CameraPlugin for VM

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CameraPlugin for VM

Torsten Bergmann
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.

Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.
 
However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.


My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.

As Bert wrote:

"but the Scratch folks are interested in having their
 plugins in the main Squeak VM, so they do not have to
 package and maintain them themselves for ever."

Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.

Thx
Torsten
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone

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Re: CameraPlugin for VM

Bernat Romagosa
Hi Torsten,

The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:

* Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
* Depending on your OS, place it in:
    GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
    MacOSX → The image path.
* FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
* DoIt: ScratchCameraDialog new openCamera; openInWorld

Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...

Hope it helps!

Cheers,

2011/7/29 Torsten Bergmann <[hidden email]>
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.

Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.

However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.


My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.

As Bert wrote:

"but the Scratch folks are interested in having their
 plugins in the main Squeak VM, so they do not have to
 package and maintain them themselves for ever."

Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.

Thx
Torsten
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone




--
Bernat Romagosa.

CameraMedia.st (6K) Download Attachment
CameraPlugin.st (12K) Download Attachment
ScratchCameraDialog.st (5K) Download Attachment
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Re: CameraPlugin for VM

Stéphane Ducasse

On Jul 29, 2011, at 11:35 AM, Bernat Romagosa wrote:

> Hi Torsten,
>
> The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
>
> * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)

what is the license?

> * Depending on your OS, place it in:
>     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
>     MacOSX → The image path.
> * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> * DoIt: ScratchCameraDialog new openCamera; openInWorld
>
> Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
>
> Hope it helps!
>
> Cheers,
>
> 2011/7/29 Torsten Bergmann <[hidden email]>
> Bernat Romagosa wrote:
> > In Scat we've managed, maybe after lunch i can give you some directions
> > to get it running.
>
> Yes, I managed to make it work last year, just with the
> *.cs and the Win32 DLL from scratch.
>
> However feel free to post a short guide for the recent Pharo
> image to the list so others can profit from it.
>
>
> My post was more oriented towards the VM developers
> since AFAIK there was a discussion of integrating
> the plugin back into Squeak VM sources so it is
> available in general to Squeak/Etoys/forks.
>
> As Bert wrote:
>
> "but the Scratch folks are interested in having their
>  plugins in the main Squeak VM, so they do not have to
>  package and maintain them themselves for ever."
>
> Would be nice if one would be able to use the cam
> out of the box with a recent VM (standard and cog) and Pharo.
>
> Thx
> Torsten
> --
> NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> Jetzt informieren: http://www.gmx.net/de/go/freephone
>
>
>
>
> --
> Bernat Romagosa.
> <CameraMedia.st><CameraPlugin.st><ScratchCameraDialog.st>


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Re: CameraPlugin for VM

Bernat Romagosa
In reply to this post by Torsten Bergmann
Hi Torsten,

The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:

* Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
* Depending on your OS, place it in:
    GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
    MacOSX → The image path.
* FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
* DoIt: ScratchCameraDialog new openCamera; openInWorld

Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...

Hope it helps!

Cheers,

2011/7/29 Torsten Bergmann <[hidden email]>
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.

Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.

However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.


My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.

As Bert wrote:

"but the Scratch folks are interested in having their
 plugins in the main Squeak VM, so they do not have to
 package and maintain them themselves for ever."

Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.

Thx
Torsten
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone




--
Bernat Romagosa.

CameraPlugin.st (12K) Download Attachment
ScratchCameraDialog.st (5K) Download Attachment
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Re: CameraPlugin for VM

Bernat Romagosa
Oops sorry, I accidentally sent it twice.

The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code

Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.

If we are to include it in Pharo I suppose we should check it thoroughly...

Cheers,

2011/7/29 Bernat Romagosa <[hidden email]>
Hi Torsten,

The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:

* Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
* Depending on your OS, place it in:
    GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
    MacOSX → The image path.
* FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
* DoIt: ScratchCameraDialog new openCamera; openInWorld

Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...

Hope it helps!

Cheers,

2011/7/29 Torsten Bergmann <[hidden email]>
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.

Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.

However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.


My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.

