David Faught wrote:
> Thanks Josh! What about discontiguous faces in a single mesh? A few
> faces over here and a few faces over there ...
That should also be fine.
Re: removing the associated vertices, I don't believe that Croquet has any
code like this.
> On 9/22/06, Joshua Gargus <[hidden email]
>> David Faught wrote:
>> > baby steps, baby steps ...
>> > In Croquet and OpenGL, is it acceptable to have vertices (and their
>> > normals and texture coords) in a mesh that are not referenced by faces
>> > and therefore not rendered?
>> This should not pose a problem.
>> > Or ... is there somewhere in Croquet a nice example (that I can
>> > reuse!) of removing a face and potentially (verifying that they are
>> > not referenced by other faces) the associated vertices, etc. ?
>> > Thanks for any help you can provide.