Hello,
I’ve been using Pharo for a while as my playground for trying things out, it’s a very soothing place to code and figure out algorithms (except that when I return to my “real world”, the friction with modern tools is amplified). I’m still a newb when it comes to knowing how things work deeper down. I’m a little stuck. I did something (can’t remember) and not realizing that I had a problem, saved my image too. Now when I try open a Workspace, I get a *** System error handling failed *** with a huge amount of text. I’ve uploaded a screen grab here: http://imgur.com/4ZwsF6e Is this worth debugging? My plan is to install the origin tools, and remove GToolkit. And then reinstall GToolkit. Would this help? And, how? I realize I don’t know what tools are in the default Pharo3 image! Can someone tell me what they are called? Thanks! Can’t wait to get back to the happy place! -Ed |
Hi, If I understand correctly, you are on Pharo 3. What I suggest is to open the Monticello Browser and look at the changed packages. Then you can load the previous versions of those, and you should get back to normal. Cheers, Doru On Sun, Dec 7, 2014 at 6:08 AM, Edward Povazan <[hidden email]> wrote: Hello, |
Thank you,
For some reason there were a few. Reverted most. However all my Petit* ones trigger the same error when reloading them. I deleted them. But the error persists, as soon as I try open a Workspace I get the Emergency Evaluator screen. -Ed On Dec 7, 2014, at 12:21 AM, Tudor Girba <[hidden email]> wrote:
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Hi, Could you make the image available? Cheers, Doru On Sun, Dec 7, 2014 at 1:03 PM, Edward Povazan <[hidden email]> wrote:
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In reply to this post by Edward Povazan
Hi, what image do you use? If it is pharo4, you can open the settings (World menu>System>Settings) and disable GT playground and inspector (Glamorous Toolkit settings) 2014-12-07 6:08 GMT+01:00 Edward Povazan <[hidden email]>: Hello, |
You can actually do the same in Pharo 3 as well. Doru On Sun, Dec 7, 2014 at 9:31 PM, Nicolai Hess <[hidden email]> wrote:
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In reply to this post by Tudor Girba-2
Yep, I will move my stuff to a new image this week and clean up a bit. I now have a need to learn about serializing my models :) so I import them into a new image.
I can post a link when I get it ready. Thanks for your help, I’ve learnt more things. -Ed On Dec 7, 2014, at 4:58 AM, Tudor Girba <[hidden email]> wrote:
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In reply to this post by Nicolai Hess
Thank you, I didn’t know that (I did it with code for the inspector).
However disabling/enabling doesn’t change anything with regards to the error. And I’m liking GT a lot, so I will prepare a new image and move my stuff over, good things to finally have a need to learn. -Ed On Dec 7, 2014, at 12:31 PM, Nicolai Hess <[hidden email]> wrote:
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In reply to this post by Tudor Girba-2
I found the problem. I forgot a simple fact - with Smalltalk I have access to all the code! Anyways, I discovered that I had somehow zapped Moose/HashTable (no idea how) and so in the layout code "HashTable new” was raising the exception, sending “new” to UndefinedObject. Makes sense to me now. Thanks for all the help, it resulted in me poking around more when I suddenly realized I could. -Ed On Dec 7, 2014, at 4:58 AM, Tudor Girba <[hidden email]> wrote:
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I am happy you found the problem. Please continue asking questions. Cheers, Doru On Mon, Dec 8, 2014 at 10:33 AM, Edward Povazan <[hidden email]> wrote:
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