Mondrian: present and future

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Mondrian: present and future

Alexandre Bergel
Hi All,

Just to give some news about Mondrian. Together with colleagues from  
Bern, Lille and Santiago, I have been working on this visualization  
engine for quite some times. Although it contains some important bugs  
(e.g., popupView) it is fairly stable and usable. The current version  
is 2.0-beta.7.

Mondrian is slowly maturing. A short summary of the discussion I had  
with Doru and Stéphane today.
Some of the features I would like to see in for Version 3.0 are:
   - scalable spring layout (also known as force based layout): this  
is a very simple and nice layout that produces amazing results
   - add layers: embedding a rendering or a part of it in a layer.  
Layers could then be iteratively activated and desactivared. The idea  
is to enable the construction of scripts in a very iterative and  
incremental way.
   - having a small core embeddable in your application
   - making Mondrian load graphiz scripts
   - having a better help system (à la ProfStef)
   - dedicated chapter for Pharo By Example Volume 2
   - exporting as PDF
   - anti-aliasing

This probably will not happen today or tomorrow, but I just feel  
necessary to share this roadmap with you. Some other features are  
wanted. Using Rome is one. Open GL is another. There are plenty of  
rooms for a very cool visualization engine.

Probably during the holiday period I will consolidate the current  
version by fixing remaining bugs and produce 2.0.

Bug tracker: http://code.google.com/p/moose-technology/
Web page: http://www.moosetechnology.org/tools/mondrian

Let's render our dream!

Cheers,
Alexandre

NB: sorry for this cross mailing list post.
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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Re: Mondrian: present and future

Stéphane Ducasse

On Apr 1, 2010, at 11:15 PM, Alexandre Bergel wrote:

> Hi All,
>
> Just to give some news about Mondrian. Together with colleagues from Bern, Lille and Santiago, I have been working on this visualization engine for quite some times. Although it contains some important bugs (e.g., popupView) it is fairly stable and usable. The current version is 2.0-beta.7.
>
> Mondrian is slowly maturing. A short summary of the discussion I had with Doru and Stéphane today.
> Some of the features I would like to see in for Version 3.0 are:
>  - scalable spring layout (also known as force based layout): this is a very simple and nice layout that produces amazing results
>  - add layers: embedding a rendering or a part of it in a layer. Layers could then be iteratively activated and desactivared. The idea is to enable the construction of scripts in a very iterative and incremental way.
this is a nice idea

>  - having a small core embeddable in your application
>  - making Mondrian load graphiz scripts
>  - having a better help system (à la ProfStef)
>  - dedicated chapter for Pharo By Example Volume 2
>  - exporting as PDF
>  - anti-aliasing
>
> This probably will not happen today or tomorrow, but I just feel necessary to share this roadmap with you. Some other features are wanted. Using Rome is one. Open GL is another. There are plenty of rooms for a very cool visualization engine.
>
> Probably during the holiday period I will consolidate the current version by fixing remaining bugs and produce 2.0.
>
> Bug tracker: http://code.google.com/p/moose-technology/
> Web page: http://www.moosetechnology.org/tools/mondrian
>
> Let's render our dream!

:)


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Re: [Moose-dev] Re: Mondrian: present and future

Tudor Girba
>> Hi All,
>>
>> Just to give some news about Mondrian. Together with colleagues  
>> from Bern, Lille and Santiago, I have been working on this  
>> visualization engine for quite some times. Although it contains  
>> some important bugs (e.g., popupView) it is fairly stable and  
>> usable. The current version is 2.0-beta.7.
>>
>> Mondrian is slowly maturing. A short summary of the discussion I  
>> had with Doru and Stéphane today.
>> Some of the features I would like to see in for Version 3.0 are:
>> - scalable spring layout (also known as force based layout): this  
>> is a very simple and nice layout that produces amazing results
>> - add layers: embedding a rendering or a part of it in a layer.  
>> Layers could then be iteratively activated and desactivared. The  
>> idea is to enable the construction of scripts in a very iterative  
>> and incremental way.
> this is a nice idea

Thanks :)

>> - having a small core embeddable in your application
>> - making Mondrian load graphiz scripts
>> - having a better help system (à la ProfStef)
>> - dedicated chapter for Pharo By Example Volume 2
>> - exporting as PDF
>> - anti-aliasing
>>
>> This probably will not happen today or tomorrow, but I just feel  
>> necessary to share this roadmap with you. Some other features are  
>> wanted. Using Rome is one. Open GL is another. There are plenty of  
>> rooms for a very cool visualization engine.
>>
>> Probably during the holiday period I will consolidate the current  
>> version by fixing remaining bugs and produce 2.0.
>>
>> Bug tracker: http://code.google.com/p/moose-technology/
>> Web page: http://www.moosetechnology.org/tools/mondrian
>>
>> Let's render our dream!
>
> :)
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

--
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"Next time you see your life passing by, say 'hi' and get to know her."