As Bert wrote:

"but the Scratch folks are interested in having their
 plugins in the main Squeak VM, so they do not have to
 package and maintain them themselves for ever."

Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.

Thx
Torsten
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone




--
Bernat Romagosa.



--
Bernat Romagosa.
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Re: CameraPlugin for VM

Bernat Romagosa
By the way, you can also test it by doing: CameraPlugin videoTest

The code in this method also helps understand how the camera works.

Cheers,

2011/7/29 Bernat Romagosa <[hidden email]>
Oops sorry, I accidentally sent it twice.

The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code

Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.

If we are to include it in Pharo I suppose we should check it thoroughly...

Cheers,


2011/7/29 Bernat Romagosa <[hidden email]>
Hi Torsten,

The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:

* Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
* Depending on your OS, place it in:
    GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
    MacOSX → The image path.
* FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
* DoIt: ScratchCameraDialog new openCamera; openInWorld

Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...

Hope it helps!

Cheers,

2011/7/29 Torsten Bergmann <[hidden email]>
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.

Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.

However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.


My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.

As Bert wrote:

"but the Scratch folks are interested in having their
 plugins in the main Squeak VM, so they do not have to
 package and maintain them themselves for ever."

Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.

Thx
Torsten
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone




--
Bernat Romagosa.



--
Bernat Romagosa.



--
Bernat Romagosa.
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Re: CameraPlugin for VM

Stéphane Ducasse
In reply to this post by Bernat Romagosa
Yet another license syndrom.

The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
        • copies or derivative works must retain the Scratch copyright notice and license, and
        • you must make the source code for derivative works available.
This is just a summary; the full license is in the file "license.txt" included in the source code download package.
The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
We hope you will appreciate the reasons for these restrictions.



I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?

Stef



On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:

> Oops sorry, I accidentally sent it twice.
>
> The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
>
> Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
>
> If we are to include it in Pharo I suppose we should check it thoroughly...
>
> Cheers,
>
> 2011/7/29 Bernat Romagosa <[hidden email]>
> Hi Torsten,
>
> The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
>
> * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> * Depending on your OS, place it in:
>     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
>     MacOSX → The image path.
> * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> * DoIt: ScratchCameraDialog new openCamera; openInWorld
>
> Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
>
> Hope it helps!
>
> Cheers,
>
> 2011/7/29 Torsten Bergmann <[hidden email]>
> Bernat Romagosa wrote:
> > In Scat we've managed, maybe after lunch i can give you some directions
> > to get it running.
>
> Yes, I managed to make it work last year, just with the
> *.cs and the Win32 DLL from scratch.
>
> However feel free to post a short guide for the recent Pharo
> image to the list so others can profit from it.
>
>
> My post was more oriented towards the VM developers
> since AFAIK there was a discussion of integrating
> the plugin back into Squeak VM sources so it is
> available in general to Squeak/Etoys/forks.
>
> As Bert wrote:
>
> "but the Scratch folks are interested in having their
>  plugins in the main Squeak VM, so they do not have to
>  package and maintain them themselves for ever."
>
> Would be nice if one would be able to use the cam
> out of the box with a recent VM (standard and cog) and Pharo.
>
> Thx
> Torsten
> --
> NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> Jetzt informieren: http://www.gmx.net/de/go/freephone
>
>
>
>
> --
> Bernat Romagosa.
>
>
>
> --
> Bernat Romagosa.


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Re: CameraPlugin for VM

Bernat Romagosa
Sure, I attach it here.

It looks like a standard MIT license with just these extra conditions added.

2011/7/29 Stéphane Ducasse <[hidden email]>
Yet another license syndrom.

The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
       • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
       • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
       • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
       • copies or derivative works must retain the Scratch copyright notice and license, and
       • you must make the source code for derivative works available.
This is just a summary; the full license is in the file "license.txt" included in the source code download package.
The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
We hope you will appreciate the reasons for these restrictions.



I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?

