I discovered a puzzling behavior:
removeElement: element | oldCat | oldCat := self categoryOfElement: element. SystemChangeNotifier uniqueInstance doSilently: [ super removeElement: element]. self notifyOfChangedSelector: element from: oldCat to: (self categoryOfElement: element). I staring at it and i wonder, what the author meant by doing: super removeElement: element which effectively wipes out given element, but then next line uses: self categoryOfElement: element huh??? -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
knowing that this is roel that probably wrote that I would pay really
attention because it is certainly something tricky. On Oct 25, 2009, at 1:36 PM, Igor Stasenko wrote: > I discovered a puzzling behavior: > > removeElement: element > | oldCat | > oldCat := self categoryOfElement: element. > SystemChangeNotifier uniqueInstance doSilently: [ > super removeElement: element]. > self notifyOfChangedSelector: element from: oldCat to: (self > categoryOfElement: element). > > > I staring at it and i wonder, what the author meant by doing: > > super removeElement: element > > which effectively wipes out given element, but then next line uses: > > self categoryOfElement: element > > huh??? > > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
On top of that, i found annoying, that ClassOrganizer sends
notifications using SystemNotification. While , IMO best place and only place where notifications should be sent from - is a class. A simple consistency check: | uncategorized | uncategorized := IdentityDictionary new. ClassDescription allSubInstances do: [:behavior | | invalidSels | invalidSels := behavior methodDict keys select: [:selector | (behavior organization categoryOfElement: selector) isNil ]. invalidSels ifNotEmpty: [ uncategorized at: behavior put: invalidSels] ]. uncategorized shows that , there is no uncategorized selectors for all classes in system, i.e. things like: Object organization categoryOfElement: #jjj => nil Then i did a little experiment: added the #blabla method to Object class, and then did Object organization removeElement: #blabla and now the consistency check above shows me that method is still in class, while not present in categorizer. A browser behaves interestingly in this case: - it lists this method only if you selecting '-- all --' metacategory. -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
so what is the fix?
I would really like to get announcement instead of event systemNotification but I'm sure that this can be a bit tricky. Stef On Oct 26, 2009, at 2:59 AM, Igor Stasenko wrote: > On top of that, i found annoying, that ClassOrganizer sends > notifications using SystemNotification. > While , IMO best place and only place where notifications should be > sent from - is a class. > > A simple consistency check: > > | uncategorized | > uncategorized := IdentityDictionary new. > > ClassDescription allSubInstances do: [:behavior | | invalidSels | > invalidSels := behavior methodDict keys select: [:selector | > (behavior organization categoryOfElement: selector) isNil ]. > invalidSels ifNotEmpty: [ uncategorized at: behavior put: > invalidSels] > ]. > uncategorized > > > shows that , there is no uncategorized selectors for all classes in > system, i.e. things like: > Object organization categoryOfElement: #jjj => nil > > Then i did a little experiment: > added the #blabla method to Object class, and then did > > Object organization removeElement: #blabla > > and now the consistency check above shows me that method is still in > class, > while not present in categorizer. > > A browser behaves interestingly in this case: > - it lists this method only if you selecting '-- all --' > metacategory. > > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/10/26 Stéphane Ducasse <[hidden email]>:
> so what is the fix? > I would really like to get announcement instead of event > systemNotification but I'm sure that this > can be a bit tricky. > Yes, tricky :) Here what i have in mind: Any change to system should be captured _before_ it applied. This allows us to introduce a policy which can validate the change and decide whether it allowed to be made or not. I made the SystemChangeEvent class, which having following state: - changeKind - a symbol, which identifies the change - parameters - a dictionary , which holding different parameters, important for change - subject - the object which is going to be changed (or taking a main role in change) - action - a block closure which , if evaluated, will apply the change to system For example, here the method which creates & populates the system change event: classify: element under: heading suppressIfDefault: aBoolean (self subject newSystemEvent: #changeSelectorCategory) subject: element; param: #behavior->self subject; param: #category->heading asSymbol; param: #suppressIfDefault->aBoolean; action: [ super classify: element under: heading suppressIfDefault: aBoolean ]; signal. --------- The event handling procedure is following: - first of all, an event passed to a system arbiter object - a system arbiter checking with the policy - if everything ok, change is applied by evaluating action. - and finally, change is announced to any interesting parties I want to make each package to hold own policy (a set of flags identified by name, to ease fileout). Then, any event could be validated by policy by issuing: package policy validate: change For example, lets see , what validations we could introduce for method recategorization event. - lets take most interesting case, when we want to recategorize the method in ClassA, which belongs to PackageA, and putting it into extension category, like *PackageB - check, if we allow any changes to ClassA (policy of PackageA) - check