I am considering a use case where a complex UI rendering loop is linked to an Announcement, which is being fired rapidly (eg < 1ms), and overall system performance suffers. However the UI rendering loop really only needs to execute every 100ms since that is sufficient for a user to perceive an immediate response to their action. So I have rolled-my-own way to achieve this for which I was looking for some feedback... 1. Is there any existing feature in Pharo I have missed that can limit the firing rate of an announcement ? 2. Would this be useful to others as a feature to ship with Pharo ? (so I don't have to roll-my-own, and it gets more experienced eyes to ensure its right :) ) 3. General comments on my approach, improvements, alternatives. By way of a use case using Workspace, execute... ------------- | announcer mainCount uiCount | announcer := Announcer new. "RateLimitingAnnouncer new." mainCount := uiCount := 0. Transcript crShow: 'ui' ; tab; show: 'main' . announcer subscribe: AnnouncementMockA do: [ uiCount := uiCount + 1. "Imagine a longer duration UI rendering loop here" Transcript crShow: uiCount asString , ' ' , mainCount asString. ]. [ 10000 timesRepeat: [ mainCount := mainCount + 1. "(Delay forMilliseconds: 1 ) wait." announcer announce: AnnouncementMockA new. ] ] timeToRun . ------------- With 'Announcer' this takes 10 seconds to execute with the last lines being... 9999 9999 10000 10000 Replacing 'Announcer' with my own 'RateLimitingAnnouncer' listed below, this takes 20 milliseconds with the last lines being... ui main 1 1 2 10000 Uncommenting the "Delay" takes 30 seconds for Announcer - and 15 seconds for RateLimitingAnnouncer with last lines of... 289 9935 290 10000 Here is my code wrapping #announce: and #initialize... ----- Announcer subclass: #RateLimitingAnnouncer instanceVariableNames: 'maxRateMilliSeconds queuedCounts' classVariableNames: '' poolDictionaries: '' category: 'LEKtrek-Core' ----- RateLimitingAnnouncer >>initialize super initialize . maxRateMilliSeconds := 100. queuedCounts := Dictionary new. ----- RateLimitingAnnouncer >>announce: anAnnouncement | announcementClass | "Track how many announcements fired since reset at end of forked Delay" announcementClass := anAnnouncement class. queuedCounts at: announcementClass ifPresent: [ :count | queuedCounts at: announcementClass put: count + 1 ] ifAbsent: [ queuedCounts at: announcementClass put: 1 ]. "At first announcement since Delay'ed reset, forward this one and set up Delay to condense subsequent ones. " ( (queuedCounts at: announcementClass) = 1 ) ifTrue: [ [ "fire one announcement only for any announcement arriving within delay period." (Delay forMilliseconds: maxRateMilliSeconds) wait. [ (queuedCounts at: announcementClass) > 1 ] whileTrue: [ "At least one announcement arrived before end of Delay. Forward one announcement only and repeat" queuedCounts at: announcementClass put: 1. super announce: anAnnouncement. (Delay forMilliseconds: maxRateMilliSeconds) wait. ]. queuedCounts at: announcementClass put: 0. ] fork. ^ super announce: anAnnouncement. ]. ----- cheers -ben |
On Jan 20, 2013, at 10:27 AM, Ben Coman wrote: > > I am considering a use case where a complex UI rendering loop is linked to an Announcement, which is being fired rapidly (eg < 1ms), and overall system performance suffers. However the UI rendering loop really only needs to execute every 100ms since that is sufficient for a user to perceive an immediate response to their action. So I have rolled-my-own way to achieve this for which I was looking for some feedback... > > 1. Is there any existing feature in Pharo I have missed that can limit the firing rate of an announcement ? not that I know :) > 2. Would this be useful to others as a feature to ship with Pharo ? (so