I followed the instructions at https://github.com/pharo-project/pharo-vm to build the Pharo VM. In generator.image I evaluated... PharoVMBuilder buildMacOSX32. then cd ../build bash build.sh After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors... *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* clang: warning: no such sysroot directory: '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' **fatal error: **'math.h' file not found* And indeed, I don't have ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk I have ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk So updating CMakeLists.txt as follows... + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) allowed the build to progress further. ========= Then the build failed getting "too many errors" that looked somewhat like this... /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); Tracked down a likely suspect here... https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm And indeed editing... platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m to add... #import <OpenGL/gl.h> gave me a working VM. ========= Should I log these somewhere ? cheers -ben |
Hi,
you have to check the README of https://github.com/pharo-project/pharo-vm :) Esteban
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You've lost me. That README.md were the instructions I used. Did I miss
something, or do you mean I should add notes to it ? cheers -ben Esteban Lorenzano wrote: > Hi, > > you have to check the README of https://github.com/pharo-project/pharo-vm :) > > Esteban > > > >> On 17 Nov 2014, at 16:58, Ben Coman <[hidden email] >> <mailto:[hidden email]>> wrote: >> >> >> I followed the instructions at https://github.com/pharo-project/pharo-vm >> to build the Pharo VM. In generator.image I evaluated... >> PharoVMBuilder buildMacOSX32. >> then >> cd ../build >> bash build.sh >> >> After cmake finished its checks, it tried to compile freetype (2.4.9) >> but gets errors... >> >> *Generating >> /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* >> >> clang: warning: no such sysroot directory: >> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' >> >> **fatal error: **'math.h' file not found* >> >> >> And indeed, I don't have >> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk >> I have >> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk >> >> So updating CMakeLists.txt as follows... >> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) >> + set(CMAKE_OSX_SYSROOT >> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) >> >> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) >> - set(CMAKE_OSX_SYSROOT >> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) >> >> allowed the build to progress further. >> >> ========= >> >> Then the build failed getting "too many errors" that looked somewhat >> like this... >> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: >> error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' >> glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, >> GL_TEXTURE_MIN_FILTER, GL_NEAREST); >> >> Tracked down a likely suspect here... >> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm >> >> And indeed editing... >> platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m >> >> to add... >> #import <OpenGL/gl.h> >> >> gave me a working VM. >> >> >> ========= >> >> Should I log these somewhere ? >> cheers -ben > |
Whoops. I need to read it more carefully. But there is a discrepancy,
it says "Download the latest" and references 10.6. Ben Coman wrote: > > You've lost me. That README.md were the instructions I used. Did I miss > something, or do you mean I should add notes to it ? > cheers -ben > > Esteban Lorenzano wrote: >> Hi, >> you have to check the README of >> https://github.com/pharo-project/pharo-vm :) >> >> Esteban >> >> >> >>> On 17 Nov 2014, at 16:58, Ben Coman <[hidden email] >>> <mailto:[hidden email]>> wrote: >>> >>> >>> I followed the instructions at https://github.com/pharo-project/pharo-vm >>> to build the Pharo VM. In generator.image I evaluated... >>> PharoVMBuilder buildMacOSX32. >>> then >>> cd ../build >>> bash build.sh >>> >>> After cmake finished its checks, it tried to compile freetype (2.4.9) >>> but gets errors... >>> >>> *Generating >>> /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* >>> >>> >>> clang: warning: no such sysroot directory: >>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' >>> >>> >>> **fatal error: **'math.h' file not found* >>> >>> >>> And indeed, I don't have >>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk >>> I have >>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk >>> >>> So updating CMakeLists.txt as follows... >>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) >>> + set(CMAKE_OSX_SYSROOT >>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) >>> >>> >>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) >>> - set(CMAKE_OSX_SYSROOT >>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) >>> >>> >>> allowed the build to progress further. >>> >>> ========= >>> >>> Then the build failed getting "too many errors" that looked somewhat >>> like this... >>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: >>> error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' >>> glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, >>> GL_TEXTURE_MIN_FILTER, GL_NEAREST); >>> >>> Tracked down a likely suspect here... >>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm >>> >>> >>> And indeed editing... >>> platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m >>> >>> to add... >>> #import <OpenGL/gl.h> >>> >>> gave me a working VM. >>> >>> >>> ========= >>> >>> Should I log these somewhere ? >>> cheers -ben >> > > |
In reply to this post by Ben Coman
well, you missed all the part where it says:
Install the latest version of XCode and XCode command line tools. Download MacOSX10.6.sdk.zipand put in Xcode SDK folder: # make sure you're root: sudo su
cd /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
wget http://files.pharo.org/vm/src/lib/MacOSX10.6.sdk.zip
unzip MacOSX10.6.sdk.zip
rm MacOSX10.6.sdk.zip cheers, Esteban
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In reply to this post by Ben Coman
it is not a discrepancy, is two different things
1) Install latest Xcode. 2) Download SDL 10.6 :) Esteban > On 17 Nov 2014, at 17:17, Ben Coman <[hidden email]> wrote: > > Whoops. I need to read it more carefully. But there is a discrepancy, it says "Download the latest" and references 10.6. > > Ben Coman wrote: >> You've lost me. That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ? >> cheers -ben >> Esteban Lorenzano wrote: >>> Hi, >>> you have to check the README of https://github.com/pharo-project/pharo-vm :) >>> >>> Esteban >>> >>> >>> >>>> On 17 Nov 2014, at 16:58, Ben Coman <[hidden email] <mailto:[hidden email]>> wrote: >>>> >>>> >>>> I followed the instructions at https://github.com/pharo-project/pharo-vm >>>> to build the Pharo VM. In generator.image I evaluated... >>>> PharoVMBuilder buildMacOSX32. >>>> then >>>> cd ../build >>>> bash build.sh >>>> >>>> After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors... >>>> >>>> *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* >>>> >>>> clang: warning: no such sysroot directory: >>>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' >>>> >>>> **fatal error: **'math.h' file not found* >>>> >>>> >>>> And indeed, I don't have >>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk >>>> I have >>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk >>>> >>>> So updating CMakeLists.txt as follows... >>>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) >>>> + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) >>>> >>>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) >>>> - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) >>>> >>>> allowed the build to progress further. >>>> >>>> ========= >>>> >>>> Then the build failed getting "too many errors" that looked somewhat like this... >>>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' >>>> glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); >>>> >>>> Tracked down a likely suspect here... >>>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm >>>> >>>> And indeed editing... >>>> platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m >>>> >>>> to add... >>>> #import <OpenGL/gl.h> >>>> >>>> gave me a working VM. >>>> >>>> >>>> ========= >>>> >>>> Should I log these somewhere ? >>>> cheers -ben >>> > |
> On 17 Nov 2014, at 17:20, Esteban Lorenzano <[hidden email]> wrote: > > it is not a discrepancy, is two different things > > 1) Install latest Xcode. > 2) Download SDL 10.6 *SDK (typo) > > :) > > Esteban > >> On 17 Nov 2014, at 17:17, Ben Coman <[hidden email]> wrote: >> >> Whoops. I need to read it more carefully. But there is a discrepancy, it says "Download the latest" and references 10.6. >> >> Ben Coman wrote: >>> You've lost me. That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ? >>> cheers -ben >>> Esteban Lorenzano wrote: >>>> Hi, >>>> you have to check the README of https://github.com/pharo-project/pharo-vm :) >>>> >>>> Esteban >>>> >>>> >>>> >>>>> On 17 Nov 2014, at 16:58, Ben Coman <[hidden email] <mailto:[hidden email]>> wrote: >>>>> >>>>> >>>>> I followed the instructions at https://github.com/pharo-project/pharo-vm >>>>> to build the Pharo VM. In generator.image I evaluated... >>>>> PharoVMBuilder buildMacOSX32. >>>>> then >>>>> cd ../build >>>>> bash build.sh >>>>> >>>>> After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors... >>>>> >>>>> *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* >>>>> >>>>> clang: warning: no such sysroot directory: >>>>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' >>>>> >>>>> **fatal