[Glass] tODE is almost ready

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[Glass] tODE is almost ready

Dale Henrichs-3
I just finished off the last of the "must have" bugs for tODE[1] ... finally.

I still need to build a set of tODE one-clicks and review the validity of the "Getting Started with tODE"[2] doc and then I will be happy to have a few more folks take tODE for spin. 

I'm also taking tomorrow off, so I won't officially ask for users until Thursday and if you jump the gun you will be on your own:) So please wait until I give the word.

With the last of the "must have" bugs nailed, I am satisfied that I have "full functionality" in tODE, but about half of the roughly 100 command remain to be re-written and re-documented. So if you decide to become an early user, you should be aware that changes are still being made to the system ... and additional documentation really needs to be written.

If you are already familiar with git and familiar with GLASS using GemTools, then you are a prime candidate for taking tODE for a spin. 

I've got quite a bit of git support built into the system and I will be interested in folks experience ... as I said, I have "functionality" but some things may be lacking polish ... I had to trade polish for pushing tODE out the door sooner rather than much later.

If you are currently experiencing pain with remote debugging over the WAN, then tODE should ease your pain and you should plan on trying out tODE sooner rather than later. 

If you are a Windows user, you should probably wait a bit longer ... because of keymapping issues, I personally use a Pharo1.4-based tODE on Linux and a Pharo2.0-based tODE on the Mac. I am targeting Pharo3.0 for windows users, but the keymapping issues may make it difficult to use ... I need to do some more experiments with Pharo3.0 and Windows immediately after I release for the Mac and Linux users.

If you've got the free time and are already a GLASS user, then you should also consider taking tODE for a spin.

If you are not familiar with GLASS at all, you should wait a bit longer as I will be rolling out better support and documentation for using  GLASS and tODE as the summer progresses ...

I know that a number of you are in the middle of development projects and you probably should hold off trying tODE until the first round of folks have bloodied themselves:) 

I've been using tODE exclusively for a year and a half, so the things I do all of the time work just fine ... that may not be the case for other folks and I'd like to minimize the number of folks banging into infant mortality issues ...

I know that I've been saying that tODE would be available "any day now" for nearly 9 months and GemTools has deserved to be replaced for even longer so I decided to pre-announce as soon as I finished the last "must have" bug:).

I know that folks cannot just drop what they are doing and go try tODE, so I want folks to start thinking about whether they are willing to be early adopters and if so start thinking about when it would fit in their schedules.

Wait for my to say "GO" and remember that I won't be available tomorrow for questions...

Dale



[1] https://github.com/dalehenrich/tode/issues?labels=must+have&state=open

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Re: [Glass] tODE is almost ready

Paul DeBruicker

FWIW I think people would benefit from a play-by-play development example screencast where you, using git and tODE, implement a feature and commit it to the repo.  Start from a fresh extent and load everything up then implement ... oh I don't know ...  maybe  ...  tab completion?  ;)  Whatever feature you choose people could see the goal state of being proficient in tODE and using git as a source code management tool.  

If you talk through everything people will learn a bit and you can get the video transcribed for cheap. So you can get a post out of it too.  






Dale Henrichs-3 wrote
I just finished off the last of the "must have" bugs for tODE[1] ...
finally.

I still need to build a set of tODE one-clicks and review the validity of
the "Getting Started with tODE"[2] doc and then I will be happy to have a
few more folks take tODE for spin.

I'm also taking tomorrow off, so I won't officially ask for users until
Thursday and if you jump the gun you will be on your own:) So please wait
until I give the word.

With the last of the "must have" bugs nailed, I am satisfied that I have
"full functionality" in tODE, but about half of the roughly 100 command
remain to be re-written and re-documented. So if you decide to become an
early user, you should be aware that changes are still being made to the
system ... and additional documentation really needs to be written.

If you are already familiar with git and familiar with GLASS using
GemTools, then you are a prime candidate for taking tODE for a spin.

