Hi,
well… there is an (or several) OpenGL packages.
I would say is a perfect environment because you do not have the compile cycle, but you already know that :)
I’d recommend starting here:
And in general, anything Ronie does is “graphic-heavy”. I would take one of his projects/demos to learn how to use it.
Esteban
Ps: no, I have no idea about OpenGL :P
On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users <
[hidden email]> wrote:
Subject: OpenGL resources?
Date: 7 December 2018 at 15:45:10 CET
Hi,
I need to learn OpenGL for my job and was wondering if any of the OpenGL experts could comment on Pharo's OpenGL integration and its suitability for a learning environment.
Are there any particular packages I should look at that are heavily OpenGL oriented that would make a good base for learning?
Thanks