First draft of Etoys Reference Manual Glossary

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First draft of Etoys Reference Manual Glossary

Edward Mokurai Cherlin
I gathered the terminology of Etoys, Squeak, and Smalltalk that appear
in the Etoys Reference Manual into a Glossary chapter, and defined all
of it that I could based on exploring Etoys directly, Help files, and
documentation on Web sites. For almost all Etoys terms, I included
examples of the corresponding graphical objects, such as Morphs,
menus, tiles, and icons. Please review.

There remain a few items for which I did not find answers, so I am
inquiring here.

forward direction: What effect or use does it have?

Graphic value type: How does one change or use the value?

KeyStroke (Script Status): I don't see it on the Script Status list.

Patch value type: What can one do with a variable of this type?

Recognizer (Squeak): What is it? What should it be applied to? How is
it invoked? There is a keyboard shortcut for it in Etoys, but I don't
understand its effects.

I see on scanning through what I wrote that I need to add explanations
of the three-button mouse and the corresponding mouse-keyboard
combinations.

I am quite pleased to have found that so much can be uncovered by
exploring the system, but there remains a great deal about Etoys
programming that I have not yet uncovered or found documented
anywhere. The next step for me is going to be a greatly enhanced
Turtle Graphics project, incorporating material translated from Turtle
Art in Sugar, such as my own Turtle Art tutorials. After that, I want
to learn how a number of objects and projects in Etoys were
constructed, and whether I can do the same in Etoys for other
purposes, or whether I have to work in Squeak. The book of Etoys Quick
Guides in the Help flap is among the first such targets.

--
Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.
http://wiki.sugarlabs.org/go/Replacing_Textbooks
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Re: First draft of Etoys Reference Manual Glossary

Karl Ramberg
On Mon, Sep 24, 2012 at 8:49 AM, Edward Mokurai Cherlin
<[hidden email]> wrote:

> I gathered the terminology of Etoys, Squeak, and Smalltalk that appear
> in the Etoys Reference Manual into a Glossary chapter, and defined all
> of it that I could based on exploring Etoys directly, Help files, and
> documentation on Web sites. For almost all Etoys terms, I included
> examples of the corresponding graphical objects, such as Morphs,
> menus, tiles, and icons. Please review.
>
> There remain a few items for which I did not find answers, so I am
> inquiring here.
>
> forward direction: What effect or use does it have?

Each player has a direction arrow that can be changed by clicking on
it while holding shift.
If it's not visible you can check the box 'direction arrow' in halo menu.
When you tell a player to move forward it will move in the direction
of the arrow.

>
> Graphic value type: How does one change or use the value?


>
> KeyStroke (Script Status): I don't see it on the Script Status list.

This is not currently used in Etoys.
>
> Patch value type: What can one do with a variable of this type?

For Kedama.

>
> Recognizer (Squeak): What is it? What should it be applied to? How is
> it invoked? There is a keyboard shortcut for it in Etoys, but I don't
> understand its effects.

A simple character recognizer that let you draw characters or gestures
in a text field.
CTRL + r in for example a Workspace. Then you can draw with the mouse.
I'm not sure how it works. I do not think it is used at all...

>
> I see on scanning through what I wrote that I need to add explanations
> of the three-button mouse and the corresponding mouse-keyboard
> combinations.
>
> I am quite pleased to have found that so much can be uncovered by
> exploring the system, but there remains a great deal about Etoys
> programming that I have not yet uncovered or found documented
> anywhere. The next step for me is going to be a greatly enhanced
> Turtle Graphics project, incorporating material translated from Turtle
> Art in Sugar, such as my own Turtle Art tutorials. After that, I want
> to learn how a number of objects and projects in Etoys were
> constructed, and whether I can do the same in Etoys for other
> purposes, or whether I have to work in Squeak. The book of Etoys Quick
> Guides in the Help flap is among the first such targets.
See class comment in QuickGuideGenerator and also
http://wiki.immuexa.com/display/sq/mail/14744

Karl

>
> --
> Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
> Silent Thunder is my name, and Children are my nation.
> The Cosmos is my dwelling place, the Truth my destination.
> http://wiki.sugarlabs.org/go/Replacing_Textbooks
> _______________________________________________
> etoys-dev mailing list
> [hidden email]
> http://lists.squeakland.org/mailman/listinfo/etoys-dev
_______________________________________________
etoys-dev mailing list
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