error: **'math.h' file not found* >>>>> >>>>> >>>>> And indeed, I don't have >>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk >>>>> I have >>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk >>>>> >>>>> So updating CMakeLists.txt as follows... >>>>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) >>>>> + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) >>>>> >>>>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) >>>>> - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) >>>>> >>>>> allowed the build to progress further. >>>>> >>>>> ========= >>>>> >>>>> Then the build failed getting "too many errors" that looked somewhat like this... >>>>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' >>>>> glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); >>>>> >>>>> Tracked down a likely suspect here... >>>>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm >>>>> >>>>> And indeed editing... >>>>> platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m >>>>> >>>>> to add... >>>>> #import <OpenGL/gl.h> >>>>> >>>>> gave me a working VM. >>>>> >>>>> >>>>> ========= >>>>> >>>>> Should I log these somewhere ? >>>>> cheers -ben >>>> >> > |
In reply to this post by EstebanLM
Okay, got it. I don't remember installing SDK 10.9 so I had assume it
came as part of XCode (but that could be my failing memory) Thanks for the clarification. Now even with my deviation from the instructions, it was fairly straight forward. Nice setup. cheers -ben Esteban Lorenzano wrote: > > it is not a discrepancy, is two different things > > 1) Install latest Xcode. > 2) Download SDK 10.6 > > :) > > Esteban > >> On 17 Nov 2014, at 17:17, Ben Coman <[hidden email]> wrote: >> >> Whoops. I need to read it more carefully. But there is a discrepancy, it says "Download the latest" and references 10.6. >> >> Ben Coman wrote: >>> You've lost me. That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ? >>> cheers -ben >>> Esteban Lorenzano wrote: >>>> Hi, >>>> you have to check the README of https://github.com/pharo-project/pharo-vm :) >>>> >>>> Esteban >>>> >>>> >>>> >>>>> On 17 Nov 2014, at 16:58, Ben Coman <[hidden email] <mailto:[hidden email]>> wrote: >>>>> >>>>> >>>>> I followed the instructions at https://github.com/pharo-project/pharo-vm >>>>> to build the Pharo VM. In generator.image I evaluated... >>>>> PharoVMBuilder buildMacOSX32. >>>>> then >>>>> cd ../build >>>>> bash build.sh >>>>> >>>>> After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors... >>>>> >>>>> *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* >>>>> >>>>> clang: warning: no such sysroot directory: >>>>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' >>>>> >>>>> **fatal error: **'math.h' file not found* >>>>> >>>>> >>>>> And indeed, I don't have >>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk >>>>> I have >>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk >>>>> >>>>> So updating CMakeLists.txt as follows... >>>>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) >>>>> + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) >>>>> >>>>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) >>>>> - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) >>>>> >>>>> allowed the build to progress further. >>>>> >>>>> ========= >>>>> >>>>> Then the build failed getting "too many errors" that looked somewhat like this... >>>>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB' >>>>> glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); >>>>> >>>>> Tracked down a likely suspect here... >>>>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm >>>>> >>>>> And indeed editing... >>>>> platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m >>>>> >>>>> to add... >>>>> #import <OpenGL/gl.h> >>>>> >>>>> gave me a working VM. >>>>> >>>>> >>>>> ========= >>>>> >>>>> Should I log these somewhere ? >>>>> cheers -ben > > |
You can use my scripts if you like: http://github.com/theseion/stuff.git I use them to build and update my VMs for libgit2.
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Could we put a pointer on them in the readme?
Le 17/11/14 18:49, Max Leske a écrit :
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Sure. You can also move them to the vm repo if you want. They would probably make more sense there.
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most of your scripts do not have sense anymore :)
- libgit2 is already 0.21 by default, and it is being correctly build - same for libssh2 - path links for libraries should be working now - I would prefer you to make a pull request with the obsolete flags removal. - only script that looks relevant in the latests sources is the one for download 10.6 sdk so no, better not add them (nor adding them to the README)… they where useful 6 months ago, not anymore :) cheers, Esteban
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