Yes we are. The binding uses native boost, the code has to be ported.
Alexandre
> Le 9 mars 2016 à 06:42, Richard Wettel <
[hidden email]> a écrit :
>
> Hi
>
> I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it does not work. I would like to have CodeCity work on Pharo5.
>
> Is anybody else (for instance the Roassal3d team) affected by this?
>
> Cheers
> Ricky