Stef



On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:

> Oops sorry, I accidentally sent it twice.
>
> The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
>
> Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
>
> If we are to include it in Pharo I suppose we should check it thoroughly...
>
> Cheers,
>
> 2011/7/29 Bernat Romagosa <[hidden email]>
> Hi Torsten,
>
> The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
>
> * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> * Depending on your OS, place it in:
>     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
>     MacOSX → The image path.
> * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> * DoIt: ScratchCameraDialog new openCamera; openInWorld
>
> Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
>
> Hope it helps!
>
> Cheers,
>
> 2011/7/29 Torsten Bergmann <[hidden email]>
> Bernat Romagosa wrote:
> > In Scat we've managed, maybe after lunch i can give you some directions
> > to get it running.
>
> Yes, I managed to make it work last year, just with the
> *.cs and the Win32 DLL from scratch.
>
> However feel free to post a short guide for the recent Pharo
> image to the list so others can profit from it.
>
>
> My post was more oriented towards the VM developers
> since AFAIK there was a discussion of integrating
> the plugin back into Squeak VM sources so it is
> available in general to Squeak/Etoys/forks.
>
> As Bert wrote:
>
> "but the Scratch folks are interested in having their
>  plugins in the main Squeak VM, so they do not have to
>  package and maintain them themselves for ever."
>
> Would be nice if one would be able to use the cam
> out of the box with a recent VM (standard and cog) and Pharo.
>
> Thx
> Torsten
> --
> NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> Jetzt informieren: http://www.gmx.net/de/go/freephone
>
>
>
>
> --
> Bernat Romagosa.
>
>
>
> --
> Bernat Romagosa.





--
Bernat Romagosa.

License.txt (2K) Download Attachment
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Re: CameraPlugin for VM

Marcus Denker-4
In reply to this post by Stéphane Ducasse

On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:

> Sure, I attach it here.
>
> It looks like a standard MIT license with just these extra conditions added.
>
And with

  5. The source code for any Derivative Work based on this software shall be made readily available to the public, ideally on a public web site, free of charge.


The MIT license is known for exactly not requiring this.


> 2011/7/29 Stéphane Ducasse <[hidden email]>
> Yet another license syndrom.
>
> The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
>        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
>        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
>        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
>        • copies or derivative works must retain the Scratch copyright notice and license, and
>        • you must make the source code for derivative works available.
> This is just a summary; the full license is in the file "license.txt" included in the source code download package.
> The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
> We hope you will appreciate the reasons for these restrictions.
>
>
>
> I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
>
> Stef
>
>
>
> On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
>
> > Oops sorry, I accidentally sent it twice.
> >
> > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
> >
> > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
> >
> > If we are to include it in Pharo I suppose we should check it thoroughly...
> >
> > Cheers,
> >
> > 2011/7/29 Bernat Romagosa <[hidden email]>
> > Hi Torsten,
> >
> > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
> >
> > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> > * Depending on your OS, place it in:
> >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
> >     MacOSX → The image path.
> > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> > * DoIt: ScratchCameraDialog new openCamera; openInWorld
> >
> > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
> >
> > Hope it helps!
> >
> > Cheers,
> >
> > 2011/7/29 Torsten Bergmann <[hidden email]>
> > Bernat Romagosa wrote:
> > > In Scat we've managed, maybe after lunch i can give you some directions
> > > to get it running.
> >
> > Yes, I managed to make it work last year, just with the
> > *.cs and the Win32 DLL from scratch.
> >
> > However feel free to post a short guide for the recent Pharo
> > image to the list so others can profit from it.
> >
> >
> > My post was more oriented towards the VM developers
> > since AFAIK there was a discussion of integrating
> > the plugin back into Squeak VM sources so it is
> > available in general to Squeak/Etoys/forks.
> >
> > As Bert wrote:
> >
> > "but the Scratch folks are interested in having their
> >  plugins in the main Squeak VM, so they do not have to
> >  package and maintain them themselves for ever."
> >
> > Would be nice if one would be able to use the cam
> > out of the box with a recent VM (standard and cog) and Pharo.
> >
> > Thx
> > Torsten
> > --
> > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> > Jetzt informieren: http://www.gmx.net/de/go/freephone
> >
> >
> >
> >
> > --
> > Bernat Romagosa.
> >
> >
> >
> > --
> > Bernat Romagosa.
>
>
>
>
>
> --
> Bernat Romagosa.
> <License.txt>

--
Marcus Denker -- http://marcusdenker.de


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Re: CameraPlugin for VM

Stéphane Ducasse
In reply to this post by Bernat Romagosa
so this is not MIT so code should not get in Pharo.
We do not want a mille-feuilles of pseudo compatible licenses. When we see the mess with the squeak-L license. It should not happen again.
Better rewrite the code this is cheaper.

