Methods for Customizing EToys' Icons and Interface?
Though I really like what EToys is capable of doing, I don't like to
look at its interface icons and fonts. I read that everything in
Squeak is an object, and, being an object , it is editable. If this
is so, how do I replace EToy icons and text with my own icons and
substitute font sets?
Re: Methods for Customizing EToys' Icons and Interface?
From the "system fonts..." menu, found in the "appearance" branch of
the world menu, you can change the "etoys font," which governs the
font used on etoy tiles.
[You can obtain a "world menu" by holding down the shift key as you
hit the ESC key.]
Also, from this same menu, try changing the "default text font,"
which governs the appearance of text in many places all over the
system. This is used, for example, to determine the font
characteristics of *readouts* seen in Viewers.
Which "EToy icons" are you interested in changing? Most of the
graphics used in the etoy system are obtained from a "graphics
library" that you can readily modify, and there's even a tool to
help. From the world menu, follow the "do..." branch, and choose
"ScriptingSystem inspectFormDictionary." The resulting tool lets you
browse through all the items in this graphics library, and to edit
any one, using the Squeak painting tools (use the "repaint" item.)
Alternatively, if you want to import entirely new graphics to
substitute for some of the graphics used in etoys, that can be done
as well, first by importing the graphics into Squeak in the usual
manner, then by evaluating Smalltalk expressions to "patch" the
graphics library. But here we are out of the realm of the "etoy
system"; there is no formal "feature" to let the user do this
strictly via menus, and constructing the right little code snippets
to will accomplish the substitutions is not something most users
would be able to figure out on their own.
If you wish, perhaps you could email me graphics for a couple of such
substitutions you want to make, and I can construct the appropriate
code to accomplish this, and email it back to you, as examples of how
this can be done.
When fiddling with fonts, you're likely to have better success if you
substitute fonts of roughly the same size as the ones currently used
in etoys. Likewise, if you import replacement graphics, best results
are likely if you keep sizes the same.
At 12:52 PM -0700 7/7/06, Greg Smith wrote:
>Though I really like what EToys is capable of doing, I don't like to
>look at its interface icons and fonts. I read that everything in
>Squeak is an object, and, being an object , it is editable. If this
>is so, how do I replace EToy icons and text with my own icons and
>substitute font sets?
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