I want customize GTSpotter so when it's called upon a specific morph has a different behavior. Because I will be building a node system I want to search only through nodes and sort them to categories. In essence I will be building a visual coding language very similar to Unreal's Blueprints. Can GTSpotter do this in a easy way ? I have read human assessment blog posts on GTSpotter but they focus on extending it than modifying it's basic behavior. Basically I want a secondary GTSpotter with heavily customized behavior.
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Hi Dimitris, I don't know what you mean withFor example, inspecting an array or a Morph or CompiledMethod and look at the "Search"-Icon (upper right corner). It will open a Spotter window for this object. 2016-07-21 8:27 GMT+02:00 Dimitris Chloupis <[hidden email]>:
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Yes sorry I need to be more specific . What I am trying to create is a visual programming language for Pharo and Blender inspired by Unreal's Blueprint languagehttp://s11.postimg.org/5lum5o2cj/French_BP.jpg http://s11.postimg.org/5lum5o2cj/French_BP.jpg On Thu, Jul 21, 2016 at 10:17 AM Nicolai Hess <[hidden email]> wrote:
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oops , i copy pasted the same link two times :D second link is thishttps://cdn2.unrealengine.com/blog/screen1-624x295-1027286209.png On Thu, Jul 21, 2016 at 12:41 PM Dimitris Chloupis <[hidden email]> wrote:
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