Hi guys
I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. But I cannot make FMSound bass1 play produce a sound. Phil if i remember correctly you worked on that a couple of months ago. Can you summarize your findings? Stef |
The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep.
Stef On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: > Hi guys > > I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. > But I cannot make > > FMSound bass1 play > produce a sound. > > Phil if i remember correctly you worked on that a couple of months ago. > Can you summarize your findings? > > Stef |
but
Beeper primitiveBeep still does not work Stef On Mar 9, 2013, at 11:05 PM, stephane ducasse <[hidden email]> wrote: > The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep. > > Stef > > On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: > >> Hi guys >> >> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >> But I cannot make >> >> FMSound bass1 play >> produce a sound. >> >> Phil if i remember correctly you worked on that a couple of months ago. >> Can you summarize your findings? >> >> Stef > |
In reply to this post by stephane ducasse
Will have a look at my notes.
Phil 2013/3/9 stephane ducasse <[hidden email]>: > The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep. > > Stef > > On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: > >> Hi guys >> >> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >> But I cannot make >> >> FMSound bass1 play >> produce a sound. >> >> Phil if i remember correctly you worked on that a couple of months ago. >> Can you summarize your findings? >> >> Stef > > |
In reply to this post by stephane ducasse
Never got that working on iOS. Obvious since:
- (void) ioBeep { #ifdef BUILD_FOR_OSX NSBeep(); #endif } On OSX From docs: http://cocoadev.com/wiki/NSBeep NSBeep() plays the system beep that the users have defined in the Sound Panel of the System Preferences. If sound effects aren't activated in there, no beep. On a 2.0 image the Beeper primitiveBeep works perfectly with a VM build from sources on 15/02/2013. Phil 2013/3/9 stephane ducasse <[hidden email]>: > but > > Beeper primitiveBeep > > still does not work > > Stef > > On Mar 9, 2013, at 11:05 PM, stephane ducasse <[hidden email]> wrote: > >> The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep. >> >> Stef >> >> On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: >> >>> Hi guys >>> >>> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >>> But I cannot make >>> >>> FMSound bass1 play >>> produce a sound. >>> >>> Phil if i remember correctly you worked on that a couple of months ago. >>> Can you summarize your findings? >>> >>> Stef >> > > |
thanks!
Latest version from yesterday does not work on my mac. On Mar 9, 2013, at 11:30 PM, [hidden email] wrote: > Never got that working on iOS. Obvious since: > > - (void) ioBeep { > #ifdef BUILD_FOR_OSX > NSBeep(); > #endif > } > > > On OSX > > From docs: > > http://cocoadev.com/wiki/NSBeep > > NSBeep() plays the system beep that the users have defined in the > Sound Panel of the System Preferences. > > If sound effects aren't activated in there, no beep. > > On a 2.0 image the Beeper primitiveBeep works perfectly with a VM > build from sources on 15/02/2013. > > Phil > > 2013/3/9 stephane ducasse <[hidden email]>: >> but >> >> Beeper primitiveBeep >> >> still does not work >> >> Stef >> >> On Mar 9, 2013, at 11:05 PM, stephane ducasse <[hidden email]> wrote: >> >>> The problem was that I had my headset plugged in and not on my ears => just one hour to find that is the indication that I should better go to sleep. >>> >>> Stef >>> >>> On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: >>> >>>> Hi guys >>>> >>>> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >>>> But I cannot make >>>> >>>> FMSound bass1 play >>>> produce a sound. >>>> >>>> Phil if i remember correctly you worked on that a couple of months ago. >>>> Can you summarize your findings? >>>> >>>> Stef >>> >> >> > |
In reply to this post by stephane ducasse
In fact I get really unpredictable behavior.
Sometimes I can produce a sound sometimes not. SoundService default soundEnabled: true I'm puzzled Stef On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: > Hi guys > > I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. > But I cannot make > > FMSound bass1 play > produce a sound. > > Phil if i remember correctly you worked on that a couple of months ago. > Can you summarize your findings? > > Stef |
SoundService and all that looks like in need of some refactoring at the moment.
Here is what I do and it appears to work: in my app initialize BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. soundbank := Dictionary new. soundbank add: #rightAnswer -> FMSound flute1. soundbank add: #wrongAnswer -> FMSound bassoon1. soundbank add: #clearAnswer -> FMSound marimba. and to play: (soundbank at: aSoundSymbol) play. Works fine. Phil 2013/3/10 stephane ducasse <[hidden email]>: > In fact I get really unpredictable behavior. > > Sometimes I can produce a sound sometimes not. > > SoundService default soundEnabled: true > > I'm puzzled > Stef > > On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: > >> Hi guys >> >> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >> But I cannot make >> >> FMSound bass1 play >> produce a sound. >> >> Phil if i remember correctly you worked on that a couple of months ago. >> Can you summarize your findings? >> >> Stef > > |
I tried
BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. FMSound marimba play with pharo2.0 and the latest vm but it does not on my mac. I will see esteban soon. Stef On Mar 10, 2013, at 5:44 PM, [hidden email] wrote: > SoundService and all that looks like in need of some refactoring at the moment. > > Here is what I do and it appears to work: > > in my app initialize > > BaseSoundSystem soundEnabled: true. > BaseSoundSystem initialize. > > soundbank := Dictionary new. > soundbank add: #rightAnswer -> FMSound flute1. > soundbank add: #wrongAnswer -> FMSound bassoon1. > soundbank add: #clearAnswer -> FMSound marimba. > > and to play: > > (soundbank at: aSoundSymbol) play. > > Works fine. > > Phil > > 2013/3/10 stephane ducasse <[hidden email]>: >> In fact I get really unpredictable behavior. >> >> Sometimes I can produce a sound sometimes not. >> >> SoundService default soundEnabled: true >> >> I'm puzzled >> Stef >> >> On Mar 9, 2013, at 10:21 PM, stephane ducasse <[hidden email]> wrote: >> >>> Hi guys >>> >>> I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. >>> But I cannot make >>> >>> FMSound bass1 play >>> produce a sound. >>> >>> Phil if i remember correctly you worked on that a couple of months ago. >>> Can you summarize your findings? >>> >>> Stef >> >> > |
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