Here is what Ubuntu 14.04 running under VMWare 10 on Windows 8.1 gives (using 3D hardware acceleration): philippeback@ubuntu:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL version string: 2.1 Mesa 10.3.2 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes Phl On Sat, Nov 28, 2015 at 11:13 PM, Ronie Salgado <[hidden email]> wrote:
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In reply to this post by Ronie Salgado
Interesting stuff Ronie. Hopefully we'll gain a lot in portability with Vulkan. What I find interesting is the use of Standard Portable Intermediate Representation (SPIR) common to Vulkan graphics API and OpenCL compute API. [1] is an interesting article outlining this. [2] indicates a few programming languages will compile direct to SPIR and I wonder if Pharo might be able to do the same? New technologies (SPIR) => new opportunities to draw the curious to Pharo. Wild speculation... be able to debug a shader on a SPIR simulator running inside Pharo.
(btw, apparently SPIR is pronounced "spear" not to be confused with our "spur" vm) [2] p39,40 says "Debug information via
standardized API calls" and "Khronos encouraging open community of
tools e.g. shader debugging" which may provide an opportunity to produce a shader debugging tool for use by individual developers in a corporate environment that constrains their language choice for the main application, but have more flexibility to choice their tools. So potentially once exposed to Pharo we hook some of them. Maybe interesting debugging info could be gathered that could be presented by Roassal. [3] p4 says "SPIR-V is fully set up to support multiple source languages" and "SPIR-V also enables development of new experimental languages" and [4] says "Enable third-party code generation targeting OpenCL platforms without going through OpenCL C." So maybe(?) this makes it easier to get fast computing within Pharo using more of our own tools? [2] https://www.khronos.org/assets/uploads/developers/library/2015-sigasia/SIGGRAPH-Asia_Nov15.pdf [4] https://www.khronos.org/faq/spir cheers -ben On Sun, Nov 29, 2015 at 6:13 AM, Ronie Salgado <[hidden email]> wrote:
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Hello, I added a fallback method for the selection, so the missing extension should not be required. The following script should work in a playground.=========================================================== view := RWView new. elements := RWCube elementsOn: (1 to: 50). RWCubeLayout on: elements. elements do: [:el | el when: RWMouseButtonDown do: [ :ev | ev element color: WDColor red. ev element changed. ] ]. view addAll: elements. view addInteraction: RWMouseKeyControl. view open ============================================================ I tested it on: Best regards,glxinfo OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile cat /proc/cpuinfo model name : Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz 2015-11-29 3:33 GMT-03:00 Ben Coman <[hidden email]>:
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That is cool. Thank you ...
BW, Volkert On 01.12.2015 01:25, Ronie Salgado wrote:
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In reply to this post by Ronie Salgado
On 01-12-15 01:25, Ronie Salgado wrote:
> Hello, > > I added a fallback method for the selection, so the missing extension > should not be required. The following script should work in a playground. Works for me on Ubuntu 15.04 on a 4790K stephan@stephanUbuntu:~$ /usr/lib/nux/unity_support_test --print OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop OpenGL version string: 3.0 Mesa 10.5.9 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes Thanks, Stephan |
In reply to this post by volkert-2
Does the script Ronie sent work for you Volkert?
Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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Yes. I tried it and it works on my linux system ... :-)
On 01.12.2015 16:22, Alexandre Bergel
wrote:
Does the script Ronie sent work for you Volkert? |
Cool!
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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