Hi all,
I'm not up-to-date with the latest macOS display/event changes, but there seems to be a problem with the current code which causes the VM to segfault on Travis (example [1]). Actually, I tried out a VM from Nov 30 and that also seems to segfault, so the problem was introduced at least a month ago. Note that the segfaulting VM runs headful and is supposed to update a base image to produce Squeak-trunk. Can anyone look into this? Best, Fabio |
Hi Fabio, Hi All,
On Sat, Dec 23, 2017 at 7:21 AM, Fabio Niephaus <[hidden email]> wrote:
Here's the operative part of the C stack: 0 libsystem_c.dylib 0x9364786c strstr + 33 1 Squeak 0x00150848 reportStackState + 706 2 Squeak 0x00150be8 sigsegv + 183 3 libsystem_platform.dylib 0x969ba79b _sigtramp + 43 4 ??? 0xffffffff 0x0 + 4294967295 5 Squeak 0x0014ba49 -[sqSqueakOSXOpenGLView setupOpenGL] + 149 6 Squeak 0x0014c33c -[sqSqueakOSXOpenGLView drawRect:flush:] + 178 7 Squeak 0x0014b8cb -[sqSqueakOSXOpenGLView drawThelayers] + 77 8 Squeak 0x00152400 -[sqSqueakScreenAndWindow ioForceDisplayUpdate] + 180 9 Squeak 0x0015213a ioForceDisplayUpdate + 61 10 Squeak 0x0010e506 primitiveShowDisplayRect + 174 11 Squeak 0x000d94dd interpret + 16201 12 Squeak 0x000e284c enterSmalltalkExecutiveImplementation + 135 13 Squeak 0x000d5887 interpret + 755 14 Squeak 0x00151c92 -[sqSqueakMainApplication runSqueak] + 439 and it is directly on start-up in the context of this Smalltalk stack: 0xbfef9a18 I DisplayScreen>forceToScreen: 0x4be8868: a(n) DisplayScreen 0xbfef9a34 M [] in DisplayScreen>forceDamageToScreen: 0x4be8868: a(n) DisplayScreen 0xbfef9a54 M OrderedCollection>do: 0x4856238: a(n) OrderedCollection 0xbfef9a80 I DisplayScreen>forceDamageToScreen: 0x4be8868: a(n) DisplayScreen 0xbfef9aa4 I WorldState>forceDamageToScreen: 0x5a6fbe0: a(n) WorldState 0xbfef9adc I WorldState>displayWorld:submorphs: 0x5a6fbe0: a(n) WorldState 0xbfef9b04 I PasteUpMorph>privateOuterDisplayWorld 0x502c8f0: a(n) PasteUpMorph 0xbfef9b24 I PasteUpMorph>displayWorld 0x502c8f0: a(n) PasteUpMorph 0xbfef9b40 M [] in WorldState>displayWorldSafely: 0x5a6fbe0: a(n) WorldState 0xbfef9b5c M BlockClosure>on:do: 0x482f130: a(n) BlockClosure 0xbfef9b7c M BlockClosure>ifError: 0x482f130: a(n) BlockClosure 0xbfef9ba0 I WorldState>displayWorldSafely: 0x5a6fbe0: a(n) WorldState 0xbfef9bc4 I PasteUpMorph>displayWorldSafely 0x502c8f0: a(n) PasteUpMorph 0xbfef9be4 I PasteUpMorph>install 0x502c8f0: a(n) PasteUpMorph 0xbfef9c0c I AutoStart class>checkForUpdates 0x4f017c8: a(n) AutoStart class 0xbfef9c2c M AutoStart class>startUp: 0x4f017c8: a(n) AutoStart class 0xbfef9c58 M [] in SmalltalkImage>send:toClassesNamedIn:with: 0x4f30dc0: a(n) SmalltalkImage 0xbfef9c80 I OrderedCollection>do: 0x51a5b10: a(n) OrderedCollection 0xbfef9ca8 I SmalltalkImage>send:toClassesNamedIn:with: 0x4f30dc0: a(n) SmalltalkImage 0xbfef9cd4 I SmalltalkImage>processStartUpList: 0x4f30dc0: a(n) SmalltalkImage 0xbfef9d00 I SmalltalkImage>snapshot:andQuit:withExitCode:embedded: 0x4f30dc0: a(n) SmalltalkImage So is it simply that the OpenGL libraries are unavailable? Who's an expert with OpenGL on Mac OS X who would take a look? _,,,^..^,,,_ best, Eliot |
Ok I try to look at this tomorrow as I am not near a computer today Sent from my iPhone
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