OpenAL - Cross-Platform 3D Audio

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OpenAL - Cross-Platform 3D Audio

Vincent Lesbros-2
Hi,
Is OpenAL still developped ?
because there are some conflicts with openGL lib.
: the comma is redifened  to create vectors... 
as a number of Number methods.



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Re: OpenAL - Cross-Platform 3D Audio

Vincent Lesbros-2
Hi all,

Apart from this little thing (previous message) (I correct the  #, in order to keep openGL working  with  OpenAL  loaded)
I obtain very poor results trying 16 bit 48000 Hz sounds of only 20 seconds. 
The sound is destroyed. A sin wave sounds like a pinball slamming. NB : I take care of signed, unsigned, byte order... etc.. when passing my buffers.

Which library may I use to output sounds directly from Smalltalk ?

I use sounds in 16 or 32 bits (integer of float mono or stereo, 5.1, 7.1...) from 44100 to 192000 Hz (the standard is 48000, and the working sample frequency is currently 96000 Hz).

I don't need any effetcs, I just want to ear a sound, without distorsion.
I actually use an external application to ear them, but this require to save sounds to disk, ... 
and this is not "user friendly".

PS : I have neither a C nor a C++ compiler, just Cincom Smalltalk.

I don't understand why sounds are like "La dernière roue du carrosse" in Smalltalk. 
Images have been treated since the begining of Smalltalk 80. Sound primitives should 
be an essential part of WM ! 

Vincent


2013/4/11 Vincent Lesbros <[hidden email]>
Hi,
Is OpenAL still developped ?
because there are some conflicts with openGL lib.
: the comma is redifened  to create vectors... 
as a number of Number methods.




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Re: OpenAL - Cross-Platform 3D Audio

Michael Lucas-Smith-2
The best sound library I've used so far is Fmod Ex, there's an interface in public store for it too, but I don't know exactly which version is which.

Michael

On 13/04/2013, at 7:44 AM, Vincent Lesbros <[hidden email]> wrote:

Hi all,

Apart from this little thing (previous message) (I correct the  #, in order to keep openGL working  with  OpenAL  loaded)
I obtain very poor results trying 16 bit 48000 Hz sounds of only 20 seconds. 
The sound is destroyed. A sin wave sounds like a pinball slamming. NB : I take care of signed, unsigned, byte order... etc.. when passing my buffers.

Which library may I use to output sounds directly from Smalltalk ?

I use sounds in 16 or 32 bits (integer of float mono or stereo, 5.1, 7.1...) from 44100 to 192000 Hz (the standard is 48000, and the working sample frequency is currently 96000 Hz).

I don't need any effetcs, I just want to ear a sound, without distorsion.
I actually use an external application to ear them, but this require to save sounds to disk, ... 
and this is not "user friendly".

PS : I have neither a C nor a C++ compiler, just Cincom Smalltalk.

I don't understand why sounds are like "La dernière roue du carrosse" in Smalltalk. 
Images have been treated since the begining of Smalltalk 80. Sound primitives should 
be an essential part of WM ! 

Vincent


2013/4/11 Vincent Lesbros <[hidden email]>
Hi,
Is OpenAL still developped ?
because there are some conflicts with openGL lib.
: the comma is redifened  to create vectors... 
as a number of Number methods.



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vwnc mailing list
[hidden email]
http://lists.cs.uiuc.edu/mailman/listinfo/vwnc


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Re: OpenAL - Cross-Platform 3D Audio

Vincent Lesbros-2
Thanks Michael , I will check this.

2013/4/13 Michael Lucas-Smith <[hidden email]>
The best sound library I've used so far is Fmod Ex, there's an interface in public store for it too, but I don't know exactly which version is which.

Michael

On 13/04/2013, at 7:44 AM, Vincent Lesbros <[hidden email]> wrote:

Hi all,

Apart from this little thing (previous message) (I correct the  #, in order to keep openGL working  with  OpenAL  loaded)
I obtain very poor results trying 16 bit 48000 Hz sounds of only 20 seconds. 
The sound is destroyed. A sin wave sounds like a pinball slamming. NB : I take care of signed, unsigned, byte order... etc.. when passing my buffers.

Which library may I use to output sounds directly from Smalltalk ?

I use sounds in 16 or 32 bits (integer of float mono or stereo, 5.1, 7.1...) from 44100 to 192000 Hz (the standard is 48000, and the working sample frequency is currently 96000 Hz).

I don't need any effetcs, I just want to ear a sound, without distorsion.
I actually use an external application to ear them, but this require to save sounds to disk, ... 
and this is not "user friendly".

PS : I have neither a C nor a C++ compiler, just Cincom Smalltalk.

I don't understand why sounds are like "La dernière roue du carrosse" in Smalltalk. 
Images have been treated since the begining of Smalltalk 80. Sound primitives should 
be an essential part of WM ! 

Vincent


2013/4/11 Vincent Lesbros <[hidden email]>
Hi,
Is OpenAL still developped ?
because there are some conflicts with openGL lib.
: the comma is redifened  to create vectors... 
as a number of Number methods.



_______________________________________________
vwnc mailing list
[hidden email]
http://lists.cs.uiuc.edu/mailman/listinfo/vwnc



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[hidden email]
http://lists.cs.uiuc.edu/mailman/listinfo/vwnc