I don't have to roll-my-own, and it gets more experienced eyes to ensure its right :) ) > 3. General comments on my approach, improvements, alternatives. > > By way of a use case using Workspace, execute... > ------------- > | announcer mainCount uiCount | > announcer := Announcer new. "RateLimitingAnnouncer new." > mainCount := uiCount := 0. > Transcript crShow: 'ui' ; tab; show: 'main' . > announcer subscribe: AnnouncementMockA do: > [ uiCount := uiCount + 1. > "Imagine a longer duration UI rendering loop here" > Transcript crShow: uiCount asString , ' ' , mainCount asString. > ]. > [ 10000 timesRepeat: > [ mainCount := mainCount + 1. > "(Delay forMilliseconds: 1 ) wait." > announcer announce: AnnouncementMockA new. ] > ] timeToRun . > ------------- > With 'Announcer' this takes 10 seconds to execute with the last lines being... > 9999 9999 > 10000 10000 > > Replacing 'Announcer' with my own 'RateLimitingAnnouncer' listed below, this takes 20 milliseconds with the last lines being... > ui main > 1 1 > 2 10000 > > Uncommenting the "Delay" takes 30 seconds for Announcer - and 15 seconds for RateLimitingAnnouncer with last lines of... > 289 9935 > 290 10000 > > > Here is my code wrapping #announce: and #initialize... > ----- > Announcer subclass: #RateLimitingAnnouncer > instanceVariableNames: 'maxRateMilliSeconds queuedCounts' > classVariableNames: '' > poolDictionaries: '' > category: 'LEKtrek-Core' > ----- > RateLimitingAnnouncer >>initialize > super initialize . > maxRateMilliSeconds := 100. > queuedCounts := Dictionary new. > ----- > RateLimitingAnnouncer >>announce: anAnnouncement > | announcementClass | > > "Track how many announcements fired since reset at end of forked Delay" > announcementClass := anAnnouncement class. > queuedCounts at: announcementClass > ifPresent: [ :count | queuedCounts at: announcementClass put: count + 1 ] > ifAbsent: [ queuedCounts at: announcementClass put: 1 ]. > > "At first announcement since Delay'ed reset, forward this one and set up Delay to condense subsequent ones. " ( (queuedCounts at: announcementClass) = 1 ) ifTrue: > [ [ "fire one announcement only for any announcement arriving within delay period." > (Delay forMilliseconds: maxRateMilliSeconds) wait. [ (queuedCounts at: announcementClass) > 1 ] whileTrue: [ "At least one announcement arrived before end of Delay. Forward one announcement only and repeat" queuedCounts at: announcementClass put: 1. > super announce: anAnnouncement. > (Delay forMilliseconds: maxRateMilliSeconds) wait. ]. > queuedCounts at: announcementClass put: 0. > ] fork. ^ super announce: anAnnouncement. ]. > ----- > > cheers -ben > > |
In reply to this post by Ben Coman
Hi, instead of subclassing Announcement, i would add the limiting logic to the one receiving the announcements. To keep everything but the view agnostic of this "optimization" detail. Because all you need is to prevent the UI from rendering in intervals less then 100ms. The announcement doesn't care wether the UI should redraw or not. Fernando On Sun, Jan 20, 2013 at 11:16 AM, Stéphane Ducasse <[hidden email]> wrote:
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I see your point. I guess I implemented it a bit broadly, and that
some receivers of the same announcement may want rate limiting and
while others do not. However I am working with the Glamour-Roassal
framework, which predefines the use of announcements as... (#update:
Announcement on: myAnnouncer) and
it seemed easier to plug in a modified Announcer than to dig into the
framework code. By the time my layout code is reached,
the framework has already discarded the previous view and handed me a
blank one, so I had presumed that delaying the view creation and
layouting would flicker the display - but I should test
that properly.