I've got quite a bit of git support built into the system and I will be
interested in folks experience ... as I said, I have "functionality" but
some things may be lacking polish ... I had to trade polish for pushing
tODE out the door sooner rather than much later.

If you are currently experiencing pain with remote debugging over the WAN,
then tODE should ease your pain and you should plan on trying out tODE
sooner rather than later.

If you are a Windows user, you should probably wait a bit longer ...
because of keymapping issues, I personally use a Pharo1.4-based tODE on
Linux and a Pharo2.0-based tODE on the Mac. I am targeting Pharo3.0 for
windows users, but the keymapping issues may make it difficult to use ... I
need to do some more experiments with Pharo3.0 and Windows immediately
after I release for the Mac and Linux users.

If you've got the free time and are already a GLASS user, then you should
also consider taking tODE for a spin.

If you are not familiar with GLASS at all, you should wait a bit longer as
I will be rolling out better support and documentation for using  GLASS and
tODE as the summer progresses ...

I know that a number of you are in the middle of development projects and
you probably should hold off trying tODE until the first round of folks
have bloodied themselves:)

I've been using tODE exclusively for a year and a half, so the things I do
all of the time work just fine ... that may not be the case for other folks
and I'd like to minimize the number of folks banging into infant mortality
issues ...

I know that I've been saying that tODE would be available "any day now" for
nearly 9 months and GemTools has deserved to be replaced for even longer so
I decided to pre-announce as soon as I finished the last "must have" bug:).

I know that folks cannot just drop what they are doing and go try tODE, so
I want folks to start thinking about whether they are willing to be early
adopters and if so start thinking about when it would fit in their
schedules.

Wait for my to say "GO" and remember that I won't be available tomorrow for
questions...

Dale



[1] https://github.com/dalehenrich/tode/issues?labels=must+have&state=open
[2]
https://github.com/glassdb/webEditionHome/blob/master/docs/install/gettingStartedWithTode.md#getting-started-with-tode

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Re: [Glass] tODE is almost ready

Richard Sargent
Administrator
Paul DeBruicker wrote
FWIW I think people would benefit from a play-by-play development example screencast where you, using git and tODE, implement a feature and commit it to the repo.  Start from a fresh extent and load everything up then implement ...
I think the idea of an introductory video is excellent. In general, I prefer written explanations, but seeing one example worked through would greatly facilitate understanding further written explanations.

Of course, if you are willing to make videos and create written narratives to accompany them, that might be even better. :-)
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Re: [Glass] tODE is almost ready

Peter O
Videos, where I can actually read the screen content, is my favourite way to learn a new technology.  You can knock off many screencast videos in the time it takes to write documentation.  Both are important, but for a timely way to get interested people up-and-running, video will let you cover more ground, in detail, quickly.  Key is to demonstrate good examples.

Best to have several smaller videos posted to a blog, cronologically, so I can follow from video #1 to #2 ...  write some short text between the video posts, as this will server as navigation to the best video snippet...  Thanks.

Peter



On Thu, Jul 10, 2014 at 12:02 PM, Richard Sargent <[hidden email]> wrote:
Paul DeBruicker wrote
> FWIW I think people would benefit from a play-by-play development example
> screencast where you, using git and tODE, implement a feature and commit
> it to the repo.  Start from a fresh extent and load everything up then
> implement ...

I think the idea of an introductory video is excellent. In general, I prefer
written explanations, but */seeing/* one example worked through would
greatly facilitate understanding further written explanations.

Of course, if you /are/ willing to make videos and create written narratives
to accompany them, that might be even better. :-)




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Re: [Glass] tODE is almost ready

Dale Henrichs-3
Peter, Paul, Richard

Okay, you guys have good points ... tODE is different enough from the normal Smalltalk environment that it is worthwhile "showing" folks how to do some of the "simple things" with tODE.

I like the idea of short video "snippets" ... I can highlight a tool or two in each video without going into great detail and folks will be able to figure the rest out for themselves ...

