It's interesting you mention that because we just recently moved to
using a Vector class in OpenGL which uses #,
12, -45
Works naturally, but has the same problem if you write it as 12,-45 --
but that looks odd to me.
Michael
Dennis Smith wrote:
> The only one that would concern me is
> 12@-45
> that one I use all the time, and it might be a bit of a nuisance.
> However, having said that, I suspect I would learn to live with it,
> but the workarounds
> don't look nice
> 12@45 negated
> 12@(-45)
> 12@ -45 -- I guess that one is not terrible.
>
>
> Travis Griggs wrote:
>> I know not all here read blogs, that's fine, but there is one recent
>> post I'd like to float here for wider feedback:
>>
>>
http://www.cincomsmalltalk.com/userblogs/travis/blogView?showComments=true&printTitle=When_Binary_is_More_than_Two&entry=3378038929
>>
>>
>> --
>> Travis Griggs
>> Objologist
>> "I think that we should be men first, and subjects afterward." -
>> Henry David Thoreau
>>
>>
>>
>