Hi, Richo,
So maybe we should now go on ahead and push the ScratchConnect code to the repository, in time for the second beta. As you wrote earlier, Koji-san's implementation makes unconventional use of a custom subclass of Player as a root for its uniclasses, whereas the usual practice is for uniclasses to sprout directly from Player. This is no great problem, I suppose, but at the same time I think we might as well continue to follow our established conventions. So I attach a fileout which is basically the same as Koji-san's ScratchConnect, except that it uses vanilla Players, not ScratchPlayers, and the Player code that he had put into ScratchPlayer has been moved to Player. Otherwise no change… Since you're the engineer who has looked into this, it would probably be best if you check this out, and if you approve, do the publishing, if you have time :) Thank you! - Scott Begin forwarded message: > From: Koji Yokokawa <[hidden email]> > Subject: Re: using ScratchConnect in the next Etoys release > Date: March 9, 2012 6:31:52 PM PST > To: Scott Wallace <[hidden email]> > Cc: karl ramberg <[hidden email]>, Rita Freudenberg <[hidden email]> > > Thank you for having interest to ScratchConnect. > That is open under the MIT-License. I'll write it on the SqueakSource. > > > Scott Wallace wrote 12/03/06 6:56: >> Dear Koji-san, >> >> People have been expressing interest in having your ScratchConnect included in the forthcoming new etoys release. >> >> But we are uncertain about the licensing arrangements for your code -- is it MIT-licensed? >> >> Also, do you know of any special issues that we might need to be aware of when contemplating the incorporation of ScratchConnect into Etoys? >> >> And, finally, would you have any objections to ScratchConnect being used in the etoys distribution? Would we also need formal buy-in from the Scratch people? >> >> Thank you! >> >> -- Scott Wallace > > -- > Koji Yokokawa <[hidden email]> > http://www.yengawa.com/ _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev scratchConnect-ky.2.cs.gz (13K) Download Attachment |
On Sat, Mar 10, 2012 at 2:23 AM, Scott Wallace <[hidden email]> wrote: Hi, Richo, Oh, that's too flattering but I wouldn't call it an "engineering" task, I merely tested it and looked at the code to detect anything problematic :)
As I said, I don't see any reason to not include it, and since I don't want to miss the deadline for the second beta I'll just go ahead and commit your change set (I only renamed the Player category "scratch" to include all this methods in the same ScratchConnect package).
Cheers,
Richo
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