New KMZ Importer Release 0.1

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New KMZ Importer Release 0.1

Phua Khai Fong
I have released a KMZ Importer for Cobalt. Things are still under development so not all models will load or load correctly. There are instructions on downloading and using it at:-
http://www.oopgames.com/freecad/kmz-importer
I will upload a video tutorial too later as my internet connection is not working well now. Any comments will be much appreciated and would definitely improve the development of the importer.

Thanks.

Regards,
Fong
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Re: New KMZ Importer Release 0.1

RichWhite
Awesome Fong ! Do you have plans by chance to provide a version for
the Cobalt project?


Great work !
Rich
=======

On Tue, Oct 21, 2008 at 8:11 AM, Phua Khai Fong <[hidden email]> wrote:

>
> I have released a KMZ Importer for Cobalt. Things are still under development
> so not all models will load or load correctly. There are instructions on
> downloading and using it at:-
> http://www.oopgames.com/freecad/kmz-importer
> http://www.oopgames.com/freecad/kmz-importer
> I will upload a video tutorial too later as my internet connection is not
> working well now. Any comments will be much appreciated and would definitely
> improve the development of the importer.
>
> Thanks.
>
> Regards,
> Fong
> --
> View this message in context: http://www.nabble.com/New-KMZ-Importer-Release-0.1-tp20089995p20089995.html
> Sent from the Croquet - Dev mailing list archive at Nabble.com.
>
>
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Re: New KMZ Importer Release 0.1

Carlos Crosetti
In reply to this post by Phua Khai Fong
i like this!

On 10/21/08, Phua Khai Fong <[hidden email]> wrote:

>
> I have released a KMZ Importer for Cobalt. Things are still under
> development
> so not all models will load or load correctly. There are instructions on
> downloading and using it at:-
> http://www.oopgames.com/freecad/kmz-importer
> http://www.oopgames.com/freecad/kmz-importer
> I will upload a video tutorial too later as my internet connection is not
> working well now. Any comments will be much appreciated and would definitely
> improve the development of the importer.
>
> Thanks.
>
> Regards,
> Fong
> --
> View this message in context:
> http://www.nabble.com/New-KMZ-Importer-Release-0.1-tp20089995p20089995.html
> Sent from the Croquet - Dev mailing list archive at Nabble.com.
>
>


--
Carlos Crosetti
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New KMZ Importer Release 0.1

Ankh'nAton
In reply to this post by Phua Khai Fong
Hey! That's really cool!
I managed to import the pyramids of Gizah :) - but their geometrical axis where
turned by 90 degrees.

Regards..
Thomas Braun
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Re: New KMZ Importer Release 0.1

Carlos Crosetti
this is a very long awaited improvement, i am nanaging to get home
early to see that feature myself in my pc!

On 10/22/08, [hidden email] <[hidden email]> wrote:
> Hey! That's really cool!
> I managed to import the pyramids of Gizah :) - but their geometrical axis
> where
> turned by 90 degrees.
>
> Regards..
> Thomas Braun
>


--
Carlos Crosetti
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Re: New KMZ Importer Release 0.1

Phua Khai Fong
In reply to this post by RichWhite
It is actually being developed for the Cobalt project.

RichWhite wrote
Awesome Fong ! Do you have plans by chance to provide a version for
the Cobalt project?


Great work !
Rich
=======

On Tue, Oct 21, 2008 at 8:11 AM, Phua Khai Fong <kayef8@yahoo.com> wrote:
>
> I have released a KMZ Importer for Cobalt. Things are still under development
> so not all models will load or load correctly. There are instructions on
> downloading and using it at:-
> http://www.oopgames.com/freecad/kmz-importer
> http://www.oopgames.com/freecad/kmz-importer
> I will upload a video tutorial too later as my internet connection is not
> working well now. Any comments will be much appreciated and would definitely
> improve the development of the importer.
>
> Thanks.
>
> Regards,
> Fong
> --
> View this message in context: http://www.nabble.com/New-KMZ-Importer-Release-0.1-tp20089995p20089995.html
> Sent from the Croquet - Dev mailing list archive at Nabble.com.
>
>
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Re: New KMZ Importer Release 0.1

Phua Khai Fong
In reply to this post by Ankh'nAton
Hi Thomas,

Thanks for the feedback.

I have fixed the problem and you can get the new package here
http://oopgames.com/freecad/packages/Collada-kayef.9.mcz

It is also available at Croquet source now:-
http://croquet-src-01.oit.duke.edu:8886/@CtSLNykSoFVhkHmI/ajlfyYMZ?15

One more thing, if you don mind, pls mail me the models that you have tried and works well so i can add it to the working collection.Thanks.

Regards,
Fong

tb-5 wrote
Hey! That's really cool!
I managed to import the pyramids of Gizah :) - but their geometrical axis where
turned by 90 degrees.

Regards..
Thomas Braun
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Re: New KMZ Importer Release 0.1

Phua Khai Fong
In reply to this post by Carlos Crosetti
Do let me know your feedback.Thanks

Regards,
Fong


Carlos Crosetti-2 wrote
this is a very long awaited improvement, i am nanaging to get home
early to see that feature myself in my pc!

On 10/22/08, tb@tcltalk.ath.cx <tb@tcltalk.ath.cx> wrote:
> Hey! That's really cool!
> I managed to import the pyramids of Gizah :) - but their geometrical axis
> where
> turned by 90 degrees.
>
> Regards..
> Thomas Braun
>


--
Carlos Crosetti
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Re: New KMZ Importer Release 0.1

Ankh'nAton
In reply to this post by Phua Khai Fong
Hi Fong!

Thank you for the quick response :) - I'll try tonight.

I downloaded the pyramids from here...

>
http://sketchup.google.com/3dwarehouse/details?mid=dbc84691ade86f779647d54b7e45
5bdc


Cheers...
Thomas Braun