Hi,
Today on [1] I read this: """ But, more important than technology is the humane face of Moose. Great ideas come from a state of play in which the current state of facts is taken apart and put together in a new way. That is why Moose is not a fixed thing, but a continuously moving target defined by what the community decides to play with. The only steady concern is to offer at every moment a set of engineered toys and the proper environment for a joyful and perhaps a successful play. All the rest is left for us, the players. """ [1] http://www.themoosebook.org/book/philosophy/research But I feel like playing along with my ideas in Moose. It doesn't matter if I change the way I ask, from time to time my questions get no answer and I revisit the bitter sweet experience of learning Moose. Several weeks ago I asked several questions about Moose. The "+1 consensus" was about asking simpler, so I did. Still I got no answer. I can understand that a direct question to a specific person gets no answer. Hell I'm pretty bad at addressing that questions when are directed to myself from time to time, but an open question for the whole community with only "+1" as the "collective" answer and then silence, even if I try to implement the suggestions for asking in another way can be very... not encouraging. Today I'm still wondering why or how I can't tell a tree to show the contents only if the node is selected, but I get error traces and lost of information by selecting an empty part of the tree to which my custom browser doesn't know how to respond to. Today I'm feeling there is no "us" in "players" for Moose, specially if you're a newbie... only "you" the "single player". :-/ Offray _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
Hi, I am sorry you feel this way. I still have your mail to answer, but I was over busy over the past two weeks. I will get back to it when I will get time. Cheers, Doru On Fri, Feb 6, 2015 at 4:09 PM, Offray Vladimir Luna Cárdenas <[hidden email]> wrote: Hi, _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
Hi,
Well in small communities like our own in Moose/Pharo there are sometimes when most of the people are just busy and newbies can feel lonely. Still playing along can be a valuable learning experience, as long as is not the only mode of play. In my case, today's plays are becoming fruitful. More details in the proper thread. Thanks, Offray El 06/02/15 a las 10:11, Tudor Girba escribió: > Hi, > > I am sorry you feel this way. I still have your mail to answer, but I was over > busy over the past two weeks. I will get back to it when I will get time. > > Cheers, > Doru > > > > On Fri, Feb 6, 2015 at 4:09 PM, Offray Vladimir Luna Cárdenas <[hidden email] > <mailto:[hidden email]>> wrote: > > Hi, > > Today on [1] I read this: > > """ > But, more important than technology is the humane face of Moose. Great ideas > come from a state of play in which the current state of facts is taken apart > and put together in a new way. That is why Moose is not a fixed thing, but a > continuously moving target defined by what the community decides to play > with. The only steady concern is to offer at every moment a set of > engineered toys and the proper environment for a joyful and perhaps a > successful play. All the rest is left for us, the players. > """ > > [1] http://www.themoosebook.org/__book/philosophy/research > <http://www.themoosebook.org/book/philosophy/research> > > But I feel like playing along with my ideas in Moose. It doesn't matter if I > change the way I ask, from time to time my questions get no answer and I > revisit the bitter sweet experience of learning Moose. > > Several weeks ago I asked several questions about Moose. The "+1 consensus" > was about asking simpler, so I did. Still I got no answer. > > I can understand that a direct question to a specific person gets no answer. > Hell I'm pretty bad at addressing that questions when are directed to myself > from time to time, but an open question for the whole community with only > "+1" as the "collective" answer and then silence, even if I try to implement > the suggestions for asking in another way can be very... not encouraging. > > Today I'm still wondering why or how I can't tell a tree to show the > contents only if the node is selected, but I get error traces and lost of > information by selecting an empty part of the tree to which my custom > browser doesn't know how to respond to. > > Today I'm feeling there is no "us" in "players" for Moose, specially if > you're a newbie... only "you" the "single player". > > :-/ > > Offray > _________________________________________________ > Moose-dev mailing list > [hidden email] <mailto:[hidden email]> > https://www.iam.unibe.ch/__mailman/listinfo/moose-dev > <https://www.iam.unibe.ch/mailman/listinfo/moose-dev> > > > > > -- > www.tudorgirba.com <http://www.tudorgirba.com> > > "Every thing has its own flow" > > > > _______________________________________________ > Moose-dev mailing list > [hidden email] > https://www.iam.unibe.ch/mailman/listinfo/moose-dev > _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
In reply to this post by Offray
Hi,
As I said in the more hopeful side of this thread, playing along can be a valuable learning experience. Today I hunted a long standing bug regarding the behaviour of Grafoscopio which I described as: El 06/02/15 a las 10:09, Offray Vladimir Luna Cárdenas escribió: [...] > > Today I'm still wondering why or how I can't tell a tree to show the > contents only if the node is selected, but I get error traces and lost > of information by selecting an empty part of the tree to which my custom > browser doesn't know how to respond to. > [...] The key thing was to read this apart from [1] and [2] and connect it with the diagram on [3] (which I had seen before): =[a]=================== The fundamental idea behind Glamour starts from the observation that the navigation flow should be orthogonal to the way of presentation. In Glamour, this navigation flow is captured through Panes, Ports and Transmissions: the Panes represent the building blocks, the Ports provide the hooks, and the **Transmissions form the fiber of the browser by connecting the ports**. [...] Because now we have two origins, there will be two objects in the #entity port corresponding to the selected class and to the selected method. Thus, the display: block of the presentations accepts two parameters. ======================== [1] http://www.themoosebook.org/book/internals/glamour/transmissions [2] http://www.themoosebook.org/book/internals/glamour/presentations [3] http://www.themoosebook.org/book/internals/glamour/sketching This analogy of transmissions as (optic) "fiber", the diagram on [3] and the text on [a] made finally click on my mind. As a newbie I was going by the concrete examples without proper conceptual understanding and even when I asked for it and was properly pointed to [3] I went without taking the proper time to understand the connections and details. Being by myself helped my on that. Now I have code like this: =[b]=================== (browser transmit ) from: #tree port: #selection; from: #nodeHeader port: #text; to: #nodeHeader port: #neverland1; when: [:node :text | text notNil & node notNil]; transformed: [:node :text | node header: text asString] ======================== and my browser knows when to show something properly. Still I have to deal with the questions about executable code in nodes and embeddable playgrounds in pane views, but after accumulated frustration, playing along is being fruitful :-). Thanks, Offray _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
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