if PackageA allows method extensions (policy of PackageA) - check if PackageB allows extending the classes of another packages (policy of PackageB) - check if extension overrides existing method - and of course, we should check that given extension does not creates a circular dependency between the packages. There, of course, some problems which arising. - changes nesting. Some changes is complex ones, and even a simple method recategorization could lead to another event - creating a new category in class. Optimally, it would be cool to have only most basic events, which can't be nested. And any action which may lead to multiple changes, should be split on a number of basic ones. A SystemChangeNotifier solving this by allowing doing things silently: SystemChangeNotifier uniqueInstance doSilently: [ ... ]. so, any changes within the block , if any, won't be announced. - atomicity support. To support the bulk model updating, i can imagine the framework, which capturing any changes without applying them, by building/collecting all changes in parallel, and then applying them by a single mass-become. This is what SystemEditor does. - metaprogramming. There should be a means to leave a room for metaprogramming. We wouldn't want to signal a system change for anonymous classes, and many other things, which can be tricky here. P.S. as you can see , the plans is quite bold, and will require numerous refactorings :) So, the more people is interested in that, the better. > Stef > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/10/27 Igor Stasenko <[hidden email]>:
> 2009/10/26 Stéphane Ducasse <[hidden email]>: >> so what is the fix? >> I would really like to get announcement instead of event >> systemNotification but I'm sure that this >> can be a bit tricky. >> > > Yes, tricky :) > Here what i have in mind: > > Any change to system should be captured _before_ it applied. > This allows us to introduce a policy which can validate the change and decide > whether it allowed to be made or not. > > I made the SystemChangeEvent class, which having following state: > - changeKind - a symbol, which identifies the change Hi Igor, IMHO, nowadays, the trend would be to create subclasses rather than internal symbols... Shouldn't there be a symmetry with the hierarchy of changes in DeltaStream (for example) ? Nicolas > - parameters - a dictionary , which holding different parameters, > important for change > - subject - the object which is going to be changed (or taking a main > role in change) > - action - a block closure which , if evaluated, will apply the > change to system > > For example, here the method which creates & populates the system change event: > > classify: element under: heading suppressIfDefault: aBoolean > > (self subject newSystemEvent: #changeSelectorCategory) > subject: element; > param: #behavior->self subject; > param: #category->heading asSymbol; > param: #suppressIfDefault->aBoolean; > action: [ super classify: element under: heading suppressIfDefault: > aBoolean ]; > signal. > --------- > > The event handling procedure is following: > > - first of all, an event passed to a system arbiter object > - a system arbiter checking with the policy > - if everything ok, change is applied by evaluating action. > - and finally, change is announced to any interesting parties > > I want to make each package to hold own policy (a set of flags > identified by name, to ease fileout). > Then, any event could be validated by policy by issuing: > package policy validate: change > > For example, lets see , what validations we could introduce for method > recategorization event. > > - lets take most interesting case, when we want to recategorize the > method in ClassA, which belongs to PackageA, > and putting it into extension category, like *PackageB > > - check, if we allow any changes to ClassA (policy of PackageA) > - check if PackageA allows method extensions (policy of PackageA) > - check if PackageB allows extending the classes of another packages > (policy of PackageB) > - check if extension overrides existing method > - and of course, we should check that given extension does not > creates a circular dependency between the packages. > > There, of course, some problems which arising. > - changes nesting. > Some changes is complex ones, and even a simple method > recategorization could lead to another event - creating a new > category in class. Optimally, it would be cool to have only most > basic events, which can't be nested. And any action which may lead to > multiple changes, should be split on a number of basic ones. > A SystemChangeNotifier solving this by allowing doing things silently: > SystemChangeNotifier uniqueInstance doSilently: [ ... ]. > so, any changes within the block , if any, won't be announced. > > - atomicity support. To support the bulk model updating, i can imagine > the framework, which capturing any changes without applying them, by > building/collecting all changes in parallel, and then applying them by > a single mass-become. This is what SystemEditor does. > > - metaprogramming. There should be a means to leave a room for > metaprogramming. We wouldn't want to signal a system change for > anonymous classes, and many other things, which can be tricky here. > > P.S. as you can see , the plans is quite bold, and will require > numerous refactorings :) So, the more people is interested in that, > the better. > >> Stef >> > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/10/27 Nicolas Cellier <[hidden email]>:
> 2009/10/27 Igor Stasenko <[hidden email]>: >> 2009/10/26 Stéphane Ducasse <[hidden email]>: >>> so what is the fix? >>> I would really like to get announcement instead of event >>> systemNotification but I'm sure that this >>> can be a bit tricky. >>> >> >> Yes, tricky :) >> Here what i have in mind: >> >> Any change to system should be captured _before_ it applied. >> This allows us to introduce a policy which can validate the change and decide >> whether it allowed to be made or not. >> >> I made the SystemChangeEvent class, which having following state: >> - changeKind - a symbol, which identifies the change > > Hi Igor, > IMHO, nowadays, the trend would be to create subclasses rather than > internal symbols... > Shouldn't there be a symmetry with the hierarchy of changes in > DeltaStream (for example) ? > Well, my own 'trend' is to use GLOBALS as little as possible. So instead of spawning a whole tree of different event types, and then spit them around in different places, i prefer to use messages instead. I am using a single #newSystemEvent: message to create an instance of system event. So, there will be only a few places, where #SystemChangeEvent global be referenced, and therefore you can refactor the whole thing by changing few places. I don't plan to put into the SystemChangeEvent any kind of clever code. It just a state holder, notthing more. And handlers usually do a simple dispatch to handle the event. Moreover, i won't be using numerous #isXXXXX stinky tests, which is just a code bloat and don't really helpful unless you writing plainly wrong code ( remember? "don't ask - tell" ) :) For instance, i tried to track all listeners of particular SystemNotification event, and had hard times to find them out, because its dispatching scheme generates the selector consisting from 3 parts: itemKind, changeKind, 'Event:' (see implementation of #eventSelector) but when i staring at code which creates a notification, i don't see these selectors, and to figure out, that is the actual method is used to handle given notification i need to go exploring the internals of dozens of AbstractEvent subclasses. In contrast, if i would want to find out all handlers of particular SystemChangeEvent , i would need only to see implementors of changeKind selector (such as #changeSelectorCategory) , which is right before my eyes, in the code which emits the system change event. But i want to hear your counterarguments, why bunch of subclasses is more appropriate. Symmetry with DeltaStreams: no symmetry. The difference is that deltas capturing 'before' and 'after' state. While for SystemChangeEvent, there is no 'after' happened yet. It should carry the only state which is enough to analyze & perform the change. And its not necessary that this state will consist of simple objects (strings, symbols etc), simply for speed & efficiency purposes - i could pass the CompiledMethod instance instead of the source of method, behavior object, instead of a class name and 'isMeta' boolean, and so on. Moreover, it is not necessary that change will be applied at all. The users of SystemChangeEvent operating directly with system data model, therefore you don't need to translate everything to simplest forms, as deltastreams doing, because these events living & dying inside the system and have little use for outside. Of course, the arbiter object, which i mentioned before could easily capture all 'before' and 'after' state, and then broadcast this to all subscribers. And of course its free to translate the event into more edigible form. > Nicolas > >> - parameters - a dictionary , which holding different parameters, >> important for change >> - subject - the object which is going to be changed (or taking a main >> role in change) >> - action - a block closure which , if evaluated, will apply the >> change to system >> >> For example, here the method which creates & populates the system change event: >> >> classify: element under: heading suppressIfDefault: aBoolean >> >> (self subject newSystemEvent: #changeSelectorCategory) >> subject: element; >> param: #behavior->self subject; >> param: #category->heading asSymbol; >> param: #suppressIfDefault->aBoolean; >> action: [ super classify: element under: heading suppressIfDefault: >> aBoolean ]; >> signal. >> --------- >> >> The event handling procedure is following: >> >> - first of all, an event passed to a system arbiter object >> - a system arbiter checking with the policy >> - if everything ok, change is applied by evaluating action. >> - and finally, change is announced to any interesting parties >> >> I want to make each package to hold own policy (a set of flags >> identified by name, to ease fileout). >> Then, any event could be validated by policy by issuing: >> package policy validate: change >> >> For example, lets see , what validations we could introduce for method >> recategorization event. >> >> - lets take most interesting case, when we want to recategorize the >> method in ClassA, which belongs to PackageA, >> and putting it into extension category, like *PackageB >> >> - check, if we allow any changes to ClassA (policy of PackageA) >> - check if PackageA allows method extensions (policy of PackageA) >> - check if PackageB allows extending the classes of another packages >> (policy of PackageB) >> - check if extension overrides existing method >> - and of course, we should check that given extension does not >> creates a circular dependency between the packages. >> >> There, of course, some problems which arising. >> - changes nesting. >> Some changes is complex ones, and even a simple method >> recategorization could lead to another event - creating a new >> category in class. Optimally, it would be cool to have only most >> basic events, which can't be nested. And any action which may lead to >> multiple changes, should be split on a number of basic ones. >> A SystemChangeNotifier solving this by allowing doing things silently: >> SystemChangeNotifier uniqueInstance doSilently: [ ... ]. >> so, any changes within the block , if any, won't be announced. >> >> - atomicity support. To support the bulk model updating, i can imagine >> the framework, which capturing any changes without applying them, by >> building/collecting all changes in parallel, and then applying them by >> a single mass-become. This is what SystemEditor does. >> >> - metaprogramming. There should be a means to leave a room for >> metaprogramming. We wouldn't want to signal a system change for >> anonymous classes, and many other things, which can be tricky here. >> >> P.S. as you can see , the plans is quite bold, and will require >> numerous refactorings :) So, the more people is interested in that, >> the better. >> >>> Stef >>> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
