Hi :-),
I'm creating a Grafoscopio interactive notebook for learning Lua and making a small video game with the LÖVE 2D game engine, following the excellent SheepPollution video series[1]. My first video game is now working (the old classic Pong) and the notebook contains actionable web links, text notes and code playgrounds for making clerical work (creating the initial empty .lua files, downloading the libraries, packaging all as zip files). [1] https://www.youtube.com/watch?v=TUPbSJ5wF0k&list=PLM5EvDHhpyTcThnWfeP1459KelemQOBdG&index=1 Precisely, while trying to package the game as a zip file I'm having the problem that files are archived with their relative path, and so, they're in a zip with a lot of nested folders (like in my hard disk) instead of being just zipped in the root of the zip file. The script I'm using for that is at [2]. There is any way to tell ZipArchive or ZipNewFileMember that members are not stored with their full path? [2] http://ws.stfx.eu/OOW0539JDHH2 Thanks, Offray Ps: Learning Lua has been a pleasant experience now that I have the Pharo/Smalltalk foundation and interactive notebooks, powered by it, and the Lua language is pretty neat also. |
2017-01-04 4:44 GMT+01:00 Offray Vladimir Luna Cárdenas <[hidden email]>: Hi :-), I don't know if this is the supposed way to do this, but can you try to use addFile:as: instead of addMember:
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Thanks Nicolai, What I was trying to do was to package all the *.lua files as a .zip file, with the .love extension, to package the video game. This one did the trick: (gameFolder childrenMatching: '*.lua') Offray On 04/01/17 04:52, Nicolai Hess wrote:
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