Hi Everyone, So, the new Cog VM has finally given me a reason to jump onto 4.1. I downloaded Andreas' 4.1 Windows zip file, installed it on my robot, and it starts up and runs with no issues. I loaded my Brainbot server code from my Monticello repository, but whenever I try and open any of my GUIs, the buttons are non-clickable. In fact, I can't even bring up their halo - when I right click, it switches between the system window and the alignment morph, but never the buttons. If I explore the alignment morph, I can of course see all the submorphs where they should be. This code works in a 3.10.2 image, which is what I've been using up until now. I'm adding PluggableButtonMorph objects to an AlignmentMorph, which is then added to a SystemWindowWithButton. Has something about these things changed between 3.10.2 and 4.1? Thanks, Jon |
On Wed, 23 Jun 2010 17:36:58 -0400, Jon Hylands <[hidden email]> wrote:
>So, the new Cog VM has finally given me a reason to jump onto 4.1. I >downloaded Andreas' 4.1 Windows zip file, installed it on my robot, >and it starts up and runs with no issues. > >I loaded my Brainbot server code from my Monticello repository, but >whenever I try and open any of my GUIs, the buttons are non-clickable. >In fact, I can't even bring up their halo - when I right click, it >switches between the system window and the alignment morph, but never >the buttons. If I explore the alignment morph, I can of course see all >the submorphs where they should be. > >This code works in a 3.10.2 image, which is what I've been using up >until now. > >I'm adding PluggableButtonMorph objects to an AlignmentMorph, which is >then added to a SystemWindowWithButton. > >Has something about these things changed between 3.10.2 and 4.1? Just as a followup - without the alignment morph, buttons work fine. But I really like being able to group together things like buttons... Later, Jon |
I think the LayoutPolicy's replaced AlignmentMorph...
On Thu, Jun 24, 2010 at 8:23 AM, Jon Hylands <[hidden email]> wrote: > On Wed, 23 Jun 2010 17:36:58 -0400, Jon Hylands <[hidden email]> wrote: > >>So, the new Cog VM has finally given me a reason to jump onto 4.1. I >>downloaded Andreas' 4.1 Windows zip file, installed it on my robot, >>and it starts up and runs with no issues. >> >>I loaded my Brainbot server code from my Monticello repository, but >>whenever I try and open any of my GUIs, the buttons are non-clickable. >>In fact, I can't even bring up their halo - when I right click, it >>switches between the system window and the alignment morph, but never >>the buttons. If I explore the alignment morph, I can of course see all >>the submorphs where they should be. >> >>This code works in a 3.10.2 image, which is what I've been using up >>until now. >> >>I'm adding PluggableButtonMorph objects to an AlignmentMorph, which is >>then added to a SystemWindowWithButton. >> >>Has something about these things changed between 3.10.2 and 4.1? > > Just as a followup - without the alignment morph, buttons work fine. > But I really like being able to group together things like buttons... > > Later, > Jon > > > |
Hello Jon,
Alignment issues are handled in class Morph. So instead of using an AlignmentMorph you just use a regular instance of class Morph. Something like m := Morph new. s1 := SimpleButtonMorph newWithLabel: 'start engine'. s2 := SimpleButtonMorph newWithLabel: 'stop engine'. m addMorphBack: s1. m addMorphBack: s2. m changeTableLayout. m hResizing: #shrinkWrap. m vResizing: #shrinkWrap. m openInWorld. Or to get you started putting it into a SystemWindow model := Model new. w := SystemWindow labelled: 'Example'. w model: model. "A SystemWindow needs a model." m := Morph new. s1 := SimpleButtonMorph newWithLabel: 'start engine'. s2 := SimpleButtonMorph newWithLabel: 'stop engine'. m addMorphBack: s1. m addMorphBack: s2. m changeTableLayout. m hResizing: #shrinkWrap. m vResizing: #shrinkWrap. w addMorph: m frame: (0.0@0 corner: 1@1). w openInWorld. --Hannes On 7/2/10, Chris Muller <[hidden email]> wrote: > I think the LayoutPolicy's replaced AlignmentMorph... > > On Thu, Jun 24, 2010 at 8:23 AM, Jon Hylands <[hidden email]> wrote: >> On Wed, 23 Jun 2010 17:36:58 -0400, Jon Hylands <[hidden email]> wrote: >> >>>So, the new Cog VM has finally given me a reason to jump onto 4.1. I >>>downloaded Andreas' 4.1 Windows zip file, installed it on my robot, >>>and it starts up and runs with no issues. >>> >>>I loaded my Brainbot server code from my Monticello repository, but >>>whenever I try and open any of my GUIs, the buttons are non-clickable. >>>In fact, I can't even bring up their halo - when I right click, it >>>switches between the system window and the alignment morph, but never >>>the buttons. If I explore the alignment morph, I can of course see all >>>the submorphs where they should be. >>> >>>This code works in a 3.10.2 image, which is what I've been using up >>>until now. >>> >>>I'm adding PluggableButtonMorph objects to an AlignmentMorph, which is >>>then added to a SystemWindowWithButton. >>> >>>Has something about these things changed between 3.10.2 and 4.1? >> >> Just as a followup - without the alignment morph, buttons work fine. >> But I really like being able to group together things like buttons... >> >> Later, >> Jon >> >> >> > > |
On Sat, 3 Jul 2010 13:59:25 +0000, Hannes Hirzel
<[hidden email]> wrote: >Alignment issues are handled in class Morph. So instead of using an >AlignmentMorph you just use a regular instance of class Morph. Yeah, as it happened I ended up using BorderedMorph, which worked fine. Thanks, Jon |
Free forum by Nabble | Edit this page |