Hello Everyone, I started making a Quake style level editor using Woden. I made an initial demo in this video:https://youtu.be/YDLwGNlAy5U I am creating an user interface similar to the one present in Blender. Currently I have these commands: G: Grab tool S: Scale tool E: Expand tool X: Delete selected Shift-A: Add block Greetings, Ronie |
Awesome :)
On mer., 2015-07-01 at 05:34 -0300, Ronie Salgado wrote: > Hello Everyone, > > > I started making a Quake style level editor using Woden. I made an > initial demo in this video: > > https://youtu.be/YDLwGNlAy5U > > > I am creating an user interface similar to the one present in Blender. > Currently I have these commands: > > > G: Grab tool > > S: Scale tool > > E: Expand tool > > X: Delete selected > > Shift-A: Add block > > > Greetings, > > Ronie > |
Yes, this is important to improve Woden.
Alexandre > On Jul 1, 2015, at 5:37 AM, Merwan Ouddane <[hidden email]> wrote: > > Awesome :) > > On mer., 2015-07-01 at 05:34 -0300, Ronie Salgado wrote: >> Hello Everyone, >> >> >> I started making a Quake style level editor using Woden. I made an >> initial demo in this video: >> >> https://youtu.be/YDLwGNlAy5U >> >> >> I am creating an user interface similar to the one present in Blender. >> Currently I have these commands: >> >> >> G: Grab tool >> >> S: Scale tool >> >> E: Expand tool >> >> X: Delete selected >> >> Shift-A: Add block >> >> >> Greetings, >> >> Ronie >> > > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. |
Amazing stuff. I would appreciate is some effort put in Woden can be redirected to construct good configuration.
Uko > On 01 Jul 2015, at 14:47, Alexandre Bergel <[hidden email]> wrote: > > Yes, this is important to improve Woden. > > Alexandre > > >> On Jul 1, 2015, at 5:37 AM, Merwan Ouddane <[hidden email]> wrote: >> >> Awesome :) >> >> On mer., 2015-07-01 at 05:34 -0300, Ronie Salgado wrote: >>> Hello Everyone, >>> >>> >>> I started making a Quake style level editor using Woden. I made an >>> initial demo in this video: >>> >>> https://youtu.be/YDLwGNlAy5U >>> >>> >>> I am creating an user interface similar to the one present in Blender. >>> Currently I have these commands: >>> >>> >>> G: Grab tool >>> >>> S: Scale tool >>> >>> E: Expand tool >>> >>> X: Delete selected >>> >>> Shift-A: Add block >>> >>> >>> Greetings, >>> >>> Ronie >>> >> >> >> > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > |
If I can say something, The configuration itself is not the problem.
The problem come from: On Pharo 4.0: We have a configurationOfOSWindow in the image. The version of Metacello included in the image will not fetch the last configurationOfOSWindow if it is already in the image. Solution: - Update Metacello in Pharo 4.0 --> the bug entry is open so be patient :-) Or Uninstall explicitly (not in the configuration it is ugly) ConfigurationOfOSWindow. If that still do not work that mean you have some specific need update the configuration with your need :-), my job jenkins for Thales doing uninstall ConfigurationOfOSWindow that and that work fine. Really amazing Ronie :-).
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> On 02 Jul 2015, at 11:35, Jean Baptiste Arnaud <[hidden email]> wrote: > > If I can say something, The configuration itself is not the problem. > > The problem come from: > On Pharo 4.0: > We have a configurationOfOSWindow in the image. > The version of Metacello included in the image will not fetch the last configurationOfOSWindow if it is already in the image. > > Solution: > - Update Metacello in Pharo 4.0 --> the bug entry is open so be patient :-) This will not happen if nobody pushes. Marcus |
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