Re: [Pharo-dev] Fwd: Announcing Multiplayer

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Re: [Pharo-dev] Fwd: Announcing Multiplayer

Tim Mackinnon
There was also the work that Jason and Julien did with “Wolfpack” (this was in VisualWorks) that explores the idea of group programming in an image. They did quite a few workshops on it, and it was tantalisingly interesting but I think they ran out of steam.


Sent from my iPhone

On 7 Dec 2018, at 06:34, Ben Coman <[hidden email]> wrote:

One advantage of their seemingly text-based system might be bandwidth, but Pharo is a graphical system.
It might be worthwhile for dispersed teams working on web hosted Pharo systems, but we already have remote tools.  
I guess it might almost already be able to have multiple people using them simultaneously on the one image(?), but everyone would be looking at different Inpectors.
It could be cool for a common Inspector instance to show up on multiple user screens.
But is it that much better than the other suggestions??

cheers -ben

On Fri, 7 Dec 2018 at 06:03, Eliot Miranda <[hidden email]> wrote:
Hi Santiago,

On Thu, Dec 6, 2018 at 1:52 PM Santiago Bragagnolo <[hidden email]> wrote:
Would this be interesting to have in pharo??

There is already previous relevant work.  Look up Kansas for Self and Nebraska for Squeak  Focussing on the Multiplayer like UI would be a major regression.  Note that we already have lots fo relevant infrastructure, such as a VNC server that allows desktops to be shared.  Building a shared programming environment for Pharo doesn't need to start from such limited models as the Multiplayer.

What do you think?

---------- Forwarded message ---------
From: Amjad from <[hidden email]>
Date: jue., 6 de dic. de 2018 21:55
Subject: Announcing Multiplayer
To: <[hidden email]> Logo
Hey Santiago, 

Professional programmers all know that software development is a fundamentally social experience. But coding remains a single-player experience by default — today, we're changing this!

As part of our mission to make computing more accessible, we believe connecting coders, learners, and teachers together in real time, in the development environment, is a big piece of the puzzle. That's why we're proud to announce Multiplayer.

Multiplayer lets you code with friends in the same editor, execute programs in the same interpreter, interact with the same terminal, chat in the IDE, edit files and share the same system resources, and ship applications from the same interface! We've redesigned every part of our infrastructure to work in multiplayer mode -- from the filesystem to the interpreter. Multiplayer
Read more about it here, or, better yet, hop in, invite your friends and start coding!

Amjad from

767 Bryant St, #210, San Francisco, CA 94107

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best, Eliot