Stef


> Sure, I attach it here.
>
> It looks like a standard MIT license with just these extra conditions added.
>
> 2011/7/29 Stéphane Ducasse <[hidden email]>
> Yet another license syndrom.
>
> The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
>        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
>        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
>        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
>        • copies or derivative works must retain the Scratch copyright notice and license, and
>        • you must make the source code for derivative works available.
> This is just a summary; the full license is in the file "license.txt" included in the source code download package.
> The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
> We hope you will appreciate the reasons for these restrictions.
>
>
>
> I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
>
> Stef
>
>
>
> On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
>
> > Oops sorry, I accidentally sent it twice.
> >
> > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
> >
> > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
> >
> > If we are to include it in Pharo I suppose we should check it thoroughly...
> >
> > Cheers,
> >
> > 2011/7/29 Bernat Romagosa <[hidden email]>
> > Hi Torsten,
> >
> > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
> >
> > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> > * Depending on your OS, place it in:
> >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
> >     MacOSX → The image path.
> > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> > * DoIt: ScratchCameraDialog new openCamera; openInWorld
> >
> > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
> >
> > Hope it helps!
> >
> > Cheers,
> >
> > 2011/7/29 Torsten Bergmann <[hidden email]>
> > Bernat Romagosa wrote:
> > > In Scat we've managed, maybe after lunch i can give you some directions
> > > to get it running.
> >
> > Yes, I managed to make it work last year, just with the
> > *.cs and the Win32 DLL from scratch.
> >
> > However feel free to post a short guide for the recent Pharo
> > image to the list so others can profit from it.
> >
> >
> > My post was more oriented towards the VM developers
> > since AFAIK there was a discussion of integrating
> > the plugin back into Squeak VM sources so it is
> > available in general to Squeak/Etoys/forks.
> >
> > As Bert wrote:
> >
> > "but the Scratch folks are interested in having their
> >  plugins in the main Squeak VM, so they do not have to
> >  package and maintain them themselves for ever."
> >
> > Would be nice if one would be able to use the cam
> > out of the box with a recent VM (standard and cog) and Pharo.
> >
> > Thx
> > Torsten
> > --
> > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> > Jetzt informieren: http://www.gmx.net/de/go/freephone
> >
> >
> >
> >
> > --
> > Bernat Romagosa.
> >
> >
> >
> > --
> > Bernat Romagosa.
>
>
>
>
>
> --
> Bernat Romagosa.
> <License.txt>


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Re: CameraPlugin for VM

Stéphane Ducasse
In reply to this post by Bernat Romagosa
or you should ask a dual licensing. I'm curious to see if this code will flow into squeak.

Stef


On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:

