Hi
I'm trying to understand why PrStef does not use the fonts I defined for shooting the videos StandardFonts codeFont: (LogicalFont familyName: 'Source Code Pro' pointSize: 15). StandardFonts defaultFont: (LogicalFont familyName: 'Source Code Sans' pointSize: 13). StandardFonts listFont: (LogicalFont familyName: 'Source Code Sans' pointSize: 18). StandardFonts menuFont: (LogicalFont familyName: 'Source Code Sans' pointSize: 18). StandardFonts buttonFont: (LogicalFont familyName: 'Source Code Sans' pointSize: 12). I tried to avoid to convert a text into a string... may be showLesson: aLesson withTitle: aString self window setLabel: aString. self sourceTextModel setText: aLesson lesson. self isOpenInWindow ifFalse: [ self open ] but I do not know :( Stef |
2016-02-24 12:18 GMT+01:00 stepharo <[hidden email]>: Hi Maybe both, beForSmalltalkCode and beForSmalltalkScripting in RubScrolledTextMorph should use self textArea font: StandardFonts codeFont At the moment, only beForSmalltalkCode sets this font. |
Yes I did the same as you, I tried to add beForSmalltalkScripting self textArea beForSmalltalkScripting. self textArea font: StandardFonts codeFont But without success. I'm puzzled. Stef |
And you need to reset the tutorial, it reuses the existing lesson view. |
And maybe we should use beForSmalltalkScripting in the helpbrowser as well, because right now, you can not use "printIt" |
can you add a bug entry I will fix the other and publish it.
Le 24/2/16 17:31, Nicolai Hess a
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In reply to this post by Nicolai Hess-3-2
this is what I started to suspect!!!
Ok I saw that you already commit the code you were faster than me :) Stef Le 24/2/16 17:29, Nicolai Hess a
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2016-02-24 17:45 GMT+01:00 stepharo <[hidden email]>:
No, thats not from me. I'll check.
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