Hi
Could we have the primitiveBeep beeping again? What was the reason to disable it? Stef |
I works here in
VM: Mac OS - intel - 1066 - Croquet Closure Cog VM [CoInterpreter VMMaker-oscog.46] Croquet Cog 3.0.0 Image: Pharo1.2beta [Latest update: #12281] On Tue, Mar 1, 2011 at 4:49 PM, Stéphane Ducasse <[hidden email]> wrote: Hi |
In reply to this post by Stéphane Ducasse
On Mar 1, 2011, at 4:49 39PM, Stéphane Ducasse wrote:
Prolly a missing prim in vm (surely the case if you do Beeper primitiveBeep and hear nothing), otherwise you have sound disabled. Can check that using: SoundService soundEnabled Btw, you changed DummySoundSystem class >> #initialize SoundService register: self. Why? This kinda breaks playing anything but beeps with the DummySoundSystem, as all the play.... methods are instance-side, as well as beeps played with the BaseSoundSystem loaded, as: Beeper >> #beep SoundService default new beep does not work anymore when the default is an instance as it used to be, and still is with BaseSoundSystem. Cheers, Henry |
On 1 March 2011 18:18, Henrik Johansen <[hidden email]> wrote:
> > On Mar 1, 2011, at 4:49 39PM, Stéphane Ducasse wrote: > > Hi > > Could we have the primitiveBeep beeping again? > What was the reason to disable it? > > Stef > > > Prolly a missing prim in vm (surely the case if you do Beeper primitiveBeep > and hear nothing), otherwise you have sound disabled. > Can check that using: > SoundService soundEnabled > Btw, you changed > DummySoundSystem class >> #initialize > SoundService register: self. > Why? > This kinda breaks playing anything but beeps with the DummySoundSystem, as > all the play.... methods are instance-side, as well as beeps played with the > BaseSoundSystem loaded, as: > Beeper >> #beep > SoundService default new beep > does not work anymore when the default is an instance as it used to be, and > still is with BaseSoundSystem. > Cheers, > Henry > > -- Best regards, Igor Stasenko AKA sig. |
yes... I just checked.
I will collect all of this "absentees" to adding them as soon as possible. Please, keep reporting :) best, Esteban El 01/03/2011, a las 2:34p.m., Igor Stasenko escribió: > On 1 March 2011 18:18, Henrik Johansen <[hidden email]> wrote: >> >> On Mar 1, 2011, at 4:49 39PM, Stéphane Ducasse wrote: >> >> Hi >> >> Could we have the primitiveBeep beeping again? >> What was the reason to disable it? >> >> Stef >> >> >> Prolly a missing prim in vm (surely the case if you do Beeper primitiveBeep >> and hear nothing), otherwise you have sound disabled. >> Can check that using: >> SoundService soundEnabled >> Btw, you changed >> DummySoundSystem class >> #initialize >> SoundService register: self. >> Why? >> This kinda breaks playing anything but beeps with the DummySoundSystem, as >> all the play.... methods are instance-side, as well as beeps played with the >> BaseSoundSystem loaded, as: >> Beeper >> #beep >> SoundService default new beep >> does not work anymore when the default is an instance as it used to be, and >> still is with BaseSoundSystem. >> Cheers, >> Henry >> >> > What i found is that ioBeep() for Objective-C VM variant is currently empty > > > -- > Best regards, > Igor Stasenko AKA sig. > |
In reply to this post by Henrik Sperre Johansen
see igor mail :)
ioBeep{ } does not beep :) On Mar 1, 2011, at 6:18 PM, Henrik Johansen wrote: > > On Mar 1, 2011, at 4:49 39PM, Stéphane Ducasse wrote: > >> Hi >> >> Could we have the primitiveBeep beeping again? >> What was the reason to disable it? >> >> Stef > > > Prolly a missing prim in vm (surely the case if you do Beeper primitiveBeep and hear nothing), otherwise you have sound disabled. > Can check that using: > SoundService soundEnabled > > Btw, you changed > DummySoundSystem class >> #initialize > SoundService register: self. > > Why? > > This kinda breaks playing anything but beeps with the DummySoundSystem, as all the play.... methods are instance-side, as well as beeps played with the BaseSoundSystem loaded, as: > > Beeper >> #beep > SoundService default new beep > > does not work anymore when the default is an instance as it used to be, and still is with BaseSoundSystem. > > Cheers, > Henry > > |
Den 1. mars 2011 kl. 20:05 skrev Stéphane Ducasse <[hidden email]>: > see igor mail :) > > ioBeep{ > } > > does not beep :) > > On Mar 1, 2011, at 6:18 PM, Henrik Johansen wrote: > >> >> Btw, you changed >> DummySoundSystem class >> #initialize >> SoundService register: self. >> >> Why? >> >> This kinda breaks playing anything but beeps with the DummySoundSystem, as all the play.... methods are instance-side, as well as beeps played with the BaseSoundSystem loaded, as: >> >> Beeper >> #beep >> SoundService default new beep >> >> does not work anymore when the default is an instance as it used to be, and still is with BaseSoundSystem. >> >> Cheers, >> Henry >> >> Got an answer for this one too? ;) Atm I'm of the mind we should revert 1.2/1.3 to register instance again... Cheers, Henry |
do not lose time on that we should fix everything.
This architecture is dull. There is something wrong. And registeredClasses should not hold objects but classes. Stef > Den 1. mars 2011 kl. 20:05 skrev Stéphane Ducasse <[hidden email]>: > >> see igor mail :) >> >> ioBeep{ >> } >> >> does not beep :) >> >> On Mar 1, 2011, at 6:18 PM, Henrik Johansen wrote: >> >>> >>> Btw, you changed >>> DummySoundSystem class >> #initialize >>> SoundService register: self. >>> >>> Why? >>> >>> This kinda breaks playing anything but beeps with the DummySoundSystem, as all the play.... methods are instance-side, as well as beeps played with the BaseSoundSystem loaded, as: >>> >>> Beeper >> #beep >>> SoundService default new beep >>> >>> does not work anymore when the default is an instance as it used to be, and still is with BaseSoundSystem. >>> >>> Cheers, >>> Henry >>> >>> > > Got an answer for this one too? ;) > Atm I'm of the mind we should revert 1.2/1.3 to register instance again... > > Cheers, > Henry |
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