FogBugz (Case [Issue]20158) Nautilus - Drag and Dropping a category onto a Sub-Package gives a DNU #dropIn:forNautiulusUI:

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FogBugz (Case [Issue]20158) Nautilus - Drag and Dropping a category onto a Sub-Package gives a DNU #dropIn:forNautiulusUI:

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Bug in Project:  Nautilus: 1. Pharo Image  •  You are subscribed to this case
Dragging a category name in a system browser to the Package pane (trying to put methods into a different sub category) gives a DNU walkback:

Author: TimM

ByteSymbol(Object)>>doesNotUnderstand: #dropIn:forNautilusUI:
[ :aClassOrAMethod | aClassOrAMethod dropIn: receiver forNautilusUI: self ] in NautilusUI(AbstractNautilusUI)>>dropInAPackage:into:
Array(SequenceableCollection)>>do:
NautilusUI(AbstractNautilusUI)>>dropInAPackage:into:
PackageTreeModel>>acceptDroppingMorph:event:inMorph:
MorphTreeMorph>>acceptDroppingMorph:event:
MorphTreeMorph(Morph)>>handleDropMorph:
DropEvent>>sentTo:
MorphTreeMorph(Morph)>>handleEvent:
MorphicEventDispatcher>>dispatchDropEvent:with:
MorphicEventDispatcher>>handleDropMorph:
DropEvent>>sentTo:
[ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchEvent:with:
MorphTreeMorph(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDropEvent:with:
MorphicEventDispatcher>>handleDropMorph:
DropEvent>>sentTo:
[ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchEvent:with:
PanelMorph(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDropEvent:with:
MorphicEventDispatcher>>handleDropMorph:
DropEvent>>sentTo:
[ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchEvent:with:
NautilusWindow(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDropEvent:with:
MorphicEventDispatcher>>handleDropMorph:
DropEvent>>sentTo:
[ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchEvent:with:
WorldMorph(Morph)>>processEvent:using:
WorldMorph(Morph)>>processEvent:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendEvent:focus:
HandMorph>>dropMorph:event:
[ :m | "Drop back to front to maintain z-order" self dropMorph: m event: anEvent ] in HandMorph>>dropMorphs:
Array(SequenceableCollection)>>reverseDo:
HandMorph(Morph)>>submorphsReverseDo:
HandMorph>>dropMorphs:
HandMorph>>handleEvent:
HandMorph>>processEventsFromQueue:
HandMorph>>processEvents
[ :h |
self activeHand: h.
h processEvents.
self activeHand: nil ] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
WorldMorph>>doOneCycle
WorldMorph class>>doOneCycle
[ [ WorldMorph doOneCycle.
Processor yield.
false ] whileFalse: [ ] ] in MorphicUIManager>>spawnNewProcess
[ self value.
Processor terminateActive ] in BlockClosure>>newProcess
Priority Priority: 5 – Fix If Time Status Status: Work Needed
Assigned To Assigned to: Everyone Milestone Milestone: Later

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