> On 06-04-2017, at 4:52 PM, Bob Arning <[hidden email]> wrote: > > Stuck? Get an explorer on the docking bar, select the offending morph in its submorphs and evaluate "self delete” But, but, that’s *cheating* tim -- tim Rowledge; [hidden email]; http://www.rowledge.org/tim The less time planning, the more time programming. |
In reply to this post by timrowledge
When doing certain kinds of work, I'll sometimes drop one of the
preference-setting buttons in there so I can toggle it quickly and easily. I'll also drop Maui objects I'm working with up there. It already supports the "tear off" thumbnail views, so I just make the object that view and drag it in there -- I don't need or want the docking bar to do any of that processing for me. It's a 'work tray' -- like where a surgeon or dentist has their tools laid out. It's purposely not "smart", but raw and dynamic. On Thu, Apr 6, 2017 at 6:33 PM, tim Rowledge <[hidden email]> wrote: > >> On 06-04-2017, at 3:52 PM, Hari <[hidden email]> wrote: >> >> This is a hack- but I found that behaviour of the DockingBar in swallowing >> all passing morphs very irritating and fixed it in my image by setting >> "dropEnabled: false" in DockingBarMorph's initialize method. > > I’m inclined the same way but if it has to accept drops of general morphs it really, really, ought to do the same trick that the ObjectExplorer does to make a thumbnail that will fit into the height of the dock bar. And probably make sure there is a good area surrounding it to allow a pickup to drag it out of the dock again - I just managed to drop one of those ‘rotating second hand’ morphs from Bob’s message about rotating morphs. The select target is impossible to hit, so it’s stuck there. :-( > > > tim > -- > tim Rowledge; [hidden email]; http://www.rowledge.org/tim > Strange OpCodes: MC: Melt down Core > > > |
In reply to this post by timrowledge
>> Stuck? Get an explorer on the docking bar, select the offending morph in its submorphs and evaluate "self delete”
> > But, but, that’s *cheating* No, it's absolutely not. Control of the environment via code snippets is as much a part of the IDE as the buttons and lists. See: https://en.wikipedia.org/wiki/Smalltalk#Level_of_access |
> On 06-04-2017, at 5:00 PM, Chris Muller <[hidden email]> wrote: > >>> Stuck? Get an explorer on the docking bar, select the offending morph in its submorphs and evaluate "self delete” >> >> But, but, that’s *cheating* > > No, it's absolutely not. Control of the environment via code snippets > is as much a part of the IDE as the buttons and lists. Apologies for leaving out a big enough smiley. It got stuck in a TransformationMorph that made it effectively invisible. tim -- tim Rowledge; [hidden email]; http://www.rowledge.org/tim Document the code? Why do you think they call it "code?" |
In reply to this post by Chris Muller-3
Hi Chris,
> On Apr 6, 2017, at 4:56 PM, Chris Muller <[hidden email]> wrote: > > When doing certain kinds of work, I'll sometimes drop one of the > preference-setting buttons in there so I can toggle it quickly and > easily. > > I'll also drop Maui objects I'm working with up there. It already > supports the "tear off" thumbnail views, so I just make the object > that view and drag it in there -- I don't need or want the docking bar > to do any of that processing for me. > > It's a 'work tray' -- like where a surgeon or dentist has their tools > laid out. It's purposely not "smart", but raw and dynamic. I agree (with it being a work tray), which is why I'd like to see system windows collapse when dropped in the menu bar. > >> On Thu, Apr 6, 2017 at 6:33 PM, tim Rowledge <[hidden email]> wrote: >> >>> On 06-04-2017, at 3:52 PM, Hari <[hidden email]> wrote: >>> >>> This is a hack- but I found that behaviour of the DockingBar in swallowing >>> all passing morphs very irritating and fixed it in my image by setting >>> "dropEnabled: false" in DockingBarMorph's initialize method. >> >> I’m inclined the same way but if it has to accept drops of general morphs it really, really, ought to do the same trick that the ObjectExplorer does to make a thumbnail that will fit into the height of the dock bar. And probably make sure there is a good area surrounding it to allow a pickup to drag it out of the dock again - I just managed to drop one of those ‘rotating second hand’ morphs from Bob’s message about rotating morphs. The select target is impossible to hit, so it’s stuck there. :-( >> >> >> tim >> -- >> tim Rowledge; [hidden email]; http://www.rowledge.org/tim >> Strange OpCodes: MC: Melt down Core >> >> >> > |
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