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Hi, Pete.
> I'm having lots of fun exploring lively -the experience feels oddly
> like a game or puzzle -when i discover something useful in the
> code i think 'a ha -here is a clue for me')
Yep, we really don't have enough documentation.
> 1. (the meta question) Should I be asking you question 2 below...
If the question might be interesting for other people the mailing list
is probably the best option.
> 2. (the real question) I can't seem to have changes to a class
> persist. Specifically...
This is because no changes to object/function/class definitions are
saved. If you want to change the behavior you have to add a
redefinition to the world's ChangeSet. E.g. consider that you have:
TextMorph.doLinkThing = function() { console.log('Link clicked') }.
Select the source code, open a context menu and go to 'Text
functions...' and choose 'add as preamble to current ChangeSet'. When
you save and reload the page the order in which things are loaded is
the following:
1. LK source code
2. ChangeSet preamble
3. WorldMorph and it's submorphs
4. ChangeSet postscript
This means that things in the preamble are evaluated before morphs are
deserialized, allowing to add new morph subclasses, and the postscript
thereafter, letting you manipulate the world.
> nb: i have a page from when i was hacking the clock -and i note
> that there is only one class/proto element for each method change
> is there perhaps a problem -or am i missing something?
You can add any number of class changes, proto changes (methods and
property, belonging to a class change or being separate), static
changes (changes to any object), and doit changes (simply some source
code) as well as one preamble and one postscript element.
> -i found that i was unable to create a js file from the file
> manager, but have since found that putting js in a 'fake' xhtml file
> works fine (but it would be nice if users could have their own .js
> files sometime)
Right now write permissions are only set for xhtml files but we are
thinking about changing that.
Robert
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