Dear all, I am pleased to announce Phratch website: www.phratch.com Thanks to the support of ESUG, it is possible to make visible this wonderful project.
For now, what is available on the site: - a presentation of Phratch (you can refer to it now) - installation files, there is a portable version for Windows, Linux, MacOS.
- tutorials - block documentation: generated from a Phratch image ! - Some elements for Jetstorm (a lot of new articles will come soon) - a category with news Now about the versions, I am developing the version 3.0
Why this number ? Why a third version in one year of work ? It is clear that a lot of work is already done. Each version represents strong changes in the architecture. - version 1.0 is the port of Scratch + BYOB + Panther in Pharo. It is working but not extendable.
- version 2.0 makes Phratch really extendable. We can develop our own block for everything in Pharo. I also make Phratch more modular with the use of Pragmas for some menus, declaration of blocks… It is available only in Pharo 3.0. There are some languages available, I hope more people can translate in other languages (http://www.phratch.com/archives/612).
- version 3.0 is the version in development. What is new here: Before this version Phratch was really slow. I am cleaning the code, and now it begins to be fast, really fast ! We also begun to write tests. I am really happy to have the support of ESUG and Pharo. Thanks to the community to make Pharo as usable as it it, it makes our dreams possible. Cheers, -- ~~Jannik Laval~~ |
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2014-03-19 15:34 GMT+01:00 Hilaire Fernandes <[hidden email]>: Great news! Hum, some crappy things. For example, to manage the z-index of the bubble talk: - a loop to draw all the morph
- a second loop that select the buuble (isKindOf: bubble !!!) and draw only the bubble. These two loops are in the same method and called on each step... for a bubble that appears only 1 or 2 times in an application
Removing the second loop makes Phratch 2x faster. I am continuing to clean that. I also find the problem with click-event. Now when I click, it works fine ! Cheers, Jannik
~~Jannik Laval~~ |
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