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At the moment I do
startDrag: evt
WorldState addDeferredUIMessage: [
self attachAllSubnodes.
evt hand grabMorph: self.
evt hand addEventListener: self.
].
with
handleListenEvent: anEvent
anEvent isMouseUp ifTrue: [
self activeHand removeEventListener: self.
self detachAllSubnodes ].
anEvent isMouseMove ifTrue: [
self moved: anEvent ]
and
moved: anEvent
self positionMeInParent: anEvent.
self updateParentLine.
self nodes do: [ :node | node updateParentLine ]
to make sure that I can update the parentLine morph
when moving this morph. Is there some documentation on
how mouseFocus works?
Stephan
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