Hi Dale,
I’m going through the process of installing GS on AWS for testing and tinkering with the install and monitoring scripts. It’s the first time I’ve had a chance to properly experience the new tODE directory layout. I’ve documented my process below as I think there are some outdated links in the docs, but I thought I’d check with you first. I can help with cleaning up the docs once I’ve completed this setup and have a better understanding. - should I be following the Seaside instructions in GsDevKit_seaside31 or in GsDevKit/Seaside31 (I’m guessing the former) - for Magritte3, ServiceVM, Cryptography, etc. should I follow the http://gsdevkit.github.io/GsDevKit_home/ I’m guessing that these projects will also be migrated to the new format as time allows? - I’m installing seaside into an existing GsDevKit (i.e. not using installSeasideServer). How should I mount the seaside project in tODE? mount "$GS_HOME/etc/GsDevKit_seaside3/tode /home seaside" ? Where is the preferred location to mount it? - I noticed in the GsDevKit_home/bin/seasideCreateStone the line: project entry --url=http://gsdevkit.github.io/GsDevKit_home/Seaside31.ston /sys/local/server/projects …is that correct? Should the Seaside3.ston be in the GsDevKit_seaside31 repo? There is both a Seaside3.ston and a Seaside31.ston located there. They are identical. That’s it for now - I appreciate any direction. Cheers, Jupiter My experience so far… Client and Server installation was flawless :) Then came installing Seaside based on these instructions:
went well, however it didn’t leave me with anything in $GS_HOME/etc so the next command failed:
I followed the install command to: http://gsdevkit.github.io/GsDevKit_home/ And tried "project load Seaside3" which performed the installation in GS. I then made some additions the the project entry to load FastCGI and a couple of other things and loaded again. All good. I followed the link on that page to the GsDevKit Project: https://github.com/GsDevKit/Seaside31 …however I figured that was out of date, and I should actually be looking at https://github.com/GsDevKit/GsDevKit_seaside31 I followed the links to installation on GsDevKit_seaside31: https://github.com/GsDevKit/GsDevKit_seaside31/blob/master/docs/installation/installSeasideServer.md …and found another installation method that clones the project into $GS_HOME/etc (that solved that) I’m guessing that the “project install” command above is no longer the way to install. Then I decided to write this email before making too many mistakes. _______________________________________________ Glass mailing list [hidden email] http://lists.gemtalksystems.com/mailman/listinfo/glass |
Hey Jupiter,
I've got limited time today since its Thanksgiving and I'm tap to make some pies ... and of course eat lots of turkey .... and watch football:) I've in-lined my responses below ... On 11/26/15 1:18 AM, Jupiter Jones via
Glass wrote:
Hi Dale,Yes GsDevKit_seaside31 is intended to line up with the new directory structure ... I ran out of time in the run-up to the Smalltalks talk to put the finishing touches on GsDevKit_seaside31, but the basics should be sound. Yes, you will get the basic project entry from http://gsdevkit.github.io/GsDevKit_home/. I'm on the fence as to whether I should do an GsDevKit_ project for Magritte3, etc. or just includeupdate the tode artifacts in the existing projects. I did GsDevKit_seaside31 separately so that I could experiment a bit without perturbing the Seaside31 project itself and it is still in a bit of flux The seasideCreateStone bash script[1] has the magic incantation for mounting and downloading the project entry with these tODE commands: mount $GS_HOME/etc/GsDevKit_seaside31/tode /home seaside project entry --url=http://gsdevkit.github.io/GsDevKit_home/Seaside31.ston /sys/local/server/projects and the mount command above creates a directory node named seaside in the /home directory for tode ... which is the right spot. [1] https://github.com/GsDevKit/GsDevKit_seaside31/blob/master/bin/seasideCreateStone#L63 I created two entries with the expectation that when Seaside3.2 is released I will create a Seaside32.ston and then change Seaside3.ston to point at Seaside3.2 ... that way there is some level of choice/control over which version of Seaside you want to use and giving a person just coming to Seaside the opportunity to start with the latest version ... this will greatly simplify a lot of the documentation ... Yeah this is just a failure in keeping the docs up-to-date with the scripts as I was making last minute changes --- the github.io downloads for the project entries and the installScript: field was invented a week before I left for Smalltalks and since coming back I've been busy incorporating feedback for GSDevKit_home ... ah well ... If I'm not mistaken the missing piece here is that I expected you to clone the GsDevKit_home project in $GS_HOME/etc/... `project install --url=http://gsdevkit.github.io/GsDevKit_home/Seaside3.ston` is the way that you are supposed to install Seaside3 ... what is confusing here is that we have GsDevKit_Seaside31 that has all of the scripts, but none of the actual Seaside code, so you have to clone GsDevKit_Seaside31 into $GS_HOME/etc, then run seasideCreateStone which does the `mount` and `project install`. There are three commands that will download the project from the github.io site: project entry --url=http://gsdevkit.github.io/GsDevKit_home/Seaside3.ston project install --url=http://gsdevkit.github.io/GsDevKit_home/Seaside3.ston project load --url=http://gsdevkit.github.io/GsDevKit_home/Seaside3.ston `project entry` simply downloads the project entry to /sys/local/projects. From there you can customize the project entry for both load and install options. If you download with this command then you would install and load by doing the following: project install Seaside3 project load Seaside3 The `project load` command does a `project install` by default. `project install` downloads the project entry to /sys/local/projects and runs the install script. From here you can customize the project entry for loading. The install script is the following: project clone --https --local Seaside3 project install --local --url=http://gsdevkit.github.io/GsDevKit_home/ZincHTTPComponents.ston project install --local --url=http://gsdevkit.github.io/GsDevKit_home/GsApplicationTools.ston `project clone` command clones the github project to $GS_HOME/shared/repos. The two `project install` downloads and runs the install scripts for Zinc and GsApplicationTools (primarily cloning the GitHub projects). After `project install` you load using: project load Seaside2 `project load` downloads the project entry, runs the install scripts from the project entry and then loads Seaside3. I will be off-line until later this evening, so hopefully this is enough info to get you moving forward... Dale _______________________________________________ Glass mailing list [hidden email] http://lists.gemtalksystems.com/mailman/listinfo/glass |
I have a correction regarding the "default install" during a project
load ...
I said that `project load` does a `project install` by default. The `project install` is only executed if you use the `--url` option: project load --url=http://gsdevkit.github.io/GsDevKit_home/Seaside3.ston On 11/26/15 11:16 AM, Dale Henrichs
wrote:
Hey Jupiter, _______________________________________________ Glass mailing list [hidden email] http://lists.gemtalksystems.com/mailman/listinfo/glass |
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