Hello,
As in title, I would like to display text in OpenGL, the "right" way (
https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_01).
Basically, there is one texture acting as cache for all glyphs actually displayed on screen, and we render one quad per glyph, with proper texture coordinates.
Is there any such texture atlas implementation yet atop FreeType?
Cheers,
Thibault Raffaillac