New project: AR.Drone communication API in Pharo

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New project: AR.Drone communication API in Pharo

Carolina Hernández
Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:

I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:

I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.

Development and tests have been done in Pharo 4.0 and ubuntu 12.04
Comments are welcome!

Caro
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Re: New project: AR.Drone communication API in Pharo

Stephan Eggermont-3
On 09-04-16 15:24, Carolina Hernández wrote:
> I also made a video of a test flight, where the AR.Drone is controlled
> using the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o

Nice! Well done.

Stephan


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Re: New project: AR.Drone communication API in Pharo

hernanmd
In reply to this post by Carolina Hernández
Hi Carolina,

Thank you for sharing.
Do you plan to support gazebo or tum_simulator in your API?

Hernán

http://gazebosim.org/
http://wiki.ros.org/tum_simulator


2016-04-09 10:24 GMT-03:00 Carolina Hernández <[hidden email]>:
Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:

I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:

I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.

Development and tests have been done in Pharo 4.0 and ubuntu 12.04
Comments are welcome!

Caro

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Re: New project: AR.Drone communication API in Pharo

Tudor Girba-2
In reply to this post by Carolina Hernández
Beautiful work!

Doru


> On Apr 9, 2016, at 6:24 AM, Carolina Hernández <[hidden email]> wrote:
>
> Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
> As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:
> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo
>
> I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o
>
> I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.
>
> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
> Comments are welcome!
>
> Caro

--
www.tudorgirba.com
www.feenk.com

"Every successful trip needs a suitable vehicle."






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Re: New project: AR.Drone communication API in Pharo

Ben Coman
In reply to this post by Carolina Hernández
On Sat, Apr 9, 2016 at 9:24 PM, Carolina Hernández <[hidden email]> wrote:

> Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at
> the University of Chile.
> As part of my final degree project, I'm creating a communication API for
> controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early
> version. The code is hosted in Smalltalkhub:
> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo
>
> I also made a video of a test flight, where the AR.Drone is controlled using
> the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o
>
> I couldn't find any direct way to use a joystick in Pharo, if someone knows
> about one, I'd like to integrate it to my code.
>
> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
> Comments are welcome!
>
> Caro

Very cool.  Wish I had a Parrot to try it on.
cheers -ben

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Re: New project: AR.Drone communication API in Pharo

S Krish
In reply to this post by Carolina Hernández

Very interesting and well done.

Observations:  from a 15 min review. beyond the basics .. which really is well done. Hope I can play with it sometime when I get time.. 

Love the commandQueue and UDP handling and this block:

senderProcess := [[ | nextCommand |
"dequeue the next command, enumerate it and send it"
nextCommand := commandsQueue next .
arDrone commandAdapter send: nextCommand 
] repeat ] fork.

I like the comments in #sendMoveCommandLeftRightTilt: lrTilt frontBackTilt: fbTilt verticalSpeed: verticalSpeed angularSpeed: angularSpeed


But the #initialize method is doing too much in one long method.. check other methods too..


Comments: 

     takeOff
"Every 1 second sends the take off command to the drone, until it's state goes from Landed to Flying (ARDState flyMask from 0 to 1)"

               Either the naming can be keepFlying .. not sure if I want to takeOff every second.


Advice avoiding overrides on Integer and Float given its not really needed and you can do that in your own class in the package.

viz: #from32BitArrayWithOnesAt:





On Sat, Apr 9, 2016 at 8:24 AM, Carolina Hernández <[hidden email]> wrote:
Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:

I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:

I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.

Development and tests have been done in Pharo 4.0 and ubuntu 12.04
Comments are welcome!

Caro

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Re: New project: AR.Drone communication API in Pharo

stepharo
In reply to this post by Carolina Hernández
Hi

Good work.
Can you tell us more what is the principle to communicate with the Parrot.

Stef

Le 9/4/16 15:24, Carolina Hernández a écrit :

> Hi, my name is Carolina Hernandez and I'm a Computer Engineering
> student at the University of Chile.
> As part of my final degree project, I'm creating a communication API
> for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released
> an early version. The code is hosted in Smalltalkhub:
> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo 
> <http://smalltalkhub.com/#%21/%7ECaroHernandez/ArDronePharo>
>
> I also made a video of a test flight, where the AR.Drone is controlled
> using the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o
>
> I couldn't find any direct way to use a joystick in Pharo, if someone
> knows about one, I'd like to integrate it to my code.
>
> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
> Comments are welcome!
>
> Caro


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Re: New project: AR.Drone communication API in Pharo

Stephan Eggermont-3
In reply to this post by Carolina Hernández
On 09-04-16 15:24, Carolina Hernández wrote:
> I couldn't find any direct way to use a joystick in Pharo, if someone knows
> about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the
current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I
haven't looked
at it, so it could be for a RS-232 based joystick instead of something
more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan




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Re: New project: AR.Drone communication API in Pharo

Ronie Salgado
Can't SDL2 be used with a joystick?

