On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran <[hidden email]> wrote: Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background. Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
in a workspace the pen trails are draw correctly. Any ideas? Richo
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On 24.02.2012, at 18:19, Ricardo Moran wrote:
Interesting bug indeed ... - Bert - _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think? Richo On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg <[hidden email]> wrote:
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I found exactly the same fix :) Let's hear from Scott what he thinks. On 24.02.2012, at 20:57, Ricardo Moran wrote: I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this: _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
Then I must have learned a lot :)
Richo
On Fri, Feb 24, 2012 at 5:01 PM, Bert Freudenberg <[hidden email]> wrote:
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On Fri, Feb 24, 2012 at 9:01 PM, Bert Freudenberg <[hidden email]> wrote:
> I found exactly the same fix :) > > Let's hear from Scott what he thinks. > > - Bert - > > On 24.02.2012, at 20:57, Ricardo Moran wrote: > > I seem to have found a fix by modifying > PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, > like this: > > privateOuterDisplayWorld > > worldState displayWorld: self submorphs: (submorphs copyWithout: > backgroundMorph) > > > This seems to work but I fear the cost of making a copy all the time could > be too high (I haven't checked, though). Another idea would be to never add > the backgroundMorph to the World's submorphs but this could be even worse > and it's not consistent with the playfield's case. > > What do you think? > > Richo > > On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg <[hidden email]> > wrote: >> >> >> On 24.02.2012, at 18:19, Ricardo Moran wrote: >> >> >> On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran <[hidden email]> >> wrote: >>> >>> Hi, you should grab a playfield from the supplies flap and draw you >>> background in the playfield, then put your car inside the playfield and the >>> pen trails should be above the background. >> >> >> Hi, I think this is a bug. The pen trails work different in a playfield >> than in the world. In the world the background morph is draw above the pen >> trails, but in the playfield the pen trails are draw above the background. I >> believe the latter is the correct. >> >> I looked at the code briefly and I couldn't find the error. In fact, it's >> weird because if I evaluate >> >>> >>> World drawOn: Display getCanvas >> >> >> in a workspace the pen trails are draw correctly. Any ideas? >> >> >> >> Interesting bug indeed ... >> >> - Bert - > I have always had a little problems with the pen trails. They have not had a first row seat and that have bothered me a little. But I'm not sure what I want instead. Karl _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
In reply to this post by Bert Freudenberg
Excellent… but we should only do the "copyWithout:" in the comparatively uncommon case of the backgroundMorph's actually being notNil… Great finally to get consistency between playfields and worlds here :) -- Scott On Feb 24, 2012, at 12:01 PM, Bert Freudenberg wrote:
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Added in http://source.squeak.org/etoys/Morphic-kfr.76.mcz
Karl On Sat, Feb 25, 2012 at 6:29 AM, Scott Wallace <[hidden email]> wrote: > Excellent… but we should only do the "copyWithout:" in the comparatively > uncommon case of the backgroundMorph's actually being notNil… > > Great finally to get consistency between playfields and worlds here :) > > -- Scott > > > > > > On Feb 24, 2012, at 12:01 PM, Bert Freudenberg wrote: > > I found exactly the same fix :) > > Let's hear from Scott what he thinks. > > - Bert - > > On 24.02.2012, at 20:57, Ricardo Moran wrote: > > I seem to have found a fix by modifying > PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, > like this: > > privateOuterDisplayWorld > > worldState displayWorld: self submorphs: (submorphs copyWithout: > backgroundMorph) > > > This seems to work but I fear the cost of making a copy all the time could > be too high (I haven't checked, though). Another idea would be to never add > the backgroundMorph to the World's submorphs but this could be even worse > and it's not consistent with the playfield's case. > > What do you think? > > Richo > > On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg <[hidden email]> > wrote: >> >> >> On 24.02.2012, at 18:19, Ricardo Moran wrote: >> >> >> On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran <[hidden email]> >> wrote: >>> >>> Hi, you should grab a playfield from the supplies flap and draw you >>> background in the playfield, then put your car inside the playfield and the >>> pen trails should be above the background. >> >> >> Hi, I think this is a bug. The pen trails work different in a playfield >> than in the world. In the world the background morph is draw above the pen >> trails, but in the playfield the pen trails are draw above the background. I >> believe the latter is the correct. >> >> I looked at the code briefly and I couldn't find the error. In fact, it's >> weird because if I evaluate >> >>> >>> World drawOn: Display getCanvas >> >> >> in a workspace the pen trails are draw correctly. Any ideas? >> >> >> >> Interesting bug indeed ... >> >> - Bert - > > > > > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > > > > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
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