Hello all,
This is perhaps not what you might think :) I am considering rewriting something written using the command pattern, possibly with a more direct approach. I recognize the power of representing actions with objects that carry data, and acknowledge that it might be inappropriate to seek another approach (it's a long story) in this case. However, the command-based code has gratuitous indirection (or is it appropriate use of double dispatch<g>) that drives me nuts every time I look at it. Any experience or advice either way? Have a good one, Bill -- Wilhelm K. Schwab, Ph.D. [hidden email] |
Bill,
> I recognize the power of representing actions with objects that carry > data, and acknowledge that it might be inappropriate to seek another > approach (it's a long story) in this case. However, the command-based > code has gratuitous indirection (or is it appropriate use of double > dispatch<g>) that drives me nuts every time I look at it. Not at all sure what you mean here, but if the code is confusing then that seems like a suficient justification for changing it (assuming you can). But take a backup first ;-) One of the things that I find myself doing quite often is spotting a neat simplification I can make to some code, and starting in to apply it, only to discover about 3/4 of the way through that it won't work in some odd case. "Ah, /that's/ why I did it like that...". :-( -- chris |
In reply to this post by Schwab,Wilhelm K
I don't understand why you have to use a pattern when you can avoid it at
all. I mean, you can make better thigns than patterns: you can make exactly what you need. My advice is, don't try to force yourself to apply a pattern when it don't fit, specially if it will make things more complex than you need. I use patterns more as a source of inspiration so I can be not too much creative in the design, but accurate and never limitated by it. regards, Seb "Bill Schwab" <[hidden email]> escribió en el mensaje news:ck1rcu$19sq$[hidden email]... > Hello all, > > This is perhaps not what you might think :) I am considering rewriting > something written using the command pattern, possibly with a more direct > approach. > > I recognize the power of representing actions with objects that carry > data, and acknowledge that it might be inappropriate to seek another > approach (it's a long story) in this case. However, the command-based > code has gratuitous indirection (or is it appropriate use of double > dispatch<g>) that drives me nuts every time I look at it. > > Any experience or advice either way? > > Have a good one, > > Bill > > -- > Wilhelm K. Schwab, Ph.D. > [hidden email] |
Seb,
> I don't understand why you have to use a pattern when you can avoid it at > all. I mean, you can make better thigns than patterns: you can make exactly > what you need. It's not that I feel bound to the details of the pattern; it's that the general concept of the pattern makes a lot of sense for the system in question. I sometimes find my self wishing that it didn't. Fair or not, my sense is that the command pattern makes things more complicated, with the advantage of making undo/redo/etc. simpler. In my case, it helps make sequential sense out of a chaos of inputs. If I dump it, I will have to make up for the extra degrees of freedom available to the "commands". I have a few ideas on the latter. Chris might have nailed it with his "backup and try it" recommendation. Have a good one, Bill -- Wilhelm K. Schwab, Ph.D. [hidden email] |
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