Karl Ramberg uploaded a new version of Sound to project Etoys:
http://source.squeak.org/etoys/Sound-kfr.19.mcz==================== Summary ====================
Name: Sound-kfr.19
Author: kfr
Time: 19 July 2011, 2:30:28 am
UUID: 77e55006-0169-884c-b36d-34592e02ab51
Ancestors: Sound-kfr.18
Do not initialize SounPlayer every time sound is played
=============== Diff against Sound-kfr.17 ===============
Item was changed:
----- Method: SoundPlayer class>>initialize (in category 'initialization') -----
initialize
"SoundPlayer initialize; shutDown; startUp"
"Details: BufferMSecs represents a tradeoff between latency and quality. If BufferMSecs is too low, the sound will not play smoothly, especially during long-running primitives such as large BitBlts. If BufferMSecs is too high, there will be a long time lag between when a sound buffer is submitted to be played and when that sound is actually heard. BufferMSecs is typically in the range 50-200."
SamplingRate := 22050.
BufferMSecs := 120.
Stereo := true.
+ Preferences
- "Preferences
addPreference: #soundReverb
categories: #(media)
default: true
balloonHelp: 'If true, a little echo will be added, making it sound as if it is in a larger space.'
projectLocal: true
changeInformee: self
changeSelector: #reverbChanged.
+ self reverbChanged.
- self reverbChanged."
!
Item was changed:
----- Method: SoundPlayer class>>startUpWithSound: (in category 'snapshotting') -----
startUpWithSound: aSound
"Start up the player process."
+ "SoundPlayer initialize."
- SoundPlayer initialize.
SoundPlayer
startPlayerProcessBufferSize: (BufferMSecs * SamplingRate) // 1000
rate: SamplingRate
stereo: Stereo
sound: aSound.
!
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