5@10 scaleTo: 10@0 => 0.6666666666666666@0.0 (wat?)5@0 scaleTo: 10@0 => ZeroDivide (still, wat?)
The idea of the method is nice, especially result as float point, so it can be nicely used for UI. I just don't understand why by contract it does not work with zeros.
Imagine we have two UI elements of arbitrary extent, meaning that 5@0 is completely valid extent. Then imagine we have another UI element with extent 10@0. I would expect to have at least any valid scaling factor that would give correct result if applied.
For example for corner cases result could be:
5@10 scaleTo: 10@0 => 2.0@0.0 (to scale 10 to 0 we need to multiply by 0)
5@0 scaleTo: 10@10 => ZeroDivide
5@0 scaleTo: 10@0 => 2.0@1.0 (when scaling factor is 1.0 it means that scaled arguments are equal, so the same rule can be applied when scaling 0 to 0. Please realize, scaling is not a division!)
Otherwise this method is completely useless (no senders, btw)