On Monday 19 Mar 2012 9:55:52 AM Stephen Thomas (JIRA) wrote:
> Okay this is embarrassing. After just giving this a +1 I am now changing
> to -1. Right after I made this comment (thinking about all the problems I
> have had when a script embeds into a playfield when I didn't want it to, I
> just created a project where I embedded scripts in a flap, which I find
> most useful. So I really think this needs more thought and may be
> effected by the results of SQ-1013.
I think this is because there is a difference between tools (like editor,
painter, inspector,..) and other morphs when it comes to handling drop events.
Tools get dropped or picked up implicitly in a drag or drop operation only in
a world or flap and not on their submorphs. For instance, dropping a inspector
tool in a playfield does not necessarily imply an embed op.
We could add a isTool method to Morph (false) and override it in tool Morphs
(true) to decide if the drop target should be a submorph, a flap or a world.
Regards .. Subbu
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