I think the linked collection of videos would be a good format for a git workflow post ... where the videos could be scanned for the basic tool operations and the linking text can go into more detail about the actual git commands used etc ...

Thanks,

Dale





On Thu, Jul 10, 2014 at 7:31 PM, Peter O <[hidden email]> wrote:
Videos, where I can actually read the screen content, is my favourite way to learn a new technology.  You can knock off many screencast videos in the time it takes to write documentation.  Both are important, but for a timely way to get interested people up-and-running, video will let you cover more ground, in detail, quickly.  Key is to demonstrate good examples.

Best to have several smaller videos posted to a blog, cronologically, so I can follow from video #1 to #2 ...  write some short text between the video posts, as this will server as navigation to the best video snippet...  Thanks.

Peter



On Thu, Jul 10, 2014 at 12:02 PM, Richard Sargent <[hidden email]> wrote:
Paul DeBruicker wrote
> FWIW I think people would benefit from a play-by-play development example
> screencast where you, using git and tODE, implement a feature and commit
> it to the repo.  Start from a fresh extent and load everything up then
> implement ...

I think the idea of an introductory video is excellent. In general, I prefer
written explanations, but */seeing/* one example worked through would
greatly facilitate understanding further written explanations.

Of course, if you /are/ willing to make videos and create written narratives
to accompany them, that might be even better. :-)




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Re: [Glass] tODE is almost ready

Reg Krock-3
Dale,

I really liked how James Robertson did his videos. Short and simple with one teaching point.

However a slightly longer overview of you showing the new development workflow would also
be useful. Then use the shorter video’s to show details.

You are attempting a significant paradigm shift in how the development process is supported
by tools. That is why an overview video, not too long, is very useful.

Regards

Reg


On 11 Jul2014, at 12:44 AM, Dale Henrichs <[hidden email]> wrote:

Peter, Paul, Richard

Okay, you guys have good points ... tODE is different enough from the normal Smalltalk environment that it is worthwhile "showing" folks how to do some of the "simple things" with tODE.

I like the idea of short video "snippets" ... I can highlight a tool or two in each video without going into great detail and folks will be able to figure the rest out for themselves ...

I think the linked collection of videos would be a good format for a git workflow post ... where the videos could be scanned for the basic tool operations and the linking text can go into more detail about the actual git commands used etc ...

Thanks,

Dale





On Thu, Jul 10, 2014 at 7:31 PM, Peter O <[hidden email]> wrote:
Videos, where I can actually read the screen content, is my favourite way to learn a new technology.  You can knock off many screencast videos in the time it takes to write documentation.  Both are important, but for a timely way to get interested people up-and-running, video will let you cover more ground, in detail, quickly.  Key is to demonstrate good examples.

Best to have several smaller videos posted to a blog, cronologically, so I can follow from video #1 to #2 ...  write some short text between the video posts, as this will server as navigation to the best video snippet...  Thanks.

Peter



On Thu, Jul 10, 2014 at 12:02 PM, Richard Sargent <[hidden email]> wrote:
Paul DeBruicker wrote
> FWIW I think people would benefit from a play-by-play development example
> screencast where you, using git and tODE, implement a feature and commit
> it to the repo.  Start from a fresh extent and load everything up then
> implement ...

I think the idea of an introductory video is excellent. In general, I prefer
written explanations, but */seeing/* one example worked through would
greatly facilitate understanding further written explanations.

Of course, if you /are/ willing to make videos and create written narratives
to accompany them, that might be even better. :-)




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Peter Odehnal

Virtual-Vendor / Med-Recs
<a href="tel:778%20338-4800" value="+17783384800" target="_blank">778 338-4800 (direct)
<a href="tel:604%20696-2300" value="+16046962300" target="_blank">604 696-2300 (main)
<a href="tel:866%20764-7445" value="+18667647445" target="_blank">866 764-7445 fax (toll free)
.

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