> Sure, I attach it here.
>
> It looks like a standard MIT license with just these extra conditions added.
>
> 2011/7/29 Stéphane Ducasse <[hidden email]>
> Yet another license syndrom.
>
> The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
>        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
>        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
>        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
>        • copies or derivative works must retain the Scratch copyright notice and license, and
>        • you must make the source code for derivative works available.
> This is just a summary; the full license is in the file "license.txt" included in the source code download package.
> The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
> We hope you will appreciate the reasons for these restrictions.
>
>
>
> I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
>
> Stef
>
>
>
> On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
>
> > Oops sorry, I accidentally sent it twice.
> >
> > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
> >
> > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
> >
> > If we are to include it in Pharo I suppose we should check it thoroughly...
> >
> > Cheers,
> >
> > 2011/7/29 Bernat Romagosa <[hidden email]>
> > Hi Torsten,
> >
> > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
> >
> > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> > * Depending on your OS, place it in:
> >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
> >     MacOSX → The image path.
> > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> > * DoIt: ScratchCameraDialog new openCamera; openInWorld
> >
> > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
> >
> > Hope it helps!
> >
> > Cheers,
> >
> > 2011/7/29 Torsten Bergmann <[hidden email]>
> > Bernat Romagosa wrote:
> > > In Scat we've managed, maybe after lunch i can give you some directions
> > > to get it running.
> >
> > Yes, I managed to make it work last year, just with the
> > *.cs and the Win32 DLL from scratch.
> >
> > However feel free to post a short guide for the recent Pharo
> > image to the list so others can profit from it.
> >
> >
> > My post was more oriented towards the VM developers
> > since AFAIK there was a discussion of integrating
> > the plugin back into Squeak VM sources so it is
> > available in general to Squeak/Etoys/forks.
> >
> > As Bert wrote:
> >
> > "but the Scratch folks are interested in having their
> >  plugins in the main Squeak VM, so they do not have to
> >  package and maintain them themselves for ever."
> >
> > Would be nice if one would be able to use the cam
> > out of the box with a recent VM (standard and cog) and Pharo.
> >
> > Thx
> > Torsten
> > --
> > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> > Jetzt informieren: http://www.gmx.net/de/go/freephone
> >
> >
> >
> >
> > --
> > Bernat Romagosa.
> >
> >
> >
> > --
> > Bernat Romagosa.
>
>
>
>
>
> --
> Bernat Romagosa.
> <License.txt>


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Re: CameraPlugin for VM

Bernat Romagosa
Couldn't we talk with the Scratch team and see if we can re-license it?

2011/7/29 Stéphane Ducasse <[hidden email]>
or you should ask a dual licensing. I'm curious to see if this code will flow into squeak.

Stef


On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:

> Sure, I attach it here.
>
> It looks like a standard MIT license with just these extra conditions added.
>
> 2011/7/29 Stéphane Ducasse <[hidden email]>
> Yet another license syndrom.
>
> The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
>        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
>        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
>        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
>        • copies or derivative works must retain the Scratch copyright notice and license, and
>        • you must make the source code for derivative works available.
> This is just a summary; the full license is in the file "license.txt" included in the source code download package.
> The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
> We hope you will appreciate the reasons for these restrictions.
>
>
>
> I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
>
> Stef
>
>
>
> On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
>
> > Oops sorry, I accidentally sent it twice.
> >
> > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
> >
> > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
> >
> > If we are to include it in Pharo I suppose we should check it thoroughly...
> >
> > Cheers,
> >
> > 2011/7/29 Bernat Romagosa <[hidden email]>
> > Hi Torsten,
> >
> > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
> >
> > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> > * Depending on your OS, place it in:
> >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
> >     MacOSX → The image path.
> > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> > * DoIt: ScratchCameraDialog new openCamera; openInWorld
> >
> > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
> >
> > Hope it helps!
> >
> > Cheers,
> >
> > 2011/7/29 Torsten Bergmann <[hidden email]>
> > Bernat Romagosa wrote:
> > > In Scat we've managed, maybe after lunch i can give you some directions
> > > to get it running.
> >
> > Yes, I managed to make it work last year, just with the
> > *.cs and the Win32 DLL from scratch.
> >
> > However feel free to post a short guide for the recent Pharo
> > image to the list so others can profit from it.
> >
> >
> > My post was more oriented towards the VM developers
> > since AFAIK there was a discussion of integrating
> > the plugin back into Squeak VM sources so it is
> > available in general to Squeak/Etoys/forks.
> >
> > As Bert wrote:
> >
> > "but the Scratch folks are interested in having their
> >  plugins in the main Squeak VM, so they do not have to
> >  package and maintain them themselves for ever."
> >
> > Would be nice if one would be able to use the cam
> > out of the box with a recent VM (standard and cog) and Pharo.
> >
> > Thx
> > Torsten
> > --
> > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> > Jetzt informieren: http://www.gmx.net/de/go/freephone
> >
> >
> >
> >
> > --
> > Bernat Romagosa.
> >
> >
> >
> > --
> > Bernat Romagosa.
>
>
>
>
>
> --
> Bernat Romagosa.
> <License.txt>





--
Bernat Romagosa.
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Re: CameraPlugin for VM

Igor Stasenko
In reply to this post by Stéphane Ducasse
Yes, apparently if Scratch team only concern to not confuse people
with experimental forks and not use scratch logo,
then they may state that if you using only parts of project which has
nothing to do with it,
these parts may be covered by just  MIT license.
(or something like that).