It can be used. Although, joystick support was not very well integrated into OSWindow because joystick events are not being sent into a specific window. Now I am doing a cleanup on the joystick support, by sending the event to all the windows. I will publish an example soon.

In SDL2 there are also two APIs for joysticks, the Joystick API and the GameController API (Joystick + layout mapping). I originally made the bindings only for the Joystick API. I just made the bindings for the GameController API, which is more useful, since you do not have to worry about different joystick layouts. There are also some events for detecting when a joystick is connected or disconnected from the machine which I am adding.



2016-04-09 20:18 GMT-03:00 Stephan Eggermont <[hidden email]>:
On 09-04-16 15:24, Carolina Hernández wrote:
I couldn't find any direct way to use a joystick in Pharo, if someone knows
about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
at it, so it could be for a RS-232 based joystick instead of something more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan





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Re: New project: AR.Drone communication API in Pharo

stepharo
this is cool

Stef


Le 10/4/16 06:32, Ronie Salgado a écrit :
Can't SDL2 be used with a joystick?

It can be used. Although, joystick support was not very well integrated into OSWindow because joystick events are not being sent into a specific window. Now I am doing a cleanup on the joystick support, by sending the event to all the windows. I will publish an example soon.

In SDL2 there are also two APIs for joysticks, the Joystick API and the GameController API (Joystick + layout mapping). I originally made the bindings only for the Joystick API. I just made the bindings for the GameController API, which is more useful, since you do not have to worry about different joystick layouts. There are also some events for detecting when a joystick is connected or disconnected from the machine which I am adding.



2016-04-09 20:18 GMT-03:00 Stephan Eggermont <[hidden email]>:
On 09-04-16 15:24, Carolina Hernández wrote:
I couldn't find any direct way to use a joystick in Pharo, if someone knows
about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
at it, so it could be for a RS-232 based joystick instead of something more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan






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Re: New project: AR.Drone communication API in Pharo

philippeback
In reply to this post by Stephan Eggermont-3
There is joystick support in 4.0, but not in Unix (plugin looks pretty empty).

Smalltalk vm listBuiltinModules select: [ :each | each beginsWith: 'Joystick' ].

JoystickTabletPlugin VMMaker-oscog-nice13154.314

So, it is all in the InputEventSensor

Check for senders of primReadJoystick:

--> joystickXY:, joystickButtons: ...

Phil


On Sun, Apr 10, 2016 at 1:18 AM, Stephan Eggermont <[hidden email]> wrote:
On 09-04-16 15:24, Carolina Hernández wrote:
I couldn't find any direct way to use a joystick in Pharo, if someone knows
about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
at it, so it could be for a RS-232 based joystick instead of something more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan






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Re: New project: AR.Drone communication API in Pharo

Ronie Salgado
Ok, I made a cleanup on the OSWindow joystick support. I also added the OSWindowGenericRenderer interface which is implemented by a thin wrapper around the SDL2 renderer interface. I have tested this on Linux using a XBox 360 controller (using SDL2 GameController interface) and a PS2 controller via an USB adapter (using SDL2 Joystick interface). Later I will test it on Windows and Mac.

=============================
Here is the demo: https://www.youtube.com/watch?v=lABfEmToHLQ&feature=youtu.be

OSWindowJoystickExample new open.

Xbox 360/mapped controls
Left stick: move character
X button: shoot
Start: reset

=============================

I also added a simple examples using the OSWindowGenericRenderer:

OSWindowGenericRendererDrawingExample new open.

=============================

I also modified the OSSDL2Driver >> #isSuitable method to not call the hasPlugin method. The plugin seems to be unnecessary according to several posts, and I am too lazy for fixing it. I guess that this should be eventually integrated into Pharo 5 after some reviewing. Before that, the latest version of OSWindow should be loaded manually. For that, the packages should be loaded in the following order:

OSWindow-Core
OSWindow-SDL2
OSWindow-SDL2-Examples

After that, the following doIt is required in a playground to start receiving events:

SDL2Constants initialize.
SDL_Event initialize

Best regards,
Ronie

2016-04-10 3:15 GMT-03:00 [hidden email] <[hidden email]>:
There is joystick support in 4.0, but not in Unix (plugin looks pretty empty).

Smalltalk vm listBuiltinModules select: [ :each | each beginsWith: 'Joystick' ].