Also I would prefer to keep the complexity of rate limiting announcement handling hidden from that part of my application code. Perhaps I could define it at the receiver per subscription as ( Announcer>>subscribe: anAnnouncement noFasterThan: 100 do: [ something ] ) - but digging in there quickly gets above my current competency. Thanks for you thoughts. I will consider it further. cheers -Ben Fernando Olivero wrote: Hi, instead of subclassing Announcement, i would add the limiting logic to the one receiving the announcements. To keep everything but the view agnostic of this "optimization" detail. Because all you need is to prevent the UI from rendering in intervals less then 100ms. The announcement doesn't care wether the UI should redraw or not. Fernando On Sun, Jan 20, 2013 at 11:16 AM, Stéphane Ducasse < [hidden email]> wrote:On Jan 20, 2013, at 10:27 AM, Ben Coman wrote:I am considering a use case where a complex UI rendering loop is linkedto an Announcement, which is being fired rapidly (eg < 1ms), and overall system performance suffers. However the UI rendering loop really only needs to execute every 100ms since that is sufficient for a user to perceive an immediate response to their action. So I have rolled-my-own way to achieve this for which I was looking for some feedback...1. Is there any existing feature in Pharo I have missed that can limitthe firing rate of an announcement ? not that I know :)2. Would this be useful to others as a feature to ship with Pharo ? (soI don't have to roll-my-own, and it gets more experienced eyes to ensure its right :) )3. General comments on my approach, improvements, alternatives. By way of a use case using Workspace, execute... ------------- | announcer mainCount uiCount | announcer := Announcer new. "RateLimitingAnnouncer new." mainCount := uiCount := 0. Transcript crShow: 'ui' ; tab; show: 'main' . announcer subscribe: AnnouncementMockA do: [ uiCount := uiCount + 1. "Imagine a longer duration UI rendering loop here" Transcript crShow: uiCount asString , ' ' , mainCount asString. ]. [ 10000 timesRepeat: [ mainCount := mainCount + 1. "(Delay forMilliseconds: 1 ) wait." announcer announce: AnnouncementMockA new. ] ] timeToRun . ------------- With 'Announcer' this takes 10 seconds to execute with the last linesbeing...9999 9999 10000 10000 Replacing 'Announcer' with my own 'RateLimitingAnnouncer' listed below,this takes 20 milliseconds with the last lines being...ui main 1 1 2 10000 Uncommenting the "Delay" takes 30 seconds for Announcer - and 15 secondsfor RateLimitingAnnouncer with last lines of...289 9935 290 10000 Here is my code wrapping #announce: and #initialize... ----- Announcer subclass: #RateLimitingAnnouncer instanceVariableNames: 'maxRateMilliSeconds queuedCounts' classVariableNames: '' poolDictionaries: '' category: 'LEKtrek-Core' ----- RateLimitingAnnouncer >>initialize super initialize . maxRateMilliSeconds := 100. queuedCounts := Dictionary new. ----- RateLimitingAnnouncer >>announce: anAnnouncement | announcementClass | "Track how many announcements fired since reset at end of forked Delay" announcementClass := anAnnouncement class. queuedCounts at: announcementClass ifPresent: [ :count | queuedCounts at: announcementClass put:count + 1 ]ifAbsent: [ queuedCounts at: announcementClass put: 1 ]. "At first announcement since Delay'ed reset, forward this one and setup Delay to condense subsequent ones. " ( (queuedCounts at: announcementClass) = 1 ) ifTrue:[ [ "fire one announcement only for any announcementarriving within delay period."(Delay forMilliseconds: maxRateMilliSeconds) wait.[ (queuedCounts at: announcementClass) > 1 ] whileTrue: [ "At least one announcement arrived before end of Delay. Forward one announcement only and repeat" queuedCounts at: announcementClass put: 1.super announce: anAnnouncement. (Delay forMilliseconds: maxRateMilliSeconds) wait.].queuedCounts at: announcementClass put: 0. ] fork. ^ super announce: anAnnouncement. ]. ----- cheers -ben |
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