>My next targets are the hairline repaint errors in Canvas mode, and
>getting the Simple-example-objects world to load properly in Canvas
>mode. If we can get these done and chrome fixed, then I can feel good
>about releasing it.
I fixed both of these last night and committed the changes. Turned out all the hairline errors in Canvas mode went away when I coerced the damage rectangles to integer coordinates. The simple objects world just needed some attention to code rot.
>HELP: Can some Windoze dudes (or even Windoze emulator dudes) out
>there please check out Google Chrome, in both SVG and Canvas modes?
>Extra credit for reporting any useful information if it doesn't work
>perfectly (this includes, of course,@all ;-). And super-extra
>credit for sending along fixes for any problems discovered. It ran
>once (at least in SVG), so we can't be too far off.
It would be really nice if one of you workers or lurkers (or maybe a shirker) could dig in a bit and figure out the problem with Google Chrome. I don't have access to a machine on which to debug this effectively, but it looks very superficial to me.
With that and a bit of documentation and organization, we can package it all up as an official release.