NBOpenGL on Pharo5

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NBOpenGL on Pharo5

Richard Wettel-3
Hi

I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it does not work. I would like to have CodeCity work on Pharo5.

Is anybody else (for instance the Roassal3d team) affected by this?

Cheers
Ricky
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Re: NBOpenGL on Pharo5

abergel
Yes we are. The binding uses native boost, the code has to be ported.

Alexandre

> Le 9 mars 2016 à 06:42, Richard Wettel <[hidden email]> a écrit :
>
> Hi
>
> I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it does not work. I would like to have CodeCity work on Pharo5.
>
> Is anybody else (for instance the Roassal3d team) affected by this?
>
> Cheers
> Ricky

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Re: NBOpenGL on Pharo5

stepharo
In reply to this post by Richard Wettel-3
Hi richard
> I was wondering what the status of NBOpenGL on Pharo5 was. As far as I
> know, it does not work. I would like to have CodeCity work on Pharo5.
Me too :)

> Is anybody else (for instance the Roassal3d team) affected by this?
I will discuss with ronie to see if he can help when visiting us - he is
arriving 16 of april.
But what would be good is to have more people knowing about it.

Now what would be good is that you have a look at the bindings and
ported them to
uFFI. This would help also esteban and give feedback on uFFI.
The OpenGL calls do not change just the way to express them and they
should be similar.
Do you think that you can give a tru
I asked esteban to release his uFFI documentation.

Stef