I gathered the terminology of Etoys, Squeak, and Smalltalk that appear
in the Etoys Reference Manual into a Glossary chapter, and defined all of it that I could based on exploring Etoys directly, Help files, and documentation on Web sites. For almost all Etoys terms, I included examples of the corresponding graphical objects, such as Morphs, menus, tiles, and icons. Please review. There remain a few items for which I did not find answers, so I am inquiring here. forward direction: What effect or use does it have? Graphic value type: How does one change or use the value? KeyStroke (Script Status): I don't see it on the Script Status list. Patch value type: What can one do with a variable of this type? Recognizer (Squeak): What is it? What should it be applied to? How is it invoked? There is a keyboard shortcut for it in Etoys, but I don't understand its effects. I see on scanning through what I wrote that I need to add explanations of the three-button mouse and the corresponding mouse-keyboard combinations. I am quite pleased to have found that so much can be uncovered by exploring the system, but there remains a great deal about Etoys programming that I have not yet uncovered or found documented anywhere. The next step for me is going to be a greatly enhanced Turtle Graphics project, incorporating material translated from Turtle Art in Sugar, such as my own Turtle Art tutorials. After that, I want to learn how a number of objects and projects in Etoys were constructed, and whether I can do the same in Etoys for other purposes, or whether I have to work in Squeak. The book of Etoys Quick Guides in the Help flap is among the first such targets. -- Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin Silent Thunder is my name, and Children are my nation. The Cosmos is my dwelling place, the Truth my destination. http://wiki.sugarlabs.org/go/Replacing_Textbooks _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
On Mon, Sep 24, 2012 at 8:49 AM, Edward Mokurai Cherlin
<[hidden email]> wrote: > I gathered the terminology of Etoys, Squeak, and Smalltalk that appear > in the Etoys Reference Manual into a Glossary chapter, and defined all > of it that I could based on exploring Etoys directly, Help files, and > documentation on Web sites. For almost all Etoys terms, I included > examples of the corresponding graphical objects, such as Morphs, > menus, tiles, and icons. Please review. > > There remain a few items for which I did not find answers, so I am > inquiring here. > > forward direction: What effect or use does it have? Each player has a direction arrow that can be changed by clicking on it while holding shift. If it's not visible you can check the box 'direction arrow' in halo menu. When you tell a player to move forward it will move in the direction of the arrow. > > Graphic value type: How does one change or use the value? > > KeyStroke (Script Status): I don't see it on the Script Status list. This is not currently used in Etoys. > > Patch value type: What can one do with a variable of this type? For Kedama. > > Recognizer (Squeak): What is it? What should it be applied to? How is > it invoked? There is a keyboard shortcut for it in Etoys, but I don't > understand its effects. A simple character recognizer that let you draw characters or gestures in a text field. CTRL + r in for example a Workspace. Then you can draw with the mouse. I'm not sure how it works. I do not think it is used at all... > > I see on scanning through what I wrote that I need to add explanations > of the three-button mouse and the corresponding mouse-keyboard > combinations. > > I am quite pleased to have found that so much can be uncovered by > exploring the system, but there remains a great deal about Etoys > programming that I have not yet uncovered or found documented > anywhere. The next step for me is going to be a greatly enhanced > Turtle Graphics project, incorporating material translated from Turtle > Art in Sugar, such as my own Turtle Art tutorials. After that, I want > to learn how a number of objects and projects in Etoys were > constructed, and whether I can do the same in Etoys for other > purposes, or whether I have to work in Squeak. The book of Etoys Quick > Guides in the Help flap is among the first such targets. http://wiki.immuexa.com/display/sq/mail/14744 Karl > > -- > Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin > Silent Thunder is my name, and Children are my nation. > The Cosmos is my dwelling place, the Truth my destination. > http://wiki.sugarlabs.org/go/Replacing_Textbooks > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
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