Hi!
I'm actually doing my final-year internship in Thalès and I'm porting an application, for creating UI, from VisualWorks to Pharo (Using Athens :). The problem is they use a geometric model already implemented in VisualWorks (Graphics-Geometry package). The features which are very important to have is the possibility to convert a figure (like a Circle) to a Polyline representation. (They use it, for example, to know if the mouse are on a shape) That there is something in Pharo that I could use? Thanks! Tristan. |
On Mar 11, 2013, at 4:30 PM, Tristan Bourgois <[hidden email]> wrote: > Hi! > > I'm actually doing my final-year internship in Thalès and I'm porting > an application, for creating UI, from VisualWorks to Pharo (Using > Athens :). The problem is they use a geometric model already > implemented in VisualWorks (Graphics-Geometry package). > The features which are very important to have is the possibility to > convert a figure (like a Circle) to a Polyline representation. (They > use it, for example, to know if the mouse are on a shape) > > That there is something in Pharo that I could use? > look at the PolygonMorph and subclasses. This class implements a morph which can behave as four different objects depending on the the following two facts: - is it OPEN or CLOSED? - is it SEGMENTED or SMOOTHED. 1. The OPEN and SEGMENTED variant looks like polyline. 2. The OPEN and SMOOTHED variant looks like spline (kind of curve) 3. The CLOSED and SEGMENTED variant looks like polygon. This is actually what you get when you do PolygonMorph new openInWorld You get a triangle. See below how to manipulate these objects... 4. The CLOSED and SMOOTHED variant looks like blob (???) Prototypes of this morph can also be found in "Object Catalog". Several (different variants) of this object are among "Basic" morphs. Explore the assiciated morph-menu. It enables you - to toggle showing of "handles". They make it possible to - reposition already existing vertices (by moving yellow handles) - create new vertices (by moving green handles) - delete already existing vertices (by dragging and dropping one yellow handle closely nearby the adjacent yellow handle Handles can be made visible/hidden by shift+leftclicking the morph. This way it is possible to quickly show handles, adjust vertices and then again hide handles. - making closed polygon open, i.e. converting it to a curve (and vice versa) - toggle smoothed/segmented line/outline - set up custom dashing (for line, curves or borders of closed polygons - set up custom arrow-heads (for lines resp. curves) ------------------------------------------------------------------------------------------ Implementation notes: This class combines the old Polygon and Curve classes. The 1-bit fillForm to make display and containment tests reasonably fast. However, this functionality is in the process of being supplanted by balloon capabilities, which should eventually provide anti-aliasing as well. wiz 7/18/2004 21:26 s have made some changes to this class to 1) correct some bugs associated with one vertex polygons. 2) prepare for some enhancements with new curves. |
That's totally what I need! Thanks!
But that's not strange to use Morph objects like geometric object? Tristan. 2013/3/11 stephane ducasse <[hidden email]>: > > On Mar 11, 2013, at 4:30 PM, Tristan Bourgois <[hidden email]> wrote: > >> Hi! >> >> I'm actually doing my final-year internship in Thalès and I'm porting >> an application, for creating UI, from VisualWorks to Pharo (Using >> Athens :). The problem is they use a geometric model already >> implemented in VisualWorks (Graphics-Geometry package). >> The features which are very important to have is the possibility to >> convert a figure (like a Circle) to a Polyline representation. (They >> use it, for example, to know if the mouse are on a shape) >> >> That there is something in Pharo that I could use? >> > > look at the PolygonMorph and subclasses. > > > > > > This class implements a morph which can behave as four different objects depending on the the following two facts: > - is it OPEN or CLOSED? > - is it SEGMENTED or SMOOTHED. > > 1. The OPEN and SEGMENTED variant looks like polyline. > > 2. The OPEN and SMOOTHED variant looks like spline (kind of curve) > > 3. The CLOSED and SEGMENTED variant looks like polygon. This is actually what you get when you do > PolygonMorph new openInWorld > You get a triangle. See below how to manipulate these objects... > > 4. The CLOSED and SMOOTHED variant looks like blob (???) > > Prototypes of this morph can also be found in "Object Catalog". Several (different variants) of this object are among "Basic" morphs. > > Explore the assiciated morph-menu. It enables you > - to toggle showing of "handles". They make it possible to > - reposition already existing vertices (by moving yellow handles) > - create new vertices (by moving green handles) > - delete already existing vertices (by dragging and dropping one yellow handle closely > nearby the adjacent yellow handle > Handles can be made visible/hidden by shift+leftclicking the morph. This way it is possible > to quickly show handles, adjust vertices and then again hide handles. > - making closed polygon open, i.e. converting it to a curve (and vice versa) > - toggle smoothed/segmented line/outline > - set up custom dashing (for line, curves or borders of closed polygons > - set up custom arrow-heads (for lines resp. curves) > > ------------------------------------------------------------------------------------------ > Implementation notes: > > This class combines the old Polygon and Curve classes. > > The 1-bit fillForm to make display and containment tests reasonably fast. However, this functionality is in the process of being supplanted by balloon capabilities, which should eventually provide anti-aliasing as well. > > wiz 7/18/2004 21:26 > s have made some changes to this class to > > 1) correct some bugs associated with one vertex polygons. > > 2) prepare for some enhancements with new curves. > > |
On Mar 12, 2013, at 10:14 AM, Tristan Bourgois wrote: > That's totally what I need! Thanks! > > But that's not strange to use Morph objects like geometric object? > > Tristan. Well, the whole point of Morphs was to be "graphical objects" (in other words, objects that also knew how to draw themselves/ be graphically manipulated). Having geometric objects as Morphs is merely a consequence of that philosophy. Whether you prefer a more distinct separation between a model and view of that model than what Morphs were built for, is another matter :) Cheers, Henry |
You can always have a morph that actually isn't shown.
2013/3/12 Henrik Johansen <[hidden email]>: > > On Mar 12, 2013, at 10:14 AM, Tristan Bourgois wrote: > >> That's totally what I need! Thanks! >> >> But that's not strange to use Morph objects like geometric object? >> >> Tristan. > > Well, the whole point of Morphs was to be "graphical objects" (in other words, objects that also knew how to draw themselves/ be graphically manipulated). > Having geometric objects as Morphs is merely a consequence of that philosophy. > > Whether you prefer a more distinct separation between a model and view of that model than what Morphs were built for, is another matter :) > > Cheers, > Henry |
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