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I believe that the senders or Cursor xxx showWhile: .. are using the
wrong level of abstraction,
by directly referring to the Cursor class reference
and more important, that all visual related cues must go thru UIManager .
If we take this approach further, we see there's
1) no need to have a special Cursor class.
2) We can remove the Hardware cursors and the software cursor
distinction, so any Form can be used as a "cursor" image. Leading to
an understandable implementation of the drawing behind HandMorph ( if
not convinced try out " Cursor wait show" , and see that nothing
happens)
Solution:
*Refactor HandMorph, removing the distinction between hardware and
software cursor.
*Make the Cursor senders, to use the proper level of abstraction (
not directly using the hardware cursor, such as Cursor wait
showWhile:[..])
*Remove Cursor.
I will work on this, and once create an issue once working.
Saludos,
Fernando
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