>
> Any change to system should be captured _before_ it applied. > This allows us to introduce a policy which can validate the change > and decide > whether it allowed to be made or not. > > I made the SystemChangeEvent class, which having following state: > - changeKind - a symbol, which identifies the change > - parameters - a dictionary , which holding different parameters, > important for change > - subject - the object which is going to be changed (or taking a main > role in change) > - action - a block closure which , if evaluated, will apply the > change to system why not using announcement? > For example, here the method which creates & populates the system > change event: > > classify: element under: heading suppressIfDefault: aBoolean > > (self subject newSystemEvent: #changeSelectorCategory) > subject: element; > param: #behavior->self subject; > param: #category->heading asSymbol; > param: #suppressIfDefault->aBoolean; > action: [ super classify: element under: heading suppressIfDefault: > aBoolean ]; > signal. > --------- > > The event handling procedure is following: > > - first of all, an event passed to a system arbiter object > - a system arbiter checking with the policy > - if everything ok, change is applied by evaluating action. > - and finally, change is announced to any interesting parties > > I want to make each package to hold own policy (a set of flags > identified by name, to ease fileout). Why only easing fileout it seems to me that this is not related to notification of changes? > Then, any event could be validated by policy by issuing: > package policy validate: change > > For example, lets see , what validations we could introduce for method > recategorization event. > > - lets take most interesting case, when we want to recategorize the > method in ClassA, which belongs to PackageA, > and putting it into extension category, like *PackageB > > - check, if we allow any changes to ClassA (policy of PackageA) > - check if PackageA allows method extensions (policy of PackageA) > - check if PackageB allows extending the classes of another packages > (policy of PackageB) > - check if extension overrides existing method > - and of course, we should check that given extension does not > creates a circular dependency between the packages. I would like to understand why do we want package to get a policy? > There, of course, some problems which arising. > - changes nesting. > Some changes is complex ones, and even a simple method > recategorization could lead to another event - creating a new > category in class. Optimally, it would be cool to have only most > basic events, which can't be nested. And any action which may lead to > multiple changes, should be split on a number of basic ones. > A SystemChangeNotifier solving this by allowing doing things silently: > SystemChangeNotifier uniqueInstance doSilently: [ ... ]. > so, any changes within the block , if any, won't be announced. > > - atomicity support. To support the bulk model updating, i can imagine > the framework, which capturing any changes without applying them, by > building/collecting all changes in parallel, and then applying them by > a single mass-become. This is what SystemEditor does. > > - metaprogramming. There should be a means to leave a room for > metaprogramming. We wouldn't want to signal a system change for > anonymous classes, and many other things, which can be tricky here. > > P.S. as you can see , the plans is quite bold, and will require > numerous refactorings :) So, the more people is interested in that, > the better. My gut feeling is to say: - let us study what is there - can we migrate to announcement - slowly move from there. Stef _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/10/28 Stéphane Ducasse <[hidden email]>:
>> >> Any change to system should be captured _before_ it applied. >> This allows us to introduce a policy which can validate the change >> and decide >> whether it allowed to be made or not. >> >> I made the SystemChangeEvent class, which having following state: >> - changeKind - a symbol, which identifies the change >> - parameters - a dictionary , which holding different parameters, >> important for change >> - subject - the object which is going to be changed (or taking a main >> role in change) >> - action - a block closure which , if evaluated, will apply the >> change to system > > why not using announcement? sure, why not :) > >> For example, here the method which creates & populates the system >> change event: >> >> classify: element under: heading suppressIfDefault: aBoolean >> >> (self subject newSystemEvent: #changeSelectorCategory) >> subject: element; >> param: #behavior->self subject; >> param: #category->heading asSymbol; >> param: #suppressIfDefault->aBoolean; >> action: [ super classify: element under: heading suppressIfDefault: >> aBoolean ]; >> signal. >> --------- >> >> The event handling