What I think he means (I can be wrong) is some kind of UI with heavy eye candy based on hardware accelerated 3D APIs. Something like
clutter or a set of widgets based upon it. It would be really nice.
I don't think morphic can handle that right now as I don't know of any way to include animated widgets, and it doesn't look quick enough to get a minium of 30fps.
Maybe the way to go could be to have it based on lumiere, which relies on opengl and probably supports animations. By the way, what is the status of lumiere? I tryied loading it in pharo1.1rc2 with the steps specified in it's page, but got a bunch of warnings and then nothing loaded.
Javier.
On Thu, Jul 1, 2010 at 6:09 AM, Henrik Johansen
<[hidden email]> wrote:
On Jul 1, 2010, at 10:47 03AM, nullPointer wrote:
>
>
>> but nobody care about 3D, on my mac I have no 3d widgets and this is
> perfect.
>
> For multitouch applications is very important now, and much more in the
> future ......
>
>> could you let people publish on the repository.
>> I wanted to add a class ReadMeFirst with a comment to show how to open the
> builder.
>
> If not is problem I will create a new project called UIBuilder, with the
> same code, opened for all.
>
> Regards
I made some changes last night to make it work better in 1.1, would be nice to be able to commit those as well :)
I really like the amount of class comments, editing the CLUIBuilderMainForm with a CLUIBuilderMainForm, and the use of Traits for defining common CL-widget capabilities.
(Although the code which checks for use of those traits seems somewhat hairy... especially when withInheritanceTraitCompositionIncludes: has been removed... how about a simple usesTrait: selector or something?)
Cheers,
Henry
--
Javier Pimás
Ciudad de Buenos Aires
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