JoystickTabletPlugin VMMaker-oscog-nice13154.314

So, it is all in the InputEventSensor

Check for senders of primReadJoystick:

--> joystickXY:, joystickButtons: ...

Phil


On Sun, Apr 10, 2016 at 1:18 AM, Stephan Eggermont <[hidden email]> wrote:
On 09-04-16 15:24, Carolina Hernández wrote:
I couldn't find any direct way to use a joystick in Pharo, if someone knows
about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
at it, so it could be for a RS-232 based joystick instead of something more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan







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Re: New project: AR.Drone communication API in Pharo

volkert-2
Nice :-)

On 10.04.2016 12:05, Ronie Salgado wrote:
Ok, I made a cleanup on the OSWindow joystick support. I also added the OSWindowGenericRenderer interface which is implemented by a thin wrapper around the SDL2 renderer interface. I have tested this on Linux using a XBox 360 controller (using SDL2 GameController interface) and a PS2 controller via an USB adapter (using SDL2 Joystick interface). Later I will test it on Windows and Mac.

=============================
Here is the demo: https://www.youtube.com/watch?v=lABfEmToHLQ&feature=youtu.be

OSWindowJoystickExample new open.

Xbox 360/mapped controls
Left stick: move character
X button: shoot
Start: reset

=============================

I also added a simple examples using the OSWindowGenericRenderer:

OSWindowGenericRendererDrawingExample new open.

=============================

I also modified the OSSDL2Driver >> #isSuitable method to not call the hasPlugin method. The plugin seems to be unnecessary according to several posts, and I am too lazy for fixing it. I guess that this should be eventually integrated into Pharo 5 after some reviewing. Before that, the latest version of OSWindow should be loaded manually. For that, the packages should be loaded in the following order:

OSWindow-Core
OSWindow-SDL2
OSWindow-SDL2-Examples

After that, the following doIt is required in a playground to start receiving events:

SDL2Constants initialize.
SDL_Event initialize

Best regards,
Ronie

2016-04-10 3:15 GMT-03:00 [hidden email] <[hidden email]>:
There is joystick support in 4.0, but not in Unix (plugin looks pretty empty).

Smalltalk vm listBuiltinModules select: [ :each | each beginsWith: 'Joystick' ].

JoystickTabletPlugin VMMaker-oscog-nice13154.314

So, it is all in the InputEventSensor

Check for senders of primReadJoystick:

--> joystickXY:, joystickButtons: ...

Phil


On Sun, Apr 10, 2016 at 1:18 AM, Stephan Eggermont <[hidden email]> wrote:
On 09-04-16 15:24, Carolina Hernández wrote:
I couldn't find any direct way to use a joystick in Pharo, if someone knows
about one, I'd like to integrate it to my code.
https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin

Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
(it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
at it, so it could be for a RS-232 based joystick instead of something more useful with
a modern pc.

Can't SDL2 be used with a joystick?

Stephan








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Re: New project: AR.Drone communication API in Pharo

abergel
In reply to this post by stepharo
+1

> On Apr 10, 2016, at 2:39 AM, stepharo <[hidden email]> wrote:
>
> this is cool
>
> Stef
>
>
> Le 10/4/16 06:32, Ronie Salgado a écrit :
>> Can't SDL2 be used with a joystick?
>>
>> It can be used. Although, joystick support was not very well integrated into OSWindow because joystick events are not being sent into a specific window. Now I am doing a cleanup on the joystick support, by sending the event to all the windows. I will publish an example soon.
>>
>> In SDL2 there are also two APIs for joysticks, the Joystick API and the GameController API (Joystick + layout mapping). I originally made the bindings only for the Joystick API. I just made the bindings for the GameController API, which is more useful, since you do not have to worry about different joystick layouts. There are also some events for detecting when a joystick is connected or disconnected from the machine which I am adding.
>>
>>
>>
>> 2016-04-09 20:18 GMT-03:00 Stephan Eggermont <[hidden email]>:
>> On 09-04-16 15:24, Carolina Hernández wrote:
>> I couldn't find any direct way to use a joystick in Pharo, if someone knows
>> about one, I'd like to integrate it to my code.
>> https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin
>>
>> Refers to a joystick plugin for squeak. I don't know if that is in the current distribution
>> (it doesn't seem to be), so you might ask on the vm-dev list about it. I haven't looked
>> at it, so it could be for a RS-232 based joystick instead of something more useful with
>> a modern pc.
>>
>> Can't SDL2 be used with a joystick?
>>
>> Stephan
>>
>>
>>
>>
>>
>

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: New project: AR.Drone communication API in Pharo

abergel
In reply to this post by hernanmd
Hi Hernan,

Gazebo uses ROS somehow, so yes.