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Re: Mondrian: present and future

Mariano Martinez Peck
In reply to this post by Alexandre Bergel


On Thu, Apr 1, 2010 at 11:15 PM, Alexandre Bergel <[hidden email]> wrote:
Hi All,

Just to give some news about Mondrian. Together with colleagues from Bern, Lille and Santiago, I have been working on this visualization engine for quite some times. Although it contains some important bugs (e.g., popupView) it is fairly stable and usable. The current version is 2.0-beta.7.

Mondrian is slowly maturing. A short summary of the discussion I had with Doru and Stéphane today.
Some of the features I would like to see in for Version 3.0 are:
 - scalable spring layout (also known as force based layout): this is a very simple and nice layout that produces amazing results
 - add layers: embedding a rendering or a part of it in a layer. Layers could then be iteratively activated and desactivared. The idea is to enable the construction of scripts in a very iterative and incremental way.
 - having a small core embeddable in your application

I would really love to have this. A very small runtime kernel for Mondrian. For example, I would like to add the "UML Diagram" to OB but withoput needing to load all Mondrian in the image.

Cheers

mariano

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Re: [Moose-dev] Mondrian: present and future

Chris Muller-3
In reply to this post by Alexandre Bergel
HI Alexandre, what is the current status of Mondrian on Squeak?  I've
always been intrigued by Mondrian, what would be the best approach for
getting it going on Squeak?

I am mostly interested using Mondrians rendering and input-event
handling inside my own widgets, not OB or other windowing tools.  How
hard would it be to extricate just the Form-drawing and
input-capability of the Mondrian core from the OB window widgetry that
seems to be included in the package (at least, the last time I
looked)?

 - Chris

On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel <[hidden email]> wrote:

> Hi All,
>
> Just to give some news about Mondrian. Together with colleagues from Bern,
> Lille and Santiago, I have been working on this visualization engine for
> quite some times. Although it contains some important bugs (e.g., popupView)
> it is fairly stable and usable. The current version is 2.0-beta.7.
>
> Mondrian is slowly maturing. A short summary of the discussion I had with
> Doru and Stéphane today.
> Some of the features I would like to see in for Version 3.0 are:
>  - scalable spring layout (also known as force based layout): this is a very
> simple and nice layout that produces amazing results
>  - add layers: embedding a rendering or a part of it in a layer. Layers
> could then be iteratively activated and desactivared. The idea is to enable
> the construction of scripts in a very iterative and incremental way.
>  - having a small core embeddable in your application
>  - making Mondrian load graphiz scripts
>  - having a better help system (à la ProfStef)
>  - dedicated chapter for Pharo By Example Volume 2
>  - exporting as PDF
>  - anti-aliasing
>
> This probably will not happen today or tomorrow, but I just feel necessary
> to share this roadmap with you. Some other features are wanted. Using Rome
> is one. Open GL is another. There are plenty of rooms for a very cool
> visualization engine.
>
> Probably during the holiday period I will consolidate the current version by
> fixing remaining bugs and produce 2.0.
>
> Bug tracker: http://code.google.com/p/moose-technology/
> Web page: http://www.moosetechnology.org/tools/mondrian
>
> Let's render our dream!
>
> Cheers,
> Alexandre
>
> NB: sorry for this cross mailing list post.
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>

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Re: [Moose-dev] Re: Mondrian: present and future

Tudor Girba
Hi Chris,

The core of Mondrian has no relationship with OB.

The rendering of Mondrian only depends on Canvas. By default, when you  
say "view open" a window with a canvas is created and the canvas is  
passed to Mondrian.

