Chris,
> This issue was raised during the beta and still exists with the GA code.
> Point3D has been eliminated from the base 4.0 image along with several
> related extension methods on ArithmeticValue (see below). At the same
time,
> methods remain in the 4.0 base that will obviously break without Point3D
> being present (e.g., Point>>asPoint3D) .
>
> In order to support the ST3D graphics toolkit on 4.0, I need Point3D and
the
> methods identified. Without these, the existing ST3D code will not
> load/compile correctly. I can "cheat" and bring the required code over
from
> the 3.0 environment (in which case, everything loads and runs without
error,
> albeit faster :-) ), but this obviously isn't a good solution for anyone
who
> doesn't have access to the 3.X (or 2.X) code base .
>
> Is there any chance of getting Point3D and Co. "reintroduced" into the
base
> image?
Sorry these slipped through the net. We'll re-introduce them in PL1 (I guess
we'll also have to do another DirectX Kit to match).
Best regards,
Andy Bower
Dolphin Support
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