Fwd: Announcing Repl.it Multiplayer

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Fwd: Announcing Repl.it Multiplayer

Santiago Bragagnolo
Would this be interesting to have in pharo??

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


The official release of Repl.it Multiplayer, the collaborative coding experience.

Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

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Re: Fwd: Announcing Repl.it Multiplayer

Eliot Miranda-2
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self http://wiki.squeak.org/squeak/1357 and Nebraska for Squeak http://wiki.squeak.org/squeak/1356.  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.
 

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

Unsubscribe - Unsubscribe Preferences



--
_,,,^..^,,,_
best, Eliot
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Re: Fwd: Announcing Repl.it Multiplayer

Santiago Bragagnolo
Yeah I think I see your point. I'm going to check out those projects and learn some :). Thx!

El jue., 6 de dic. de 2018 23:03, Eliot Miranda <[hidden email]> escribió:
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self http://wiki.squeak.org/squeak/1357 and Nebraska for Squeak http://wiki.squeak.org/squeak/1356.  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.
 

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

Unsubscribe - Unsubscribe Preferences



--
_,,,^..^,,,_
best, Eliot
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Re: Fwd: Announcing Repl.it Multiplayer

Evan Donahue
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Re: Fwd: Announcing Repl.it Multiplayer

Ben Coman
In reply to this post by Eliot Miranda-2
One advantage of their seemingly text-based system might be bandwidth, but Pharo is a graphical system.
It might be worthwhile for dispersed teams working on web hosted Pharo systems, but we already have remote tools.  
I guess it might almost already be able to have multiple people using them simultaneously on the one image(?), but everyone would be looking at different Inpectors.
It could be cool for a common Inspector instance to show up on multiple user screens.
But is it that much better than the other suggestions??

cheers -ben

On Fri, 7 Dec 2018 at 06:03, Eliot Miranda <[hidden email]> wrote:
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self http://wiki.squeak.org/squeak/1357 and Nebraska for Squeak http://wiki.squeak.org/squeak/1356.  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.
 

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

Unsubscribe - Unsubscribe Preferences



--
_,,,^..^,,,_
best, Eliot
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Re: Fwd: Announcing Repl.it Multiplayer

philippeback
True, bandwidth is a pain, especially for a FullHD or more screen.

I am doing lots of remote work with ssh and tmux/tmux attach. Works wonderfully well.
I wish we had a fuse filesystem for Pharo so we could basically edit stuff out of a mounted image with things like vim.
With true headless mode, I guess we will have those topics coming to the forefront.

Phil

On Fri, Dec 7, 2018 at 2:06 AM Ben Coman <[hidden email]> wrote:
One advantage of their seemingly text-based system might be bandwidth, but Pharo is a graphical system.
It might be worthwhile for dispersed teams working on web hosted Pharo systems, but we already have remote tools.  
I guess it might almost already be able to have multiple people using them simultaneously on the one image(?), but everyone would be looking at different Inpectors.
It could be cool for a common Inspector instance to show up on multiple user screens.
But is it that much better than the other suggestions??

cheers -ben

On Fri, 7 Dec 2018 at 06:03, Eliot Miranda <[hidden email]> wrote:
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self http://wiki.squeak.org/squeak/1357 and Nebraska for Squeak http://wiki.squeak.org/squeak/1356.  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.
 

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

Unsubscribe - Unsubscribe Preferences



--
_,,,^..^,,,_
best, Eliot
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Re: [Pharo-users] Fwd: Announcing Repl.it Multiplayer

philippeback
In reply to this post by Ben Coman
With XMPPTalk, I had the idea to have one server doing the messenging and instead of sharing an image, we could have source code shipped around.

DiscordSt is nice but depends on a proprietary service, so have one's own self hosted infrastructure would be nicer.

Also, if we associate this to Telepharo, we could have one image doing the messenging in a safe area and a remote image (running on the same machine) doing the evaluations of the code. So that we wouldn't have a lockup in the main UI.

End of year holidays may be a good time to try these ideas out.

Best,
Phil

On Fri, Dec 7, 2018 at 7:27 AM Tim Mackinnon <[hidden email]> wrote:
There was also the work that Jason and Julien did with “Wolfpack” (this was in VisualWorks) that explores the idea of group programming in an image. They did quite a few workshops on it, and it was tantalisingly interesting but I think they ran out of steam.

Tim

Sent from my iPhone

On 7 Dec 2018, at 06:34, Ben Coman <[hidden email]> wrote:

One advantage of their seemingly text-based system might be bandwidth, but Pharo is a graphical system.
It might be worthwhile for dispersed teams working on web hosted Pharo systems, but we already have remote tools.  
I guess it might almost already be able to have multiple people using them simultaneously on the one image(?), but everyone would be looking at different Inpectors.
It could be cool for a common Inspector instance to show up on multiple user screens.
But is it that much better than the other suggestions??

cheers -ben

On Fri, 7 Dec 2018 at 06:03, Eliot Miranda <[hidden email]> wrote:
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self http://wiki.squeak.org/squeak/1357 and Nebraska for Squeak http://wiki.squeak.org/squeak/1356.  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.
 

What do you think?

---------- Forwarded message ---------
From: Amjad from Repl.it <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Repl.it Multiplayer
To: <[hidden email]>


Repl.it Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter.
Repl.it Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from Repl.it

767 Bryant St, #210, San Francisco, CA 94107

Unsubscribe - Unsubscribe Preferences



--
_,,,^..^,,,_
best, Eliot
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Re: [Pharo-users] Fwd: Announcing Repl.it Multiplayer

Erik Stel
Actually I'm working on a hobby project for creating a Web IDE for Smalltalk.
The idea is to have people (actually kids) work together in it. Purpose is
to have an environment for kids to learn to program with the help of other
kids and one or more experienced programmers/mentors/coaches. My current
plans are to create a REST or Web API on top of a Smalltalk image which
allows querying the image as well as execute code. The Web API should
ideally be general enough to support different Smalltalk flavours. (This
will require some tweaking though ;-)

The actual IDE will be a web application in Pharo which can access other
Smalltalk images through the Web API. The Smalltalk image with the IDE
itself will likewise be query-able and editable. It should be real Smalltalk
in that the IDE can be edited by the 'user'.

Web API could look something like (this is just from the top of my head):
GET /packages
GET /packages/<package-name>/classes
GET /packages/<package-name>/classes/<class-name>
POST /packages/<package-name>/classes/<class-name>/<method-name>
GET /workspaces
POST /workspaces/<workspace-id>/doit
POST /workspaces/<workspace-id>/inspect

Some names will have to be more general since Cuis uses Category instead of
Package for example.




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