Cheers,
Doru


On 3 Apr 2010, at 19:11, Chris Muller wrote:

> HI Alexandre, what is the current status of Mondrian on Squeak?  I've
> always been intrigued by Mondrian, what would be the best approach for
> getting it going on Squeak?
>
> I am mostly interested using Mondrians rendering and input-event
> handling inside my own widgets, not OB or other windowing tools.  How
> hard would it be to extricate just the Form-drawing and
> input-capability of the Mondrian core from the OB window widgetry that
> seems to be included in the package (at least, the last time I
> looked)?
>
> - Chris
>
> On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel  
> <[hidden email]> wrote:
>> Hi All,
>>
>> Just to give some news about Mondrian. Together with colleagues  
>> from Bern,
>> Lille and Santiago, I have been working on this visualization  
>> engine for
>> quite some times. Although it contains some important bugs (e.g.,  
>> popupView)
>> it is fairly stable and usable. The current version is 2.0-beta.7.
>>
>> Mondrian is slowly maturing. A short summary of the discussion I  
>> had with
>> Doru and Stéphane today.
>> Some of the features I would like to see in for Version 3.0 are:
>>  - scalable spring layout (also known as force based layout): this  
>> is a very
>> simple and nice layout that produces amazing results
>>  - add layers: embedding a rendering or a part of it in a layer.  
>> Layers
>> could then be iteratively activated and desactivared. The idea is  
>> to enable
>> the construction of scripts in a very iterative and incremental way.
>>  - having a small core embeddable in your application
>>  - making Mondrian load graphiz scripts
>>  - having a better help system (à la ProfStef)
>>  - dedicated chapter for Pharo By Example Volume 2
>>  - exporting as PDF
>>  - anti-aliasing
>>
>> This probably will not happen today or tomorrow, but I just feel  
>> necessary
>> to share this roadmap with you. Some other features are wanted.  
>> Using Rome
>> is one. Open GL is another. There are plenty of rooms for a very cool
>> visualization engine.
>>
>> Probably during the holiday period I will consolidate the current  
>> version by
>> fixing remaining bugs and produce 2.0.
>>
>> Bug tracker: http://code.google.com/p/moose-technology/
>> Web page: http://www.moosetechnology.org/tools/mondrian
>>
>> Let's render our dream!
>>
>> Cheers,
>> Alexandre
>>
>> NB: sorry for this cross mailing list post.
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

--
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"From an abstract enough point of view, any two things are similar."




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Re: [Moose-dev] Re: Mondrian: present and future

Alexandre Bergel
In reply to this post by Chris Muller-3
Hi Chris,

I haven't recently tried to install Mondrian on Squeak. If it does not  
work, no much should be missing I believe. There is nothing in Pharo  
which is a crucial requirement. If you wish to see Mondrian on Squeak,  
then I can help to make it work.

> I am mostly interested using Mondrians rendering and input-event
> handling inside my own widgets, not OB or other windowing tools.  How
> hard would it be to extricate just the Form-drawing and
> input-capability of the Mondrian core from the OB window widgetry that
> seems to be included in the package (at least, the last time I
> looked)?

As Doru said, there is no relationship between Mondrian and OB.  
Mondrian was dependend on OB some times ago principally for the text  
input lower pane. But not anymore.
If you have any question on how to use Mondrian, please ask.

Cheers,
Alexandre

>
> On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel  
> <[hidden email]> wrote:
>> Hi All,
>>
>> Just to give some news about Mondrian. Together with colleagues  
>> from Bern,
>> Lille and Santiago, I have been working on this visualization  
>> engine for
>> quite some times. Although it contains some important bugs (e.g.,  
>> popupView)
>> it is fairly stable and usable. The current version is 2.0-beta.7.
>>
>> Mondrian is slowly maturing. A short summary of the discussion I  
>> had with
>> Doru and Stéphane today.
>> Some of the features I would like to see in for Version 3.0 are:
>>  - scalable spring layout (also known as force based layout): this  
>> is a very
>> simple and nice layout that produces amazing results
>>  - add layers: embedding a rendering or a part of it in a layer.  
>> Layers
>> could then be iteratively activated and desactivared. The idea is  
>> to enable
>> the construction of scripts in a very iterative and incremental way.
>>  - having a small core embeddable in your application
>>  - making Mondrian load graphiz scripts
>>  - having a better help system (à la ProfStef)
>>  - dedicated chapter for Pharo By Example Volume 2
>>  - exporting as PDF
>>  - anti-aliasing
>>
>> This probably will not happen today or tomorrow, but I just feel  
>> necessary
>> to share this roadmap with you. Some other features are wanted.  
>> Using Rome
>> is one. Open GL is another. There are plenty of rooms for a very cool
>> visualization engine.
>>
>> Probably during the holiday period I will consolidate the current  
>> version by
>> fixing remaining bugs and produce 2.0.
>>
>> Bug tracker: http://code.google.com/p/moose-technology/
>> Web page: http://www.moosetechnology.org/tools/mondrian
>>
>> Let's render our dream!
>>
>> Cheers,
>> Alexandre
>>
>> NB: sorry for this cross mailing list post.
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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