Etoys: Protocols-kfr.10.mcz

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Etoys: Protocols-kfr.10.mcz

commits-2
Karl Ramberg uploaded a new version of Protocols to project Etoys:
http://source.squeak.org/etoys/Protocols-kfr.10.mcz

==================== Summary ====================

Name: Protocols-kfr.10
Author: kfr
Time: 9 March 2012, 11:52:17 am
UUID: bee932a7-4bba-4fc6-8790-f4e07b347681
Ancestors: Protocols-kfr.9

Limits the choices for types for user-defined variables and for parameters for user-defined scripts.
Adds balloon help for items in the menu for a variable in a viewer.
Cleans up some symbol-list-type-related issues.
Reformulates a couple of recently-added UI elements into more translation-friendly formats.

=============== Diff against Protocols-kfr.9 ===============

Item was changed:
  ----- Method: SymbolListType>>representsAType (in category 'tiles') -----
  representsAType
+ "Answer whether this vocabulary represents an end-user-sensible data type."
- "Answer whether this vocabulary represents an end-user-sensible data type"
 
+ ^ true
+ !
- ^ #(BorderStyle ButtonPhase TrailStyle) includes: vocabularyName!

Item was changed:
  ----- Method: Vocabulary class>>initialize (in category 'class initialization') -----
  initialize
+ "Initialize a few standard vocabularies and place them in the AllVocabularies list.  Call this to update all vocabularies."
- "Initialize a few standard vocabularies and place them in the AllVocabularies list.  Call this to update all vocabularies."
 
+ "vacuously changed march 2012 to ensure that this method will be invoked when loaded via monticello."
+
  self initializeStandardVocabularies.
  self embraceAddedTypeVocabularies.
 
  "Vocabulary initialize"
 
  !

Item was changed:
  ----- Method: Vocabulary class>>initializeStandardVocabularies (in category 'class initialization') -----
  initializeStandardVocabularies
  "Initialize a few standard vocabularies and place them in the AllStandardVocabularies list."
 
  AllStandardVocabularies _ nil.
 
  self addStandardVocabulary: EToyVocabulary new.
  self addStandardVocabulary: EToyVectorVocabulary new.
 
  self addStandardVocabulary: self newPublicVocabulary.
  self addStandardVocabulary: FullVocabulary new.
 
  self addStandardVocabulary: self newQuadVocabulary.
 
  self addStandardVocabulary: ColorType new.
  self addStandardVocabulary: BooleanType new.
  self addStandardVocabulary: GraphicType new.
  self addStandardVocabulary: PlayerType new.
  self addStandardVocabulary: SoundType new.
  self addStandardVocabulary: StringType new.
  self addStandardVocabulary: MenuType new.
  self addStandardVocabulary: UnknownType new.
  self addStandardVocabulary: ScriptNameType new.
  self addStandardVocabulary: PointType new.
 
  #('simple' 'raised' 'inset' 'complex framed' 'complex raised' 'complex inset' 'complex alt framed' 'complex alt raised' 'complex alt inset') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself).
  #('lines' 'arrows' 'arrowheads' 'dots') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself).
  #('left to right' 'right to left' 'top to bottom' 'bottom to top') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself).
 
  #('top left' 'bottom right' 'center' 'justified') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself).
 
  #('center' 'top left' 'top right' 'bottom left' 'bottom right' 'top center' 'left center' 'right center' 'bottom center') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(center topLeft topRight bottomLeft bottomRight topCenter leftCenter rightCenter bottomCenter
  );  vocabularyName: #CellPositioning; yourself).
 
  #('none' 'local rect' 'local square' 'global rect' 'global square') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(none localRect localSquare globalRect globalSquare); vocabularyName: #CellSpacing; yourself).
 
  #('button down' 'while pressed' 'button up') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself).
 
  #('rotate' 'do not rotate' 'flip left right' 'flip up down') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself).
 
  #('rigid' 'space fill' 'shrink wrap') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself).
 
  self addStandardVocabulary: self newSystemVocabulary.  "A custom vocabulary for Smalltalk -- still under development)"
 
  self numberVocabulary.   "creates and adds it"
  self wonderlandVocabulary.   "creates and adds it"
  self vocabularyForClass: Time.   "creates and adds it"
 
  self addStandardVocabulary: (KedamaPatchType new vocabularyName: #Patch; yourself).
  #('wrap' 'stick' 'bouncing') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself).
  #('log scale' 'linear' 'color') translatedNoop.
  self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself).
 
+ #('left' 'right' 'top' 'bottom' 'top left' 'top right' 'bottom left' 'bottom right' center) translatedNoop.
+ self addStandardVocabulary: (SymbolListType new symbols: #(top #'top right' right #'bottom right' bottom #'bottom left' left #'top left' center); vocabularyName: #AttachmentEdge; yourself).
- #('left' 'right' 'top' 'bottom' 'topLeft' 'topRight' 'bottomLeft' 'bottomRight' 'center') translatedNoop.
- self addStandardVocabulary: (SymbolListType new symbols: #(top topRight right bottomRight bottom bottomLeft left topLeft center); vocabularyName: #AttachmentEdge; yourself).
 
  "Vocabulary initialize"!

Item was added:
+ ----- Method: Vocabulary class>>typeChoicesForUserVariables (in category 'type vocabularies') -----
+ typeChoicesForUserVariables
+ "Answer a list of all user-choosable value types for variables."
+
+ | aList |
+ aList := #(Boolean Color CustomEvents Graphic  Number Patch Player Point ScriptName Sound String) asOrderedCollection.
+ (ActiveWorld notNil and:  [ActiveWorld isKedamaPresent not]) ifTrue:
+ [aList remove: #Patch ifAbsent: []].
+ Preferences allowEtoyUserCustomEvents ifFalse: [aList remove: #CustomEvents ifAbsent: []].
+ ^ aList asSortedArray
+
+ "
+ Vocabulary typeChoicesForUserVariables
+ "!

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