procedure is following: >> >> - first of all, an event passed to a system arbiter object >> - a system arbiter checking with the policy >> - if everything ok, change is applied by evaluating action. >> - and finally, change is announced to any interesting parties >> >> I want to make each package to hold own policy (a set of flags >> identified by name, to ease fileout). > > Why only easing fileout it seems to me that this is not related to > notification of changes? > well, my initial idea is to enable a package developer to establish own policy for his package. A policy get notified of any change before it made and of course doesn't cares if there's anyone who listens for notifications of changes, after they applied. The open question, is how to allow developer to not only use predefined set of flags for policy, but also introduce own custom rules. For example, one might want check the submitted method against lint rules, and prevent method from being installed if rules not satisfied :) >> Then, any event could be validated by policy by issuing: >> package policy validate: change >> >> For example, lets see , what validations we could introduce for method >> recategorization event. >> >> - lets take most interesting case, when we want to recategorize the >> method in ClassA, which belongs to PackageA, >> and putting it into extension category, like *PackageB >> >> - check, if we allow any changes to ClassA (policy of PackageA) >> - check if PackageA allows method extensions (policy of PackageA) >> - check if PackageB allows extending the classes of another packages >> (policy of PackageB) >> - check if extension overrides existing method >> - and of course, we should check that given extension does not >> creates a circular dependency between the packages. > > I would like to understand why do we want package to get a policy? > Simple. a) In case of any changes, the class environment should be notified, NOT some global. b) in a future, i want to change the class environment to be a package, to which it belongs to. Hence, the package could have own, unique policy, or refer to system-wide one. But it is package, who receiving notifications first, and should be first who in control how to handle them. >> There, of course, some problems which arising. >> - changes nesting. >> Some changes is complex ones, and even a simple method >> recategorization could lead to another event - creating a new >> category in class. Optimally, it would be cool to have only most >> basic events, which can't be nested. And any action which may lead to >> multiple changes, should be split on a number of basic ones. >> A SystemChangeNotifier solving this by allowing doing things silently: >> SystemChangeNotifier uniqueInstance doSilently: [ ... ]. >> so, any changes within the block , if any, won't be announced. >> >> - atomicity support. To support the bulk model updating, i can imagine >> the framework, which capturing any changes without applying them, by >> building/collecting all changes in parallel, and then applying them by >> a single mass-become. This is what SystemEditor does. >> >> - metaprogramming. There should be a means to leave a room for >> metaprogramming. We wouldn't want to signal a system change for >> anonymous classes, and many other things, which can be tricky here. >> >> P.S. as you can see , the plans is quite bold, and will require >> numerous refactorings :) So, the more people is interested in that, >> the better. > > > My gut feeling is to say: > - let us study what is there > - can we migrate to announcement Yes, we can (c) Its good that you remind me about announcements framework. And you are right, that implementing this using announcements is good idea. But i feel a bit uncomfortable facing the need to spawn a lot of (sub)classes for that purpose. Obviously, the kernel should handle all of system events without exceptions, hence a kernel doesn't really needs to know such finely defined subclasses. While other subscribers may want to selectively listen for different things, which happening in a system. So, i want to hear what you and others think about it. > - slowly move from there. > > Stef > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Igor Stasenko wrote:
> 2009/10/28 Stéphane Ducasse <[hidden email]>: > > > well, my initial idea is to enable a package developer to establish own policy > for his package. > A policy get notified of any change before it made and of course > doesn't cares if there's anyone > who listens for notifications of changes, after they applied. > The open question, is how to allow developer to not only use > predefined set of flags for policy, > but also introduce own custom rules. For example, one might want check > the submitted method against lint rules, > and prevent method from being installed if rules not satisfied :) > > kind of event. So, no need for #changeKind and #parameters dictionary instance variable (please no!). The action which is applied is simply implemented by the announce sender. Before a system event occurs, an announce is sent saying that the event is about to occur. Then declared listeners could decide if the event can really occur (if a listener is in a state which forbid the event then it can change the announce which was sent). If the sent announce is not change (recall that this is an object), then it means that a consensus about the feasibility of the event is obtained. Then the particular event can occur. After, an announce indicating that the event has occurred is sent. I'm not sure but I think that seaside is already using announcements with such kind of consensus protocol. Alain _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
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