On 29 July 2011 15:57, Stéphane Ducasse <[hidden email]> wrote:

> or you should ask a dual licensing. I'm curious to see if this code will flow into squeak.
>
> Stef
>
>
> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
>
>> Sure, I attach it here.
>>
>> It looks like a standard MIT license with just these extra conditions added.
>>
>> 2011/7/29 Stéphane Ducasse <[hidden email]>
>> Yet another license syndrom.
>>
>> The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
>>        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
>>        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
>>        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
>>        • copies or derivative works must retain the Scratch copyright notice and license, and
>>        • you must make the source code for derivative works available.
>> This is just a summary; the full license is in the file "license.txt" included in the source code download package.
>> The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
>> We hope you will appreciate the reasons for these restrictions.
>>
>>
>>
>> I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
>>
>> Stef
>>
>>
>>
>> On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
>>
>> > Oops sorry, I accidentally sent it twice.
>> >
>> > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
>> >
>> > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
>> >
>> > If we are to include it in Pharo I suppose we should check it thoroughly...
>> >
>> > Cheers,
>> >
>> > 2011/7/29 Bernat Romagosa <[hidden email]>
>> > Hi Torsten,
>> >
>> > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
>> >
>> > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
>> > * Depending on your OS, place it in:
>> >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
>> >     MacOSX → The image path.
>> > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
>> > * DoIt: ScratchCameraDialog new openCamera; openInWorld
>> >
>> > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
>> >
>> > Hope it helps!
>> >
>> > Cheers,
>> >
>> > 2011/7/29 Torsten Bergmann <[hidden email]>
>> > Bernat Romagosa wrote:
>> > > In Scat we've managed, maybe after lunch i can give you some directions
>> > > to get it running.
>> >
>> > Yes, I managed to make it work last year, just with the
>> > *.cs and the Win32 DLL from scratch.
>> >
>> > However feel free to post a short guide for the recent Pharo
>> > image to the list so others can profit from it.
>> >
>> >
>> > My post was more oriented towards the VM developers
>> > since AFAIK there was a discussion of integrating
>> > the plugin back into Squeak VM sources so it is
>> > available in general to Squeak/Etoys/forks.
>> >
>> > As Bert wrote:
>> >
>> > "but the Scratch folks are interested in having their
>> >  plugins in the main Squeak VM, so they do not have to
>> >  package and maintain them themselves for ever."
>> >
>> > Would be nice if one would be able to use the cam
>> > out of the box with a recent VM (standard and cog) and Pharo.
>> >
>> > Thx
>> > Torsten
>> > --
>> > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
>> > Jetzt informieren: http://www.gmx.net/de/go/freephone
>> >
>> >
>> >
>> >
>> > --
>> > Bernat Romagosa.
>> >
>> >
>> >
>> > --
>> > Bernat Romagosa.
>>
>>
>>
>>
>>
>> --
>> Bernat Romagosa.
>> <License.txt>
>
>
>



--
Best regards,
Igor Stasenko AKA sig.

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Re: CameraPlugin for VM

Stéphane Ducasse
In reply to this post by Bernat Romagosa
Yes ask them.
Dual licensing is always possible.

Stef

On Jul 29, 2011, at 4:48 PM, Bernat Romagosa wrote:

> Couldn't we talk with the Scratch team and see if we can re-license it?
>
> 2011/7/29 Stéphane Ducasse <[hidden email]>
> or you should ask a dual licensing. I'm curious to see if this code will flow into squeak.
>
> Stef
>
>
> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
>
> > Sure, I attach it here.
> >
> > It looks like a standard MIT license with just these extra conditions added.
> >
> > 2011/7/29 Stéphane Ducasse <[hidden email]>
> > Yet another license syndrom.
> >
> > The Scratch source code license allows you to distribute derivative works based on the Scratch source code for non-commercial uses subject to the following restrictions:
> >        • you cannot use the word "Scratch" to refer to derivative works (except in the phrase "Based on Scratch from the MIT Media Laboratory"),
> >        • you cannot use the Scratch logo or the official (copyrighted) Scratch cat in derivative works,
> >        • you cannot implement the ability to upload projects to any MIT Scratch website (currently, http://scratch.mit.edu),
> >        • copies or derivative works must retain the Scratch copyright notice and license, and
> >        • you must make the source code for derivative works available.
> > This is just a summary; the full license is in the file "license.txt" included in the source code download package.
> > The purpose of these restrictions is to avoid confusion in the Scratch user community between the official version of Scratch (supported by the Lifelong Kindergarten group) and experimental variations. We are happy the share our source code, but we want to protect the Scratch brand and our user community.
> > We hope you will appreciate the reasons for these restrictions.
> >
> >
> >
> > I do not want to see code from scratch in Pharo. Bernat do you have the license.txt somewhere?
> >
> > Stef
> >
> >
> >
> > On Jul 29, 2011, at 12:12 PM, Bernat Romagosa wrote:
> >
> > > Oops sorry, I accidentally sent it twice.
> > >
> > > The license should be MIT, check out the "The Scratch Source Code License" section: http://info.scratch.mit.edu/Source_Code
> > >
> > > Although they don't specifically state what's the license for the Camera Plugin, I guess it just applies by extension since it belongs to the project and the whole project is MIT.
> > >
> > > If we are to include it in Pharo I suppose we should check it thoroughly...
> > >
> > > Cheers,
> > >
> > > 2011/7/29 Bernat Romagosa <[hidden email]>
> > > Hi Torsten,
> > >
> > > The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:
> > >
> > > * Get Scratch's CameraPlugin (you can get them here http://code.google.com/p/scat/downloads/list)
> > > * Depending on your OS, place it in:
> > >     GNU/Linux and Win32 → The Pharo root directory. That is, where the .sh and .lnk files are.
> > >     MacOSX → The image path.
> > > * FileIn the three .st files I attach (they originally came from the Scratch source, but were modified by us to get them working in Pharo)
> > > * DoIt: ScratchCameraDialog new openCamera; openInWorld
> > >
> > > Of course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...
> > >
> > > Hope it helps!
> > >
> > > Cheers,
> > >
> > > 2011/7/29 Torsten Bergmann <[hidden email]>
> > > Bernat Romagosa wrote:
> > > > In Scat we've managed, maybe after lunch i can give you some directions
> > > > to get it running.
> > >
> > > Yes, I managed to make it work last year, just with the
> > > *.cs and the Win32 DLL from scratch.
> > >
> > > However feel free to post a short guide for the recent Pharo
> > > image to the list so others can profit from it.
> > >
> > >
> > > My post was more oriented towards the VM developers
> > > since AFAIK there was a discussion of integrating
> > > the plugin back into Squeak VM sources so it is
> > > available in general to Squeak/Etoys/forks.
> > >
> > > As Bert wrote:
> > >
> > > "but the Scratch folks are interested in having their
> > >  plugins in the main Squeak VM, so they do not have to
> > >  package and maintain them themselves for ever."
> > >
> > > Would be nice if one would be able to use the cam
> > > out of the box with a recent VM (standard and cog) and Pharo.
> > >
> > > Thx
> > > Torsten
> > > --
> > > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
> > > Jetzt informieren: http://www.gmx.net/de/go/freephone
> > >
> > >
> > >
> > >
> > > --
> > > Bernat Romagosa.
> > >
> > >
> > >
> > > --
> > > Bernat Romagosa.
> >
> >
> >
> >
> >
> > --
> > Bernat Romagosa.
> > <License.txt>
>
>
>
>
>
> --
> Bernat Romagosa.


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Re: CameraPlugin for VM

Hilaire Fernandes
In reply to this post by Marcus Denker-4
But anyway, I guess you don't want to include it in PharoCore, so the
license issue is not the concern of PharoTeam, right?
In the other hand, if a third party want to use it, it will have to find
its own way to comply with the license.

