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Dragging a category name in a system browser to the Package pane (trying to put methods into a different sub category) gives a DNU walkback:
Author: TimM
ByteSymbol(Object)>>doesNotUnderstand: #dropIn:forNautilusUI: [ :aClassOrAMethod | aClassOrAMethod dropIn: receiver forNautilusUI: self ] in NautilusUI(AbstractNautilusUI)>>dropInAPackage:into: Array(SequenceableCollection)>>do: NautilusUI(AbstractNautilusUI)>>dropInAPackage:into: PackageTreeModel>>acceptDroppingMorph:event:inMorph: MorphTreeMorph>>acceptDroppingMorph:event: MorphTreeMorph(Morph)>>handleDropMorph: DropEvent>>sentTo: MorphTreeMorph(Morph)>>handleEvent: MorphicEventDispatcher>>dispatchDropEvent:with: MorphicEventDispatcher>>handleDropMorph: DropEvent>>sentTo: [ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with: BlockClosure>>ensure: MorphicEventDispatcher>>dispatchEvent:with: MorphTreeMorph(Morph)>>processEvent:using: MorphicEventDispatcher>>dispatchDropEvent:with: MorphicEventDispatcher>>handleDropMorph: DropEvent>>sentTo: [ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with: BlockClosure>>ensure: MorphicEventDispatcher>>dispatchEvent:with: PanelMorph(Morph)>>processEvent:using: MorphicEventDispatcher>>dispatchDropEvent:with: MorphicEventDispatcher>>handleDropMorph: DropEvent>>sentTo: [ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with: BlockClosure>>ensure: MorphicEventDispatcher>>dispatchEvent:with: NautilusWindow(Morph)>>processEvent:using: MorphicEventDispatcher>>dispatchDropEvent:with: MorphicEventDispatcher>>handleDropMorph: DropEvent>>sentTo: [ ^ anEvent sentTo: self ] in MorphicEventDispatcher>>dispatchEvent:with: BlockClosure>>ensure: MorphicEventDispatcher>>dispatchEvent:with: WorldMorph(Morph)>>processEvent:using: WorldMorph(Morph)>>processEvent: HandMorph>>sendEvent:focus:clear: HandMorph>>sendEvent:focus: HandMorph>>dropMorph:event: [ :m | "Drop back to front to maintain z-order" self dropMorph: m event: anEvent ] in HandMorph>>dropMorphs: Array(SequenceableCollection)>>reverseDo: HandMorph(Morph)>>submorphsReverseDo: HandMorph>>dropMorphs: HandMorph>>handleEvent: HandMorph>>processEventsFromQueue: HandMorph>>processEvents [ :h | self activeHand: h. h processEvents. self activeHand: nil ] in WorldState>>doOneCycleNowFor: Array(SequenceableCollection)>>do: WorldState>>handsDo: WorldState>>doOneCycleNowFor: WorldState>>doOneCycleFor: WorldMorph>>doOneCycle WorldMorph class>>doOneCycle [ [ WorldMorph doOneCycle. Processor yield. false ] whileFalse: [ ] ] in MorphicUIManager>>spawnNewProcess [ self value. Processor terminateActive ] in BlockClosure>>newProcess
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Priority: 5 – Fix If Time
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Status: Work Needed
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Assigned to: Everyone
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Milestone: Later
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Go to Case
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