Alexandre

 

> On Apr 9, 2016, at 10:58 AM, Hernán Morales Durand <[hidden email]> wrote:
>
> Hi Carolina,
>
> Thank you for sharing.
> Do you plan to support gazebo or tum_simulator in your API?
>
> Hernán
>
> http://gazebosim.org/
> http://wiki.ros.org/tum_simulator
>
>
> 2016-04-09 10:24 GMT-03:00 Carolina Hernández <[hidden email]>:
> Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
> As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:
> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo
>
> I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o
>
> I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.
>
> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
> Comments are welcome!
>
> Caro
>

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: New project: AR.Drone communication API in Pharo

abergel
In reply to this post by Carolina Hernández
This is really cool!

Ronie (from the DCC as well :-) has been working on a joystick support. Ronie will travel end of next week. So I suggest to talk to him very soon

Alexandre


> On Apr 9, 2016, at 10:24 AM, Carolina Hernández <[hidden email]> wrote:
>
> Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
> As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:
> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo
>
> I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:
> https://www.youtube.com/watch?v=d8rERiBoD0o
>
> I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.
>
> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
> Comments are welcome!
>
> Caro

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: New project: AR.Drone communication API in Pharo

SergeStinckwich
In reply to this post by abergel
I implement part of the gazebo/player API long time ago:
https://github.com/SergeStinckwich/PlayerST

On Sun, Apr 10, 2016 at 5:15 PM, Alexandre Bergel
<[hidden email]> wrote:

> Hi Hernan,
>
> Gazebo uses ROS somehow, so yes.
>
> Alexandre
>
>
>> On Apr 9, 2016, at 10:58 AM, Hernán Morales Durand <[hidden email]> wrote:
>>
>> Hi Carolina,
>>
>> Thank you for sharing.
>> Do you plan to support gazebo or tum_simulator in your API?
>>
>> Hernán
>>
>> http://gazebosim.org/
>> http://wiki.ros.org/tum_simulator
>>
>>
>> 2016-04-09 10:24 GMT-03:00 Carolina Hernández <[hidden email]>:
>> Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
>> As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:
>> http://smalltalkhub.com/#!/~CaroHernandez/ArDronePharo
>>
>> I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:
>> https://www.youtube.com/watch?v=d8rERiBoD0o
>>
>> I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.
>>
>> Development and tests have been done in Pharo 4.0 and ubuntu 12.04
>> Comments are welcome!
>>
>> Caro
>>
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>



--
Serge Stinckwich
UCBN & UMI UMMISCO 209 (IRD/UPMC)
Every DSL ends up being Smalltalk
http://www.doesnotunderstand.org/

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Re: New project: AR.Drone communication API in Pharo

Damien Pollet-2
In reply to this post by Ronie Salgado
On 10 April 2016 at 06:32, Ronie Salgado <[hidden email]> wrote:
In SDL2 there are also two APIs for joysticks, the Joystick API and the GameController API

Is this the same as Apple's GameController.framework?
I happen to have a SteelSeries Stratus XL gamepad that works with it, if we need tests or demos…
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Re: New project: AR.Drone communication API in Pharo

Sean P. DeNigris
Administrator
In reply to this post by stepharo
stepharo wrote
this is cool
+1!
Cheers,
Sean
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Re: New project: AR.Drone communication API in Pharo

Carolina Hernández
In reply to this post by hernanmd
Hi Hernán, not for now, since my main goal is to make possible to program behaviors for the drone using the language LRP (Live Robot Programming). However, since I am using a spiral development method, I may consider it in a further stage. Thanks for the suggestion!

Caro

About LRP:

2016-04-09 10:58 GMT-03:00 Hernán Morales Durand <[hidden email]>:
Hi Carolina,

Thank you for sharing.
Do you plan to support gazebo or tum_simulator in your API?

Hernán

http://gazebosim.org/
http://wiki.ros.org/tum_simulator


2016-04-09 10:24 GMT-03:00 Carolina Hernández <[hidden email]>:
Hi, my name is Carolina Hernandez and I'm a Computer Engineering student at the University of Chile.
As part of my final degree project, I'm creating a communication API for controlling the Parrot AR.Drone 2.0 from Pharo. I've just released an early version. The code is hosted in Smalltalkhub:

I also made a video of a test flight, where the AR.Drone is controlled using the API and keyboard:

I couldn't find any direct way to use a joystick in Pharo, if someone knows about one, I'd like to integrate it to my code.

Development and tests have been done in Pharo 4.0 and ubuntu 12.04
Comments are welcome!

Caro


12