Hilaire

Le 29/07/2011 15:20, Marcus Denker a écrit :
>
> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
>
>> Sure, I attach it here.
>>
>> It looks like a standard MIT license with just these extra conditions added.
>>
> And with

--
Education 0.2 -- http://blog.ofset.org/hilaire


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Re: CameraPlugin for VM

Stéphane Ducasse
It depends on a dependencies also at the vm level and how they can crip in the system.

Stef

On Jul 30, 2011, at 12:09 AM, Hilaire Fernandes wrote:

> But anyway, I guess you don't want to include it in PharoCore, so the
> license issue is not the concern of PharoTeam, right?
> In the other hand, if a third party want to use it, it will have to find
> its own way to comply with the license.
>
> Hilaire
>
> Le 29/07/2011 15:20, Marcus Denker a écrit :
>>
>> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
>>
>>> Sure, I attach it here.
>>>
>>> It looks like a standard MIT license with just these extra conditions added.
>>>
>> And with
>
> --
> Education 0.2 -- http://blog.ofset.org/hilaire
>
>


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Re: CameraPlugin for VM

David T. Lewis
I believe that the license issue has been resolved with an MIT licensed
release of the CameraPlugin plugin and support code.

Discussion is on vm-dev:
 <http://lists.squeakfoundation.org/pipermail/vm-dev/2011-July/008973.html>

And a copy of the MIT code is attached to a new Mantis issue here:
 <http://bugs.squeak.org/view_all_bug_page.php?page_number=1>

Dave


On Sat, Jul 30, 2011 at 10:02:31AM +0200, St?phane Ducasse wrote:

> It depends on a dependencies also at the vm level and how they can crip in the system.
>
> Stef
>
> On Jul 30, 2011, at 12:09 AM, Hilaire Fernandes wrote:
>
> > But anyway, I guess you don't want to include it in PharoCore, so the
> > license issue is not the concern of PharoTeam, right?
> > In the other hand, if a third party want to use it, it will have to find
> > its own way to comply with the license.
> >
> > Hilaire
> >
> > Le 29/07/2011 15:20, Marcus Denker a ?crit :
> >>
> >> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
> >>
> >>> Sure, I attach it here.
> >>>
> >>> It looks like a standard MIT license with just these extra conditions added.
> >>>
> >> And with
> >
> > --
> > Education 0.2 -- http://blog.ofset.org/hilaire
> >
> >
>

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Re: CameraPlugin for VM

Stéphane Ducasse

On Jul 30, 2011, at 2:42 PM, David T. Lewis wrote:

> I believe that the license issue has been resolved with an MIT licensed
> release of the CameraPlugin plugin and support code.
>
> Discussion is on vm-dev:
> <http://lists.squeakfoundation.org/pipermail/vm-dev/2011-July/008973.html>

Thanks david. This is much clearer. :)
http://bugs.squeak.org/view.php?id=7654


>
> And a copy of the MIT code is attached to a new Mantis issue here:
> <http://bugs.squeak.org/view_all_bug_page.php?page_number=1>
>
> Dave
>
>
> On Sat, Jul 30, 2011 at 10:02:31AM +0200, St?phane Ducasse wrote:
>> It depends on a dependencies also at the vm level and how they can crip in the system.
>>
>> Stef
>>
>> On Jul 30, 2011, at 12:09 AM, Hilaire Fernandes wrote:
>>
>>> But anyway, I guess you don't want to include it in PharoCore, so the
>>> license issue is not the concern of PharoTeam, right?
>>> In the other hand, if a third party want to use it, it will have to find
>>> its own way to comply with the license.
>>>
>>> Hilaire
>>>
>>> Le 29/07/2011 15:20, Marcus Denker a ?crit :
>>>>
>>>> On Jul 29, 2011, at 3:16 PM, Bernat Romagosa wrote:
>>>>
>>>>> Sure, I attach it here.
>>>>>
>>>>> It looks like a standard MIT license with just these extra conditions added.
>>>>>
>>>> And with
>>>
>>> --
>>> Education 0.2 -- http://blog.ofset.org/hilaire
>>>
>>>
>>
>