Published some old games ...

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Re: Published some old games ...

stepharo
I like the look of the eaterMe :)
This is really nice to have your games because I would really like to
extract from all these board games
a frameworks for doing games.
Anna will probably contact you because your games are much better coded
than the old ones :)

Stef

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Re: Published some old games ...

kilon.alios
In reply to this post by laura
hehe I like your pacman clone , well done :)

On Mon, Feb 9, 2015 at 10:11 PM, Laura Risani <[hidden email]> wrote:
Hi ,

I developed some little games in distribution v3 (seems they work fine in v4 except perhaps some visual difference). 
If you want to take a look at them (feedback is welcome) they are here

MCSmalltalkhubRepository
owner: 'squidik'
project: 'Games'
user: ''
password: nil

Love,
Laura

On Mon, Feb 9, 2015 at 5:04 PM, stepharo <[hidden email]> wrote:
You have basically
    logicalfont that describes what you want
    then a logicial font is checking reality and you get a Strikefont? or a FT
Now htere were many patches and globals so this part would really need to cleaning such StandardFonts which is a kind of registry.
Especially because FT are not polymorphic with StrikeFont.




Le 8/2/15 22:33, kilon alios a écrit :
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts work in Pharo exactly will take a look at mines and see what I can understand. 

On Sun, Feb 8, 2015 at 11:11 PM, stepharo <[hidden email]> wrote:
Thanks I do not get why it does not work with me. O_o

Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have committed your configuration to MetaRepo4. 

On Sun, Feb 8, 2015 at 8:30 PM, stepharo <[hidden email]> wrote:
I fixed it.
Now this is a good example on how an application should embed its fonts.
In fact this is a good example on why an application should embed its fonts and I would like to have a solution for that.



Stef
Le 8/2/15 19:12, kilon alios a écrit :


In case of mines I see now that each opened cell is a red box of doom .

Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the culprit used in MinesTile>>drawOn:










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Re: Published some old games ...

kilon.alios
In reply to this post by stepharo
No idea what you talking about so I will take your word for it :`D

On Mon, Feb 9, 2015 at 10:04 PM, stepharo <[hidden email]> wrote:
You have basically
    logicalfont that describes what you want
    then a logicial font is checking reality and you get a Strikefont? or a FT
Now htere were many patches and globals so this part would really need to cleaning such StandardFonts which is a kind of registry.
Especially because FT are not polymorphic with StrikeFont.




Le 8/2/15 22:33, kilon alios a écrit :
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts work in Pharo exactly will take a look at mines and see what I can understand. 

On Sun, Feb 8, 2015 at 11:11 PM, stepharo <[hidden email]> wrote:
Thanks I do not get why it does not work with me. O_o

Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have committed your configuration to MetaRepo4. 

On Sun, Feb 8, 2015 at 8:30 PM, stepharo <[hidden email]> wrote:
I fixed it.
Now this is a good example on how an application should embed its fonts.
In fact this is a good example on why an application should embed its fonts and I would like to have a solution for that.



Stef
Le 8/2/15 19:12, kilon alios a écrit :


In case of mines I see now that each opened cell is a red box of doom .

Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the culprit used in MinesTile>>drawOn:









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Re: Published some old games ...

laura
I'm glad you like them :). It was fun to develop them .
I can play Tetris for a long time, but i can't survive on the EaterGame for more than 40'. 

@Nacho
Thank you for your feedback.
About the Eater, perhaps in the future i make some additions, but is fully functional now (when you complete a level there is implemented an increase on monsters aggressiveness). Visual subjective enhancements could be added, but i'm satisfied with its minimalist look.
I add the writing to the corresponding section of my todo list.



On Mon, Feb 9, 2015 at 7:46 PM, kilon alios <[hidden email]> wrote:
No idea what you talking about so I will take your word for it :`D

On Mon, Feb 9, 2015 at 10:04 PM, stepharo <[hidden email]> wrote:
You have basically
    logicalfont that describes what you want
    then a logicial font is checking reality and you get a Strikefont? or a FT
Now htere were many patches and globals so this part would really need to cleaning such StandardFonts which is a kind of registry.
Especially because FT are not polymorphic with StrikeFont.




Le 8/2/15 22:33, kilon alios a écrit :
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts work in Pharo exactly will take a look at mines and see what I can understand. 

On Sun, Feb 8, 2015 at 11:11 PM, stepharo <[hidden email]> wrote:
Thanks I do not get why it does not work with me. O_o

Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have committed your configuration to MetaRepo4. 

On Sun, Feb 8, 2015 at 8:30 PM, stepharo <[hidden email]> wrote:
I fixed it.
Now this is a good example on how an application should embed its fonts.
In fact this is a good example on why an application should embed its fonts and I would like to have a solution for that.



Stef
Le 8/2/15 19:12, kilon alios a écrit :


In case of mines I see now that each opened cell is a red box of doom .

Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the culprit used in MinesTile>>drawOn:










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